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- import {
- Vector2
- } from 'three';
- /**
- * @module NormalMapShader
- * @three_import import { NormalMapShader } from 'three/addons/shaders/NormalMapShader.js';
- */
- /**
- * Normal map shader, compute normals from heightmap.
- * @constant
- * @type {ShaderMaterial~Shader}
- */
- const NormalMapShader = {
- name: 'NormalMapShader',
- uniforms: {
- 'heightMap': { value: null },
- 'resolution': { value: new Vector2( 512, 512 ) },
- 'scale': { value: new Vector2( 1, 1 ) },
- 'height': { value: 0.05 }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float height;
- uniform vec2 resolution;
- uniform sampler2D heightMap;
- varying vec2 vUv;
- void main() {
- float val = texture2D( heightMap, vUv ).x;
- float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
- float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
- gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
- }`
- };
- export { NormalMapShader };
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