123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- import {
- HalfFloatType,
- NoBlending,
- ShaderMaterial,
- UniformsUtils,
- WebGLRenderTarget
- } from 'three';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { CopyShader } from '../shaders/CopyShader.js';
- /**
- * A pass that saves the contents of the current read buffer in a render target.
- *
- * ```js
- * const savePass = new SavePass( customRenderTarget );
- * composer.addPass( savePass );
- * ```
- *
- * @augments Pass
- * @three_import import { SavePass } from 'three/addons/postprocessing/SavePass.js';
- */
- class SavePass extends Pass {
- /**
- * Constructs a new save pass.
- *
- * @param {WebGLRenderTarget} [renderTarget] - The render target for saving the read buffer.
- * If not provided, the pass automatically creates a render target.
- */
- constructor( renderTarget ) {
- super();
- /**
- * The pass uniforms.
- *
- * @type {Object}
- */
- this.uniforms = UniformsUtils.clone( CopyShader.uniforms );
- /**
- * The pass material.
- *
- * @type {ShaderMaterial}
- */
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: CopyShader.vertexShader,
- fragmentShader: CopyShader.fragmentShader,
- blending: NoBlending
- } );
- /**
- * The render target which is used to save the read buffer.
- *
- * @type {WebGLRenderTarget}
- */
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
- this.renderTarget.texture.name = 'SavePass.rt';
- }
- /**
- * Overwritten to disable the swap.
- *
- * @type {boolean}
- * @default false
- */
- this.needsSwap = false;
- // internals
- this._fsQuad = new FullScreenQuad( this.material );
- }
- /**
- * Performs the save pass.
- *
- * @param {WebGLRenderer} renderer - The renderer.
- * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
- * destination for the pass.
- * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
- * previous pass from this buffer.
- * @param {number} deltaTime - The delta time in seconds.
- * @param {boolean} maskActive - Whether masking is active or not.
- */
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- renderer.setRenderTarget( this.renderTarget );
- if ( this.clear ) renderer.clear();
- this._fsQuad.render( renderer );
- }
- /**
- * Sets the size of the pass.
- *
- * @param {number} width - The width to set.
- * @param {number} height - The width to set.
- */
- setSize( width, height ) {
- this.renderTarget.setSize( width, height );
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever the pass is no longer used in your app.
- */
- dispose() {
- this.renderTarget.dispose();
- this.material.dispose();
- this._fsQuad.dispose();
- }
- }
- export { SavePass };
|