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- import {
- AnimationClip,
- BufferAttribute,
- FileLoader,
- Loader,
- NumberKeyframeTrack
- } from 'three';
- /**
- * A loader for the MDD format.
- *
- * MDD stores a position for every vertex in a model for every frame in an animation.
- * Similar to BVH, it can be used to transfer animation data between different 3D applications or engines.
- *
- * MDD stores its data in binary format (big endian) in the following way:
- *
- * - number of frames (a single uint32)
- * - number of vertices (a single uint32)
- * - time values for each frame (sequence of float32)
- * - vertex data for each frame (sequence of float32)
- *
- * ```js
- * const loader = new MDDLoader();
- * const result = await loader.loadAsync( 'models/mdd/cube.mdd' );
- *
- * const morphTargets = result.morphTargets;
- * const clip = result.clip;
- * // clip.optimize(); // optional
- *
- * const geometry = new THREE.BoxGeometry();
- * geometry.morphAttributes.position = morphTargets; // apply morph targets (vertex data must match)
- *
- * const material = new THREE.MeshBasicMaterial();
- *
- * const mesh = new THREE.Mesh( geometry, material );
- * scene.add( mesh );
- *
- * const mixer = new THREE.AnimationMixer( mesh );
- * mixer.clipAction( clip ).play();
- * ```
- *
- * @augments Loader
- * @three_import import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
- */
- class MDDLoader extends Loader {
- /**
- * Constructs a new MDD loader.
- *
- * @param {LoadingManager} [manager] - The loading manager.
- */
- constructor( manager ) {
- super( manager );
- }
- /**
- * Starts loading from the given URL and passes the loaded MDD asset
- * to the `onLoad()` callback.
- *
- * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
- * @param {function({clip:AnimationClip, morphTargets:Array<BufferAttribute>})} onLoad - Executed when the loading process has been finished.
- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- onLoad( scope.parse( data ) );
- }, onProgress, onError );
- }
- /**
- * Parses the given MDD data and returns an object holding the animation clip and the respective
- * morph targets.
- *
- * @param {ArrayBuffer} data - The raw XYZ data as an array buffer.
- * @return {{clip:AnimationClip, morphTargets:Array<BufferAttribute>}} The result object.
- */
- parse( data ) {
- const view = new DataView( data );
- const totalFrames = view.getUint32( 0 );
- const totalPoints = view.getUint32( 4 );
- let offset = 8;
- // animation clip
- const times = new Float32Array( totalFrames );
- const values = new Float32Array( totalFrames * totalFrames ).fill( 0 );
- for ( let i = 0; i < totalFrames; i ++ ) {
- times[ i ] = view.getFloat32( offset ); offset += 4;
- values[ ( totalFrames * i ) + i ] = 1;
- }
- const track = new NumberKeyframeTrack( '.morphTargetInfluences', times, values );
- const clip = new AnimationClip( 'default', times[ times.length - 1 ], [ track ] );
- // morph targets
- const morphTargets = [];
- for ( let i = 0; i < totalFrames; i ++ ) {
- const morphTarget = new Float32Array( totalPoints * 3 );
- for ( let j = 0; j < totalPoints; j ++ ) {
- const stride = ( j * 3 );
- morphTarget[ stride + 0 ] = view.getFloat32( offset ); offset += 4; // x
- morphTarget[ stride + 1 ] = view.getFloat32( offset ); offset += 4; // y
- morphTarget[ stride + 2 ] = view.getFloat32( offset ); offset += 4; // z
- }
- const attribute = new BufferAttribute( morphTarget, 3 );
- attribute.name = 'morph_' + i;
- morphTargets.push( attribute );
- }
- return {
- morphTargets: morphTargets,
- clip: clip
- };
- }
- }
- export { MDDLoader };
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