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This is a maintained fork of cannon.js, originally created by Stefan Hedman @schteppe.
It's a type-safe flatbundle (esm and cjs) which allows for tree shaking and usage in modern environments.
These minor changes and improvements were also made:
ConvexPolyhedron constructor now accepts an object instead of a list of arguments. #6Cylinder is now oriented on the Y axis. #30type property of the Cylinder is now equal to Shape.types.CYLINDER. #59Body.applyImpulse() and Body.applyForce() are now relative to the center of the body instead of the center of the world 86b0444World.hasActiveBodies: boolean which will be false when all physics bodies are sleeping. This allows for invalidating frames when physics aren't active for increased performance.World.frictionGravity: Vec3 which can be set to customize the force used when computing the friction between two colliding bodies. If undefined, World.gravity will be used. This property is useful to enable friction in zero gravity. This addresses issue #224 and follows the pattern established for p2.js.If instead you're using three.js in a React environment with react-three-fiber, check out use-cannon! It's a wrapper around cannon-es.
yarn add cannon-es
import { World } from 'cannon-es'
// ...
or, if you're using webpack, you can import it like this while still taking advantage of tree shaking:
import * as CANNON from 'cannon-es'
// ...
as any assertions, and remove as any type assertions wherever possible