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- import * as THREE from 'three';
- const STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_DOLLY: 4,
- TOUCH_PAN: 5
- };
- const CHANGE_EVENT = { type: 'change' };
- const START_EVENT = { type: 'start' };
- const END_EVENT = { type: 'end' };
- const EPS = 0.000001;
- /**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- * @author nicolaspanel / http://github.com/nicolaspanel
- *
- * This set of controls performs orbiting, dollying (zooming), and panning.
- * Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- * Orbit - left mouse / touch: one finger move
- * Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
- * Pan - right mouse, or arrow keys / touch: three finger swipe
- */
- export class OrbitControls extends THREE.EventDispatcher {
- object: THREE.Camera;
- domElement: HTMLElement | HTMLDocument;
- window: Window;
- // API
- enabled: boolean;
- target: THREE.Vector3;
- enableZoom: boolean;
- zoomSpeed: number;
- minDistance: number;
- maxDistance: number;
- enableRotate: boolean;
- rotateSpeed: number;
- enablePan: boolean;
- keyPanSpeed: number;
- autoRotate: boolean;
- autoRotateSpeed: number;
- minZoom: number;
- maxZoom: number;
- minPolarAngle: number;
- maxPolarAngle: number;
- minAzimuthAngle: number;
- maxAzimuthAngle: number;
- enableKeys: boolean;
- keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
- mouseButtons: { ORBIT: THREE.MOUSE; ZOOM: THREE.MOUSE; PAN: THREE.MOUSE; };
- enableDamping: boolean;
- dampingFactor: number;
- private spherical: THREE.Spherical;
- private sphericalDelta: THREE.Spherical;
- private scale: number;
- private target0: THREE.Vector3;
- private position0: THREE.Vector3;
- private zoom0: any;
- private state: number;
- private panOffset: THREE.Vector3;
- private zoomChanged: boolean;
- private rotateStart: THREE.Vector2;
- private rotateEnd: THREE.Vector2;
- private rotateDelta: THREE.Vector2
- private panStart: THREE.Vector2;
- private panEnd: THREE.Vector2;
- private panDelta: THREE.Vector2;
- private dollyStart: THREE.Vector2;
- private dollyEnd: THREE.Vector2;
- private dollyDelta: THREE.Vector2;
- private updateLastPosition: THREE.Vector3;
- private updateOffset: THREE.Vector3;
- private updateQuat: THREE.Quaternion;
- private updateLastQuaternion: THREE.Quaternion;
- private updateQuatInverse: THREE.Quaternion;
- private panLeftV: THREE.Vector3;
- private panUpV: THREE.Vector3;
- private panInternalOffset: THREE.Vector3;
- private onContextMenu: EventListener;
- private onMouseUp: EventListener;
- private onMouseDown: EventListener;
- private onMouseMove: EventListener;
- private onMouseWheel: EventListener;
- private onTouchStart: EventListener;
- private onTouchEnd: EventListener;
- private onTouchMove: EventListener;
- private onKeyDown: EventListener;
- constructor (object: THREE.Camera, domElement?: HTMLElement, domWindow?: Window) {
- super();
- this.object = object;
- this.domElement = ( domElement !== undefined ) ? domElement : document;
- this.window = ( domWindow !== undefined ) ? domWindow : window;
- // Set to false to disable this control
- this.enabled = true;
- // "target" sets the location of focus, where the object orbits around
- this.target = new THREE.Vector3();
- // How far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
- // How far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.25;
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
- // Set to false to disable panning
- this.enablePan = true;
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
- // Set to false to disable use of the keys
- this.enableKeys = true;
- // The four arrow keys
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
- // Mouse buttons
- this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
- // for reset
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = (this.object as any).zoom;
- // for update speedup
- this.updateOffset = new THREE.Vector3();
- // so camera.up is the orbit axis
- this.updateQuat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- this.updateQuatInverse = this.updateQuat.clone().inverse();
- this.updateLastPosition = new THREE.Vector3();
- this.updateLastQuaternion = new THREE.Quaternion();
- this.state = STATE.NONE;
- this.scale = 1;
- // current position in spherical coordinates
- this.spherical = new THREE.Spherical();
- this.sphericalDelta = new THREE.Spherical();
- this.panOffset = new THREE.Vector3();
- this.zoomChanged = false;
- this.rotateStart = new THREE.Vector2();
- this.rotateEnd = new THREE.Vector2();
- this.rotateDelta = new THREE.Vector2();
- this.panStart = new THREE.Vector2();
- this.panEnd = new THREE.Vector2();
- this.panDelta = new THREE.Vector2();
- this.dollyStart = new THREE.Vector2();
- this.dollyEnd = new THREE.Vector2();
- this.dollyDelta = new THREE.Vector2();
- this.panLeftV = new THREE.Vector3();
- this.panUpV = new THREE.Vector3();
- this.panInternalOffset = new THREE.Vector3();
- // event handlers - FSM: listen for events and reset state
- this.onMouseDown = ( event: ThreeEvent ) => {
- if ( this.enabled === false ) return;
- event.preventDefault();
- if ( (event as any).button === this.mouseButtons.ORBIT ) {
- if ( this.enableRotate === false ) return;
- this.rotateStart.set( event.clientX, event.clientY );
- this.state = STATE.ROTATE;
- } else if ( event.button === this.mouseButtons.ZOOM ) {
- if ( this.enableZoom === false ) return;
- this.dollyStart.set( event.clientX, event.clientY );
- this.state = STATE.DOLLY;
- } else if ( event.button === this.mouseButtons.PAN ) {
- if ( this.enablePan === false ) return;
- this.panStart.set( event.clientX, event.clientY );
- this.state = STATE.PAN;
- }
- if ( this.state !== STATE.NONE ) {
- document.addEventListener( 'mousemove', this.onMouseMove, false );
- document.addEventListener( 'mouseup', this.onMouseUp, false );
- this.dispatchEvent( START_EVENT );
- }
- };
- this.onMouseMove = ( event: ThreeEvent ) => {
- if ( this.enabled === false ) return;
- event.preventDefault();
- if ( this.state === STATE.ROTATE ) {
- if ( this.enableRotate === false ) return;
- this.rotateEnd.set( event.clientX, event.clientY );
- this.rotateDelta.subVectors( this.rotateEnd, this.rotateStart );
- const element = this.domElement === document ? this.domElement.body : this.domElement;
- // rotating across whole screen goes 360 degrees around
- this.rotateLeft( 2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed );
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- this.rotateUp( 2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed );
- this.rotateStart.copy( this.rotateEnd );
- this.update();
- } else if ( this.state === STATE.DOLLY ) {
- if ( this.enableZoom === false ) return;
- this.dollyEnd.set( event.clientX, event.clientY );
- this.dollyDelta.subVectors( this.dollyEnd, this.dollyStart );
- if ( this.dollyDelta.y > 0 ) {
- this.dollyIn( this.getZoomScale() );
- } else if ( this.dollyDelta.y < 0 ) {
- this.dollyOut( this.getZoomScale() );
- }
- this.dollyStart.copy( this.dollyEnd );
- this.update();
- } else if ( this.state === STATE.PAN ) {
- if ( this.enablePan === false ) return;
- this.panEnd.set( event.clientX, event.clientY );
- this.panDelta.subVectors( this.panEnd, this.panStart );
- this.pan( this.panDelta.x, this.panDelta.y );
- this.panStart.copy( this.panEnd );
- this.update();
- }
- }
- this.onMouseUp = ( event: ThreeEvent ) => {
- if ( this.enabled === false ) return;
- document.removeEventListener( 'mousemove', this.onMouseMove, false );
- document.removeEventListener( 'mouseup', this.onMouseUp, false );
- this.dispatchEvent( END_EVENT );
- this.state = STATE.NONE;
- };
- this.onMouseWheel = ( event: ThreeEvent ) => {
- if ( this.enabled === false || this.enableZoom === false || ( this.state !== STATE.NONE && this.state !== STATE.ROTATE ) ) return;
- event.preventDefault();
- event.stopPropagation();
- if ( event.deltaY < 0 ) {
- this.dollyOut( this.getZoomScale() );
- } else if ( event.deltaY > 0 ) {
- this.dollyIn( this.getZoomScale() );
- }
- this.update();
- this.dispatchEvent( START_EVENT ); // not sure why these are here...
- this.dispatchEvent( END_EVENT );
- };
- this.onKeyDown = ( event: ThreeEvent ) => {
- if ( this.enabled === false || this.enableKeys === false || this.enablePan === false ) return;
- switch ( event.keyCode ) {
- case this.keys.UP: {
- this.pan( 0, this.keyPanSpeed );
- this.update();
- } break;
- case this.keys.BOTTOM: {
- this.pan( 0, - this.keyPanSpeed );
- this.update();
- } break;
- case this.keys.LEFT: {
- this.pan( this.keyPanSpeed, 0 );
- this.update();
- } break;
- case this.keys.RIGHT: {
- this.pan( - this.keyPanSpeed, 0 );
- this.update();
- } break;
- }
- };
- this.onTouchStart = ( event: ThreeEvent ) => {
- if ( this.enabled === false ) return;
- switch ( event.touches.length ) {
- // one-fingered touch: rotate
- case 1: {
- if ( this.enableRotate === false ) return;
- this.rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- this.state = STATE.TOUCH_ROTATE;
- } break;
- // two-fingered touch: dolly
- case 2: {
- if ( this.enableZoom === false ) return;
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- this.dollyStart.set( 0, distance );
- this.state = STATE.TOUCH_DOLLY;
- } break;
- // three-fingered touch: pan
- case 3: {
- if ( this.enablePan === false ) return;
- this.panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- this.state = STATE.TOUCH_PAN;
- } break;
- default: {
- this.state = STATE.NONE;
- }
- }
- if ( this.state !== STATE.NONE ) {
- this.dispatchEvent( START_EVENT );
- }
- };
- this.onTouchMove = ( event: ThreeEvent ) => {
- if ( this.enabled === false ) return;
- event.preventDefault();
- event.stopPropagation();
- switch ( event.touches.length ) {
- // one-fingered touch: rotate
- case 1: {
- if ( this.enableRotate === false ) return;
- if ( this.state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
- this.rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- this.rotateDelta.subVectors( this.rotateEnd, this.rotateStart );
- var element = this.domElement === document ? this.domElement.body : this.domElement;
- // rotating across whole screen goes 360 degrees around
- this.rotateLeft( 2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed );
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- this.rotateUp( 2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed );
- this.rotateStart.copy( this.rotateEnd );
- this.update();
- } break;
- // two-fingered touch: dolly
- case 2: {
- if ( this.enableZoom === false ) return;
- if ( this.state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
- //console.log( 'handleTouchMoveDolly' );
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- this.dollyEnd.set( 0, distance );
- this.dollyDelta.subVectors( this.dollyEnd, this.dollyStart );
- if ( this.dollyDelta.y > 0 ) {
- this.dollyOut( this.getZoomScale() );
- } else if ( this.dollyDelta.y < 0 ) {
- this.dollyIn( this.getZoomScale() );
- }
- this.dollyStart.copy( this.dollyEnd );
- this.update();
- } break;
- // three-fingered touch: pan
- case 3: {
- if ( this.enablePan === false ) return;
- if ( this.state !== STATE.TOUCH_PAN ) return; // is this needed?...
- this.panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- this.panDelta.subVectors( this.panEnd, this.panStart );
- this.pan( this.panDelta.x, this.panDelta.y );
- this.panStart.copy( this.panEnd );
- this.update();
- } break;
- default: {
- this.state = STATE.NONE;
- }
- }
- };
- this.onTouchEnd = ( event: Event ) => {
- if ( this.enabled === false ) return;
- this.dispatchEvent( END_EVENT );
- this.state = STATE.NONE;
- }
- this.onContextMenu = (event) => {
- event.preventDefault();
- };
- this.domElement.addEventListener( 'contextmenu', this.onContextMenu, false );
- this.domElement.addEventListener( 'mousedown', this.onMouseDown, false );
- this.domElement.addEventListener( 'wheel', this.onMouseWheel, false );
- this.domElement.addEventListener( 'touchstart', this.onTouchStart, false );
- this.domElement.addEventListener( 'touchend', this.onTouchEnd, false );
- this.domElement.addEventListener( 'touchmove', this.onTouchMove, false );
- this.window.addEventListener( 'keydown', this.onKeyDown, false );
- // force an update at start
- this.update();
- }
- update () {
- const position = this.object.position;
- this.updateOffset.copy( position ).sub( this.target );
- // rotate offset to "y-axis-is-up" space
- this.updateOffset.applyQuaternion( this.updateQuat );
- // angle from z-axis around y-axis
- this.spherical.setFromVector3( this.updateOffset );
- if ( this.autoRotate && this.state === STATE.NONE ) {
- this.rotateLeft( this.getAutoRotationAngle() );
- }
- (this.spherical as any).theta += (this.sphericalDelta as any).theta;
- (this.spherical as any).phi += (this.sphericalDelta as any).phi;
- // restrict theta to be between desired limits
- (this.spherical as (any) as any).theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, (this.spherical as any).theta ) );
- // restrict phi to be between desired limits
- (this.spherical as any).phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, (this.spherical as any).phi ) );
- this.spherical.makeSafe();
- (this.spherical as any).radius *= this.scale;
- // restrict radius to be between desired limits
- (this.spherical as any).radius = Math.max( this.minDistance, Math.min( this.maxDistance, (this.spherical as any).radius ) );
- // move target to panned location
- this.target.add( this.panOffset );
- this.updateOffset.setFromSpherical( this.spherical );
- // rotate offset back to "camera-up-vector-is-up" space
- this.updateOffset.applyQuaternion( this.updateQuatInverse );
- position.copy( this.target ).add( this.updateOffset );
- this.object.lookAt( this.target );
- if ( this.enableDamping === true ) {
- (this.sphericalDelta as any).theta *= ( 1 - this.dampingFactor );
- (this.sphericalDelta as any).phi *= ( 1 - this.dampingFactor );
- } else {
- this.sphericalDelta.set( 0, 0, 0 );
- }
- this.scale = 1;
- this.panOffset.set( 0, 0, 0 );
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
- if ( this.zoomChanged ||
- this.updateLastPosition.distanceToSquared( this.object.position ) > EPS ||
- 8 * ( 1 - this.updateLastQuaternion.dot( this.object.quaternion ) ) > EPS ) {
- this.dispatchEvent( CHANGE_EVENT );
- this.updateLastPosition.copy( this.object.position );
- this.updateLastQuaternion.copy( this.object.quaternion );
- this.zoomChanged = false;
- return true;
- }
- return false;
- }
- panLeft( distance: number, objectMatrix ) {
- this.panLeftV.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- this.panLeftV.multiplyScalar( - distance );
- this.panOffset.add( this.panLeftV );
- }
- panUp( distance: number, objectMatrix ) {
- this.panUpV.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
- this.panUpV.multiplyScalar( distance );
- this.panOffset.add( this.panUpV );
- }
- // deltaX and deltaY are in pixels; right and down are positive
- pan( deltaX: number, deltaY: number ) {
- const element = this.domElement === document ? this.domElement.body : this.domElement;
- if ( this.object instanceof THREE.PerspectiveCamera ) {
- // perspective
- const position = this.object.position;
- this.panInternalOffset.copy( position ).sub( this.target );
- var targetDistance = this.panInternalOffset.length();
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
- // we actually don't use screenWidth, since perspective camera is fixed to screen height
- this.panLeft( 2 * deltaX * targetDistance / (element as any).clientHeight, this.object.matrix );
- this.panUp( 2 * deltaY * targetDistance / (element as any).clientHeight, this.object.matrix );
- } else if ( this.object instanceof THREE.OrthographicCamera ) {
- // orthographic
- this.panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / (element as any).clientWidth, this.object.matrix );
- this.panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / (element as any).clientHeight, this.object.matrix );
- } else {
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- this.enablePan = false;
- }
- }
- dollyIn( dollyScale ) {
- if ( this.object instanceof THREE.PerspectiveCamera ) {
- this.scale /= dollyScale;
- } else if ( this.object instanceof THREE.OrthographicCamera ) {
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
- this.object.updateProjectionMatrix();
- this.zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
- }
- }
- dollyOut( dollyScale ) {
- if ( this.object instanceof THREE.PerspectiveCamera ) {
- this.scale *= dollyScale;
- } else if ( this.object instanceof THREE.OrthographicCamera ) {
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
- this.object.updateProjectionMatrix();
- this.zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
- }
- }
- getAutoRotationAngle() {
- return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
- }
- getZoomScale() {
- return Math.pow( 0.95, this.zoomSpeed );
- }
- rotateLeft( angle: number ) {
- (this.sphericalDelta as any).theta -= angle;
- }
- rotateUp( angle: number ) {
- (this.sphericalDelta as any).phi -= angle;
- }
- getPolarAngle (): number {
- return (this.spherical as any).phi;
- }
- getAzimuthalAngle (): number {
- return (this.spherical as any).theta;
- }
- dispose (): void {
- this.domElement.removeEventListener( 'contextmenu', this.onContextMenu, false );
- this.domElement.removeEventListener( 'mousedown', this.onMouseDown, false );
- this.domElement.removeEventListener( 'wheel', this.onMouseWheel, false );
- this.domElement.removeEventListener( 'touchstart', this.onTouchStart, false );
- this.domElement.removeEventListener( 'touchend', this.onTouchEnd, false );
- this.domElement.removeEventListener( 'touchmove', this.onTouchMove, false );
- document.removeEventListener( 'mousemove', this.onMouseMove, false );
- document.removeEventListener( 'mouseup', this.onMouseUp, false );
- this.window.removeEventListener( 'keydown', this.onKeyDown, false );
- //this.dispatchEvent( { type: 'dispose' } ); // should this be added here?
- }
- reset (): void {
- this.target.copy( this.target0 );
- this.object.position.copy( this.position0 );
- (this.object as any).zoom = this.zoom0;
- (this.object as any).updateProjectionMatrix();
- this.dispatchEvent( CHANGE_EVENT );
- this.update();
- this.state = STATE.NONE;
- }
- // backward compatibility
- get center(): THREE.Vector3 {
- console.warn('THREE.OrbitControls: .center has been renamed to .target');
- return this.target;
- }
- get noZoom(): boolean {
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- return ! this.enableZoom;
- }
- set noZoom( value: boolean ) {
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- this.enableZoom = ! value;
- }
- }
- interface ThreeEvent extends Event {
- clientX: number;
- clientY: number;
- deltaY: number;
- button: THREE.MOUSE;
- touches: Array<any>;
- keyCode: number;
- }
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