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- /**
- * A utility module with basic WebGL 2 capability testing.
- *
- * @hideconstructor
- * @three_import import WebGL from 'three/addons/capabilities/WebGL.js';
- */
- class WebGL {
- /**
- * Returns `true` if WebGL 2 is available.
- *
- * @return {boolean} Whether WebGL 2 is available or not.
- */
- static isWebGL2Available() {
- try {
- const canvas = document.createElement( 'canvas' );
- return !! ( window.WebGL2RenderingContext && canvas.getContext( 'webgl2' ) );
- } catch ( e ) {
- return false;
- }
- }
- /**
- * Returns `true` if the given color space is available. This method can only be used
- * if WebGL 2 is supported.
- *
- * @param {string} colorSpace - The color space to test.
- * @return {boolean} Whether the given color space is available or not.
- */
- static isColorSpaceAvailable( colorSpace ) {
- try {
- const canvas = document.createElement( 'canvas' );
- const ctx = window.WebGL2RenderingContext && canvas.getContext( 'webgl2' );
- ctx.drawingBufferColorSpace = colorSpace;
- return ctx.drawingBufferColorSpace === colorSpace; // deepscan-disable-line SAME_OPERAND_VALUE
- } catch ( e ) {
- return false;
- }
- }
- /**
- * Returns a `div` element representing a formatted error message that can be appended in
- * web sites if WebGL 2 isn't supported.
- *
- * @return {HTMLDivElement} A `div` element representing a formatted error message that WebGL 2 isn't supported.
- */
- static getWebGL2ErrorMessage() {
- return this._getErrorMessage( 2 );
- }
- // private
- static _getErrorMessage( version ) {
- const names = {
- 1: 'WebGL',
- 2: 'WebGL 2'
- };
- const contexts = {
- 1: window.WebGLRenderingContext,
- 2: window.WebGL2RenderingContext
- };
- let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
- const element = document.createElement( 'div' );
- element.id = 'webglmessage';
- element.style.fontFamily = 'monospace';
- element.style.fontSize = '13px';
- element.style.fontWeight = 'normal';
- element.style.textAlign = 'center';
- element.style.background = '#fff';
- element.style.color = '#000';
- element.style.padding = '1.5em';
- element.style.width = '400px';
- element.style.margin = '5em auto 0';
- if ( contexts[ version ] ) {
- message = message.replace( '$0', 'graphics card' );
- } else {
- message = message.replace( '$0', 'browser' );
- }
- message = message.replace( '$1', names[ version ] );
- element.innerHTML = message;
- return element;
- }
- // @deprecated, r168
- static isWebGLAvailable() {
- console.warn( 'isWebGLAvailable() has been deprecated and will be removed in r178. Use isWebGL2Available() instead.' );
- try {
- const canvas = document.createElement( 'canvas' );
- return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) );
- } catch ( e ) {
- return false;
- }
- }
- static getWebGLErrorMessage() {
- console.warn( 'getWebGLErrorMessage() has been deprecated and will be removed in r178. Use getWebGL2ErrorMessage() instead.' );
- return this._getErrorMessage( 1 );
- }
- }
- export default WebGL;
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