|
@@ -0,0 +1,1044 @@
|
|
|
|
+/**
|
|
|
|
+ * @author alteredq / http://alteredqualia.com/
|
|
|
|
+ * @author mrdoob / http://mrdoob.com
|
|
|
|
+ * Port of http://webglsamples.org/blob/blob.html
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
|
|
|
|
+
|
|
|
|
+ THREE.ImmediateRenderObject.call( this, material );
|
|
|
|
+
|
|
|
|
+ var scope = this;
|
|
|
|
+
|
|
|
|
+ // temp buffers used in polygonize
|
|
|
|
+
|
|
|
|
+ var vlist = new Float32Array( 12 * 3 );
|
|
|
|
+ var nlist = new Float32Array( 12 * 3 );
|
|
|
|
+
|
|
|
|
+ this.enableUvs = enableUvs !== undefined ? enableUvs : false;
|
|
|
|
+ this.enableColors = enableColors !== undefined ? enableColors : false;
|
|
|
|
+
|
|
|
|
+ // functions have to be object properties
|
|
|
|
+ // prototype functions kill performance
|
|
|
|
+ // (tested and it was 4x slower !!!)
|
|
|
|
+
|
|
|
|
+ this.init = function ( resolution ) {
|
|
|
|
+
|
|
|
|
+ this.resolution = resolution;
|
|
|
|
+
|
|
|
|
+ // parameters
|
|
|
|
+
|
|
|
|
+ this.isolation = 80.0;
|
|
|
|
+
|
|
|
|
+ // size of field, 32 is pushing it in Javascript :)
|
|
|
|
+
|
|
|
|
+ this.size = resolution;
|
|
|
|
+ this.size2 = this.size * this.size;
|
|
|
|
+ this.size3 = this.size2 * this.size;
|
|
|
|
+ this.halfsize = this.size / 2.0;
|
|
|
|
+
|
|
|
|
+ // deltas
|
|
|
|
+
|
|
|
|
+ this.delta = 2.0 / this.size;
|
|
|
|
+ this.yd = this.size;
|
|
|
|
+ this.zd = this.size2;
|
|
|
|
+
|
|
|
|
+ this.field = new Float32Array( this.size3 );
|
|
|
|
+ this.normal_cache = new Float32Array( this.size3 * 3 );
|
|
|
|
+
|
|
|
|
+ // immediate render mode simulator
|
|
|
|
+
|
|
|
|
+ this.maxCount = 4096; // TODO: find the fastest size for this buffer
|
|
|
|
+ this.count = 0;
|
|
|
|
+
|
|
|
|
+ this.hasPositions = false;
|
|
|
|
+ this.hasNormals = false;
|
|
|
|
+ this.hasColors = false;
|
|
|
|
+ this.hasUvs = false;
|
|
|
|
+
|
|
|
|
+ this.positionArray = new Float32Array( this.maxCount * 3 );
|
|
|
|
+ this.normalArray = new Float32Array( this.maxCount * 3 );
|
|
|
|
+
|
|
|
|
+ if ( this.enableUvs ) {
|
|
|
|
+
|
|
|
|
+ this.uvArray = new Float32Array( this.maxCount * 2 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.enableColors ) {
|
|
|
|
+
|
|
|
|
+ this.colorArray = new Float32Array( this.maxCount * 3 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ ///////////////////////
|
|
|
|
+ // Polygonization
|
|
|
|
+ ///////////////////////
|
|
|
|
+
|
|
|
|
+ function lerp( a, b, t ) {
|
|
|
|
+
|
|
|
|
+ return a + ( b - a ) * t;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function VIntX( q, offset, isol, x, y, z, valp1, valp2 ) {
|
|
|
|
+
|
|
|
|
+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
|
|
+ nc = scope.normal_cache;
|
|
|
|
+
|
|
|
|
+ vlist[ offset + 0 ] = x + mu * scope.delta;
|
|
|
|
+ vlist[ offset + 1 ] = y;
|
|
|
|
+ vlist[ offset + 2 ] = z;
|
|
|
|
+
|
|
|
|
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
|
|
|
|
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
|
|
|
|
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function VIntY( q, offset, isol, x, y, z, valp1, valp2 ) {
|
|
|
|
+
|
|
|
|
+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
|
|
+ nc = scope.normal_cache;
|
|
|
|
+
|
|
|
|
+ vlist[ offset + 0 ] = x;
|
|
|
|
+ vlist[ offset + 1 ] = y + mu * scope.delta;
|
|
|
|
+ vlist[ offset + 2 ] = z;
|
|
|
|
+
|
|
|
|
+ var q2 = q + scope.yd * 3;
|
|
|
|
+
|
|
|
|
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
|
|
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
|
|
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function VIntZ( q, offset, isol, x, y, z, valp1, valp2 ) {
|
|
|
|
+
|
|
|
|
+ var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
|
|
+ nc = scope.normal_cache;
|
|
|
|
+
|
|
|
|
+ vlist[ offset + 0 ] = x;
|
|
|
|
+ vlist[ offset + 1 ] = y;
|
|
|
|
+ vlist[ offset + 2 ] = z + mu * scope.delta;
|
|
|
|
+
|
|
|
|
+ var q2 = q + scope.zd * 3;
|
|
|
|
+
|
|
|
|
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
|
|
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
|
|
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function compNorm( q ) {
|
|
|
|
+
|
|
|
|
+ var q3 = q * 3;
|
|
|
|
+
|
|
|
|
+ if ( scope.normal_cache[ q3 ] === 0.0 ) {
|
|
|
|
+
|
|
|
|
+ scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
|
|
|
|
+ scope.normal_cache[ q3 + 1 ] = scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
|
|
|
|
+ scope.normal_cache[ q3 + 2 ] = scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Returns total number of triangles. Fills triangles.
|
|
|
|
+ // (this is where most of time is spent - it's inner work of O(n3) loop )
|
|
|
|
+
|
|
|
|
+ function polygonize( fx, fy, fz, q, isol, renderCallback ) {
|
|
|
|
+
|
|
|
|
+ // cache indices
|
|
|
|
+ var q1 = q + 1,
|
|
|
|
+ qy = q + scope.yd,
|
|
|
|
+ qz = q + scope.zd,
|
|
|
|
+ q1y = q1 + scope.yd,
|
|
|
|
+ q1z = q1 + scope.zd,
|
|
|
|
+ qyz = q + scope.yd + scope.zd,
|
|
|
|
+ q1yz = q1 + scope.yd + scope.zd;
|
|
|
|
+
|
|
|
|
+ var cubeindex = 0,
|
|
|
|
+ field0 = scope.field[ q ],
|
|
|
|
+ field1 = scope.field[ q1 ],
|
|
|
|
+ field2 = scope.field[ qy ],
|
|
|
|
+ field3 = scope.field[ q1y ],
|
|
|
|
+ field4 = scope.field[ qz ],
|
|
|
|
+ field5 = scope.field[ q1z ],
|
|
|
|
+ field6 = scope.field[ qyz ],
|
|
|
|
+ field7 = scope.field[ q1yz ];
|
|
|
|
+
|
|
|
|
+ if ( field0 < isol ) cubeindex |= 1;
|
|
|
|
+ if ( field1 < isol ) cubeindex |= 2;
|
|
|
|
+ if ( field2 < isol ) cubeindex |= 8;
|
|
|
|
+ if ( field3 < isol ) cubeindex |= 4;
|
|
|
|
+ if ( field4 < isol ) cubeindex |= 16;
|
|
|
|
+ if ( field5 < isol ) cubeindex |= 32;
|
|
|
|
+ if ( field6 < isol ) cubeindex |= 128;
|
|
|
|
+ if ( field7 < isol ) cubeindex |= 64;
|
|
|
|
+
|
|
|
|
+ // if cube is entirely in/out of the surface - bail, nothing to draw
|
|
|
|
+
|
|
|
|
+ var bits = THREE.edgeTable[ cubeindex ];
|
|
|
|
+ if ( bits === 0 ) return 0;
|
|
|
|
+
|
|
|
|
+ var d = scope.delta,
|
|
|
|
+ fx2 = fx + d,
|
|
|
|
+ fy2 = fy + d,
|
|
|
|
+ fz2 = fz + d;
|
|
|
|
+
|
|
|
|
+ // top of the cube
|
|
|
|
+
|
|
|
|
+ if ( bits & 1 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q );
|
|
|
|
+ compNorm( q1 );
|
|
|
|
+ VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 2 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q1 );
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 4 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 8 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q );
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // bottom of the cube
|
|
|
|
+
|
|
|
|
+ if ( bits & 16 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 32 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntY( q1z * 3, 15, isol, fx2, fy, fz2, field5, field7 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 64 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntX( qyz * 3, 18, isol, fx, fy2, fz2, field6, field7 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 128 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // vertical lines of the cube
|
|
|
|
+
|
|
|
|
+ if ( bits & 256 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q );
|
|
|
|
+ compNorm( qz );
|
|
|
|
+ VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 512 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q1 );
|
|
|
|
+ compNorm( q1z );
|
|
|
|
+ VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 1024 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( q1y );
|
|
|
|
+ compNorm( q1yz );
|
|
|
|
+ VIntZ( q1y * 3, 30, isol, fx2, fy2, fz, field3, field7 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( bits & 2048 ) {
|
|
|
|
+
|
|
|
|
+ compNorm( qy );
|
|
|
|
+ compNorm( qyz );
|
|
|
|
+ VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
|
|
+
|
|
|
|
+ var o1, o2, o3, numtris = 0, i = 0;
|
|
|
|
+
|
|
|
|
+ // here is where triangles are created
|
|
|
|
+
|
|
|
|
+ while ( THREE.triTable[ cubeindex + i ] != - 1 ) {
|
|
|
|
+
|
|
|
|
+ o1 = cubeindex + i;
|
|
|
|
+ o2 = o1 + 1;
|
|
|
|
+ o3 = o1 + 2;
|
|
|
|
+
|
|
|
|
+ posnormtriv( vlist, nlist,
|
|
|
|
+ 3 * THREE.triTable[ o1 ],
|
|
|
|
+ 3 * THREE.triTable[ o2 ],
|
|
|
|
+ 3 * THREE.triTable[ o3 ],
|
|
|
|
+ renderCallback );
|
|
|
|
+
|
|
|
|
+ i += 3;
|
|
|
|
+ numtris ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return numtris;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Immediate render mode simulator
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+
|
|
|
|
+ function posnormtriv( pos, norm, o1, o2, o3, renderCallback ) {
|
|
|
|
+
|
|
|
|
+ var c = scope.count * 3;
|
|
|
|
+
|
|
|
|
+ // positions
|
|
|
|
+
|
|
|
|
+ scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
|
|
+ scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
|
|
+ scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
|
|
+ scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
+ scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
+
|
|
|
|
+ // normals
|
|
|
|
+
|
|
|
|
+ scope.normalArray[ c + 0 ] = norm[ o1 ];
|
|
|
|
+ scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.normalArray[ c + 3 ] = norm[ o2 ];
|
|
|
|
+ scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.normalArray[ c + 6 ] = norm[ o3 ];
|
|
|
|
+ scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
|
|
+ scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
|
|
+
|
|
|
|
+ // uvs
|
|
|
|
+
|
|
|
|
+ if ( scope.enableUvs ) {
|
|
|
|
+
|
|
|
|
+ var d = scope.count * 2;
|
|
|
|
+
|
|
|
|
+ scope.uvArray[ d + 0 ] = pos[ o1 ];
|
|
|
|
+ scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.uvArray[ d + 2 ] = pos[ o2 ];
|
|
|
|
+ scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.uvArray[ d + 4 ] = pos[ o3 ];
|
|
|
|
+ scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // colors
|
|
|
|
+
|
|
|
|
+ if ( scope.enableColors ) {
|
|
|
|
+
|
|
|
|
+ scope.colorArray[ c + 0 ] = pos[ o1 ];
|
|
|
|
+ scope.colorArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.colorArray[ c + 3 ] = pos[ o2 ];
|
|
|
|
+ scope.colorArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
|
|
+
|
|
|
|
+ scope.colorArray[ c + 6 ] = pos[ o3 ];
|
|
|
|
+ scope.colorArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
|
|
+ scope.colorArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ scope.count += 3;
|
|
|
|
+
|
|
|
|
+ if ( scope.count >= scope.maxCount - 3 ) {
|
|
|
|
+
|
|
|
|
+ scope.hasPositions = true;
|
|
|
|
+ scope.hasNormals = true;
|
|
|
|
+
|
|
|
|
+ if ( scope.enableUvs ) {
|
|
|
|
+
|
|
|
|
+ scope.hasUvs = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( scope.enableColors ) {
|
|
|
|
+
|
|
|
|
+ scope.hasColors = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ renderCallback( scope );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.begin = function () {
|
|
|
|
+
|
|
|
|
+ this.count = 0;
|
|
|
|
+
|
|
|
|
+ this.hasPositions = false;
|
|
|
|
+ this.hasNormals = false;
|
|
|
|
+ this.hasUvs = false;
|
|
|
|
+ this.hasColors = false;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.end = function ( renderCallback ) {
|
|
|
|
+
|
|
|
|
+ if ( this.count === 0 ) return;
|
|
|
|
+
|
|
|
|
+ for ( var i = this.count * 3; i < this.positionArray.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ this.positionArray[ i ] = 0.0;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.hasPositions = true;
|
|
|
|
+ this.hasNormals = true;
|
|
|
|
+
|
|
|
|
+ if ( this.enableUvs ) {
|
|
|
|
+
|
|
|
|
+ this.hasUvs = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( this.enableColors ) {
|
|
|
|
+
|
|
|
|
+ this.hasColors = true;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ renderCallback( this );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Metaballs
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+
|
|
|
|
+ // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
|
|
+ // a fixed distance, determined by strength and subtract.
|
|
|
|
+
|
|
|
|
+ this.addBall = function ( ballx, bally, ballz, strength, subtract ) {
|
|
|
|
+
|
|
|
|
+ var sign = Math.sign( strength );
|
|
|
|
+ strength = Math.abs( strength );
|
|
|
|
+
|
|
|
|
+ // Let's solve the equation to find the radius:
|
|
|
|
+ // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
|
|
+ // strength / (radius^2) = subtract
|
|
|
|
+ // strength = subtract * radius^2
|
|
|
|
+ // radius^2 = strength / subtract
|
|
|
|
+ // radius = sqrt(strength / subtract)
|
|
|
|
+
|
|
|
|
+ var radius = this.size * Math.sqrt( strength / subtract ),
|
|
|
|
+ zs = ballz * this.size,
|
|
|
|
+ ys = bally * this.size,
|
|
|
|
+ xs = ballx * this.size;
|
|
|
|
+
|
|
|
|
+ var min_z = Math.floor( zs - radius ); if ( min_z < 1 ) min_z = 1;
|
|
|
|
+ var max_z = Math.floor( zs + radius ); if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
|
|
+ var min_y = Math.floor( ys - radius ); if ( min_y < 1 ) min_y = 1;
|
|
|
|
+ var max_y = Math.floor( ys + radius ); if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
|
|
+ var min_x = Math.floor( xs - radius ); if ( min_x < 1 ) min_x = 1;
|
|
|
|
+ var max_x = Math.floor( xs + radius ); if ( max_x > this.size - 1 ) max_x = this.size - 1;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // Don't polygonize in the outer layer because normals aren't
|
|
|
|
+ // well-defined there.
|
|
|
|
+
|
|
|
|
+ var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
|
|
+
|
|
|
|
+ for ( z = min_z; z < max_z; z ++ ) {
|
|
|
|
+
|
|
|
|
+ z_offset = this.size2 * z;
|
|
|
|
+ fz = z / this.size - ballz;
|
|
|
|
+ fz2 = fz * fz;
|
|
|
|
+
|
|
|
|
+ for ( y = min_y; y < max_y; y ++ ) {
|
|
|
|
+
|
|
|
|
+ y_offset = z_offset + this.size * y;
|
|
|
|
+ fy = y / this.size - bally;
|
|
|
|
+ fy2 = fy * fy;
|
|
|
|
+
|
|
|
|
+ for ( x = min_x; x < max_x; x ++ ) {
|
|
|
|
+
|
|
|
|
+ fx = x / this.size - ballx;
|
|
|
|
+ val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
|
|
+ if ( val > 0.0 ) this.field[ y_offset + x ] += val * sign;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.addPlaneX = function( strength, subtract ) {
|
|
|
|
+
|
|
|
|
+ var x, y, z, xx, val, xdiv, cxy,
|
|
|
|
+
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
+
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
+
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
+
|
|
|
|
+ for ( x = 0; x < dist; x ++ ) {
|
|
|
|
+
|
|
|
|
+ xdiv = x / size;
|
|
|
|
+ xx = xdiv * xdiv;
|
|
|
|
+ val = strength / ( 0.0001 + xx ) - subtract;
|
|
|
|
+
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
+
|
|
|
|
+ for ( y = 0; y < size; y ++ ) {
|
|
|
|
+
|
|
|
|
+ cxy = x + y * yd;
|
|
|
|
+
|
|
|
|
+ for ( z = 0; z < size; z ++ ) {
|
|
|
|
+
|
|
|
|
+ field[ zd * z + cxy ] += val;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.addPlaneY = function( strength, subtract ) {
|
|
|
|
+
|
|
|
|
+ var x, y, z, yy, val, ydiv, cy, cxy,
|
|
|
|
+
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
+
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
+
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
+
|
|
|
|
+ for ( y = 0; y < dist; y ++ ) {
|
|
|
|
+
|
|
|
|
+ ydiv = y / size;
|
|
|
|
+ yy = ydiv * ydiv;
|
|
|
|
+ val = strength / ( 0.0001 + yy ) - subtract;
|
|
|
|
+
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
+
|
|
|
|
+ cy = y * yd;
|
|
|
|
+
|
|
|
|
+ for ( x = 0; x < size; x ++ ) {
|
|
|
|
+
|
|
|
|
+ cxy = cy + x;
|
|
|
|
+
|
|
|
|
+ for ( z = 0; z < size; z ++ )
|
|
|
|
+ field[ zd * z + cxy ] += val;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.addPlaneZ = function( strength, subtract ) {
|
|
|
|
+
|
|
|
|
+ var x, y, z, zz, val, zdiv, cz, cyz,
|
|
|
|
+
|
|
|
|
+ // cache attribute lookups
|
|
|
|
+ size = this.size,
|
|
|
|
+ yd = this.yd,
|
|
|
|
+ zd = this.zd,
|
|
|
|
+ field = this.field,
|
|
|
|
+
|
|
|
|
+ dist = size * Math.sqrt( strength / subtract );
|
|
|
|
+
|
|
|
|
+ if ( dist > size ) dist = size;
|
|
|
|
+
|
|
|
|
+ for ( z = 0; z < dist; z ++ ) {
|
|
|
|
+
|
|
|
|
+ zdiv = z / size;
|
|
|
|
+ zz = zdiv * zdiv;
|
|
|
|
+ val = strength / ( 0.0001 + zz ) - subtract;
|
|
|
|
+ if ( val > 0.0 ) {
|
|
|
|
+
|
|
|
|
+ cz = zd * z;
|
|
|
|
+
|
|
|
|
+ for ( y = 0; y < size; y ++ ) {
|
|
|
|
+
|
|
|
|
+ cyz = cz + y * yd;
|
|
|
|
+
|
|
|
|
+ for ( x = 0; x < size; x ++ )
|
|
|
|
+ field[ cyz + x ] += val;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+ // Updates
|
|
|
|
+ /////////////////////////////////////
|
|
|
|
+
|
|
|
|
+ this.reset = function () {
|
|
|
|
+
|
|
|
|
+ var i;
|
|
|
|
+
|
|
|
|
+ // wipe the normal cache
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < this.size3; i ++ ) {
|
|
|
|
+
|
|
|
|
+ this.normal_cache[ i * 3 ] = 0.0;
|
|
|
|
+ this.field[ i ] = 0.0;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.render = function ( renderCallback ) {
|
|
|
|
+
|
|
|
|
+ this.begin();
|
|
|
|
+
|
|
|
|
+ // Triangulate. Yeah, this is slow.
|
|
|
|
+
|
|
|
|
+ var smin2 = this.size - 2;
|
|
|
|
+
|
|
|
|
+ for ( var z = 1; z < smin2; z ++ ) {
|
|
|
|
+
|
|
|
|
+ var z_offset = this.size2 * z;
|
|
|
|
+ var fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
+
|
|
|
|
+ for ( var y = 1; y < smin2; y ++ ) {
|
|
|
|
+
|
|
|
|
+ var y_offset = z_offset + this.size * y;
|
|
|
|
+ var fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
+
|
|
|
|
+ for ( var x = 1; x < smin2; x ++ ) {
|
|
|
|
+
|
|
|
|
+ var fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
|
|
+ var q = y_offset + x;
|
|
|
|
+
|
|
|
|
+ polygonize( fx, fy, fz, q, this.isolation, renderCallback );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.end( renderCallback );
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.generateGeometry = function() {
|
|
|
|
+
|
|
|
|
+ var start = 0, geo = new THREE.Geometry();
|
|
|
|
+ var normals = [];
|
|
|
|
+
|
|
|
|
+ var geo_callback = function( object ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < object.count; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var vertex = new THREE.Vector3().fromArray( object.positionArray, i * 3 );
|
|
|
|
+ var normal = new THREE.Vector3().fromArray( object.normalArray, i * 3 );
|
|
|
|
+
|
|
|
|
+ geo.vertices.push( vertex );
|
|
|
|
+ normals.push( normal );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var nfaces = object.count / 3;
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < nfaces; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var a = ( start + i ) * 3;
|
|
|
|
+ var b = a + 1;
|
|
|
|
+ var c = a + 2;
|
|
|
|
+
|
|
|
|
+ var na = normals[ a ];
|
|
|
|
+ var nb = normals[ b ];
|
|
|
|
+ var nc = normals[ c ];
|
|
|
|
+
|
|
|
|
+ var face = new THREE.Face3( a, b, c, [ na, nb, nc ] );
|
|
|
|
+ geo.faces.push( face );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ start += nfaces;
|
|
|
|
+ object.count = 0;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.render( geo_callback );
|
|
|
|
+
|
|
|
|
+ // console.log( "generated " + geo.faces.length + " triangles" );
|
|
|
|
+
|
|
|
|
+ return geo;
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ this.init( resolution );
|
|
|
|
+
|
|
|
|
+};
|
|
|
|
+
|
|
|
|
+THREE.MarchingCubes.prototype = Object.create( THREE.ImmediateRenderObject.prototype );
|
|
|
|
+THREE.MarchingCubes.prototype.constructor = THREE.MarchingCubes;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+/////////////////////////////////////
|
|
|
|
+// Marching cubes lookup tables
|
|
|
|
+/////////////////////////////////////
|
|
|
|
+
|
|
|
|
+// These tables are straight from Paul Bourke's page:
|
|
|
|
+// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
|
|
|
|
+// who in turn got them from Cory Gene Bloyd.
|
|
|
|
+
|
|
|
|
+THREE.edgeTable = new Int32Array( [
|
|
|
|
+0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
|
|
|
+0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
|
|
|
+0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
|
|
|
+0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
|
|
|
+0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
|
|
|
+0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
|
|
|
+0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
|
|
|
+0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
|
|
|
+0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
|
|
|
|
+0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
|
|
|
+0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
|
|
|
+0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
|
|
|
+0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
|
|
|
|
+0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
|
|
|
+0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
|
|
|
|
+0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
|
|
|
+0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
|
|
|
+0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
|
|
|
+0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
|
|
|
+0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
|
|
|
+0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
|
|
|
+0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
|
|
|
+0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
|
|
|
+0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
|
|
|
|
+0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
|
|
|
+0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
|
|
|
|
+0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
|
|
|
+0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
|
|
|
|
+0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
|
|
|
+0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
|
|
|
|
+0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
|
|
|
+0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
|
|
+
|
|
|
|
+THREE.triTable = new Int32Array( [
|
|
|
|
+- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
|
|
|
|
+11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
|
|
|
|
+11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
|
|
|
|
+3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
|
|
|
|
+8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
|
|
|
|
+0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
|
|
|
|
+6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
|
|
|
|
+9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
|
|
|
|
+3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
|
|
|
|
+7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
|
|
|
|
+1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
|
|
|
|
+11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
|
|
|
|
+0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
|
|
|
|
+8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
|
|
|
|
+10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
|
|
|
|
+7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
|
|
|
|
+9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
|
|
|
|
+4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
|
|
|
|
+7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
|
|
|
|
+11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
|
|
|
|
+6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
|
|
|
|
+1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
|
|
|
|
+10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
|
|
|
|
+7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
|
|
|
|
+2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
|
|
|
|
+1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
|
|
|
|
+2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
|
|
|
|
+0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
|
|
|
|
+9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
|
|
|
|
+5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
|
|
|
|
+4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
|
|
|
|
+11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
|
|
|
|
+3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
|
|
|
|
+1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
|
|
+- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|