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- /**
- * This class is an alternative to {@link Clock} with a different API design and behavior.
- * The goal is to avoid the conceptual flaws that became apparent in `Clock` over time.
- *
- * - `Timer` has an `update()` method that updates its internal state. That makes it possible to
- * call `getDelta()` and `getElapsed()` multiple times per simulation step without getting different values.
- * - The class can make use of the Page Visibility API to avoid large time delta values when the app
- * is inactive (e.g. tab switched or browser hidden).
- *
- * ```js
- * const timer = new Timer();
- * timer.connect( document ); // use Page Visibility API
- * ```
- *
- * @three_import import { Timer } from 'three/addons/misc/Timer.js';
- */
- class Timer {
- /**
- * Constructs a new timer.
- */
- constructor() {
- this._previousTime = 0;
- this._currentTime = 0;
- this._startTime = now();
- this._delta = 0;
- this._elapsed = 0;
- this._timescale = 1;
- this._document = null;
- this._pageVisibilityHandler = null;
- }
- /**
- * Connect the timer to the given document.Calling this method is not mandatory to
- * use the timer but enables the usage of the Page Visibility API to avoid large time
- * delta values.
- *
- * @param {Document} document - The document.
- */
- connect( document ) {
- this._document = document;
- // use Page Visibility API to avoid large time delta values
- if ( document.hidden !== undefined ) {
- this._pageVisibilityHandler = handleVisibilityChange.bind( this );
- document.addEventListener( 'visibilitychange', this._pageVisibilityHandler, false );
- }
- }
- /**
- * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
- */
- disconnect() {
- if ( this._pageVisibilityHandler !== null ) {
- this._document.removeEventListener( 'visibilitychange', this._pageVisibilityHandler );
- this._pageVisibilityHandler = null;
- }
- this._document = null;
- }
- /**
- * Returns the time delta in seconds.
- *
- * @return {number} The time delta in second.
- */
- getDelta() {
- return this._delta / 1000;
- }
- /**
- * Returns the elapsed time in seconds.
- *
- * @return {number} The elapsed time in second.
- */
- getElapsed() {
- return this._elapsed / 1000;
- }
- /**
- * Returns the timescale.
- *
- * @return {number} The timescale.
- */
- getTimescale() {
- return this._timescale;
- }
- /**
- * Sets the given timescale which scale the time delta computation
- * in `update()`.
- *
- * @param {number} timescale - The timescale to set.
- * @return {Timer} A reference to this timer.
- */
- setTimescale( timescale ) {
- this._timescale = timescale;
- return this;
- }
- /**
- * Resets the time computation for the current simulation step.
- *
- * @return {Timer} A reference to this timer.
- */
- reset() {
- this._currentTime = now() - this._startTime;
- return this;
- }
- /**
- * Can be used to free all internal resources. Usually called when
- * the timer instance isn't required anymore.
- */
- dispose() {
- this.disconnect();
- }
- /**
- * Updates the internal state of the timer. This method should be called
- * once per simulation step and before you perform queries against the timer
- * (e.g. via `getDelta()`).
- *
- * @param {number} timestamp - The current time in milliseconds. Can be obtained
- * from the `requestAnimationFrame` callback argument. If not provided, the current
- * time will be determined with `performance.now`.
- * @return {Timer} A reference to this timer.
- */
- update( timestamp ) {
- if ( this._pageVisibilityHandler !== null && this._document.hidden === true ) {
- this._delta = 0;
- } else {
- this._previousTime = this._currentTime;
- this._currentTime = ( timestamp !== undefined ? timestamp : now() ) - this._startTime;
- this._delta = ( this._currentTime - this._previousTime ) * this._timescale;
- this._elapsed += this._delta; // _elapsed is the accumulation of all previous deltas
- }
- return this;
- }
- }
- /**
- * A special version of a timer with a fixed time delta value.
- * Can be useful for testing and debugging purposes.
- *
- * @augments Timer
- */
- class FixedTimer extends Timer {
- /**
- * Constructs a new timer.
- *
- * @param {number} [fps=60] - The fixed FPS of this timer.
- */
- constructor( fps = 60 ) {
- super();
- this._delta = ( 1 / fps ) * 1000;
- }
- update() {
- this._elapsed += ( this._delta * this._timescale ); // _elapsed is the accumulation of all previous deltas
- return this;
- }
- }
- function now() {
- return performance.now();
- }
- function handleVisibilityChange() {
- if ( this._document.hidden === false ) this.reset();
- }
- export { Timer, FixedTimer };
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