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- import {
- Controls,
- GridHelper,
- EllipseCurve,
- BufferGeometry,
- Line,
- LineBasicMaterial,
- Raycaster,
- Group,
- Box3,
- Sphere,
- Quaternion,
- Vector2,
- Vector3,
- Matrix4,
- MathUtils
- } from 'three';
- //trackball state
- const STATE = {
- IDLE: Symbol(),
- ROTATE: Symbol(),
- PAN: Symbol(),
- SCALE: Symbol(),
- FOV: Symbol(),
- FOCUS: Symbol(),
- ZROTATE: Symbol(),
- TOUCH_MULTI: Symbol(),
- ANIMATION_FOCUS: Symbol(),
- ANIMATION_ROTATE: Symbol()
- };
- const INPUT = {
- NONE: Symbol(),
- ONE_FINGER: Symbol(),
- ONE_FINGER_SWITCHED: Symbol(),
- TWO_FINGER: Symbol(),
- MULT_FINGER: Symbol(),
- CURSOR: Symbol()
- };
- //cursor center coordinates
- const _center = {
- x: 0,
- y: 0
- };
- //transformation matrices for gizmos and camera
- const _transformation = {
- camera: new Matrix4(),
- gizmos: new Matrix4()
- };
- /**
- * Fires when the camera has been transformed by the controls.
- *
- * @event ArcballControls#change
- * @type {Object}
- */
- const _changeEvent = { type: 'change' };
- /**
- * Fires when an interaction was initiated.
- *
- * @event ArcballControls#start
- * @type {Object}
- */
- const _startEvent = { type: 'start' };
- /**
- * Fires when an interaction has finished.
- *
- * @event ArcballControls#end
- * @type {Object}
- */
- const _endEvent = { type: 'end' };
- const _raycaster = new Raycaster();
- const _offset = new Vector3();
- const _gizmoMatrixStateTemp = new Matrix4();
- const _cameraMatrixStateTemp = new Matrix4();
- const _scalePointTemp = new Vector3();
- const _EPS = 0.000001;
- /**
- * Arcball controls allow the camera to be controlled by a virtual trackball with full touch support and advanced navigation functionality.
- * Cursor/finger positions and movements are mapped over a virtual trackball surface represented by a gizmo and mapped in intuitive and
- * consistent camera movements. Dragging cursor/fingers will cause camera to orbit around the center of the trackball in a conservative
- * way (returning to the starting point will make the camera return to its starting orientation).
- *
- * In addition to supporting pan, zoom and pinch gestures, Arcball controls provide focus< functionality with a double click/tap for intuitively
- * moving the object's point of interest in the center of the virtual trackball. Focus allows a much better inspection and navigation in complex
- * environment. Moreover Arcball controls allow FOV manipulation (in a vertigo-style method) and z-rotation. Saving and restoring of Camera State
- * is supported also through clipboard (use ctrl+c and ctrl+v shortcuts for copy and paste the state).
- *
- * Unlike {@link OrbitControls} and {@link TrackballControls}, `ArcballControls` doesn't require `update()` to be called externally in an
- * animation loop when animations are on.
- *
- * @augments Controls
- * @three_import import { ArcballControls } from 'three/addons/controls/ArcballControls.js';
- */
- class ArcballControls extends Controls {
- /**
- * Constructs a new controls instance.
- *
- * @param {Camera} camera - The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.
- * @param {?HTMLDOMElement} [domElement=null] - The HTML element used for event listeners.
- * @param {?Scene} [scene=null] The scene rendered by the camera. If not given, gizmos cannot be shown.
- */
- constructor( camera, domElement = null, scene = null ) {
- super( camera, domElement );
- /**
- * The scene rendered by the camera. If not given, gizmos cannot be shown.
- *
- * @type {?Scene}
- * @default null
- */
- this.scene = scene;
- /**
- * The control's focus point.
- *
- * @type {Vector3}
- */
- this.target = new Vector3();
- this._currentTarget = new Vector3();
- /**
- * The size of the gizmo relative to the screen width and height.
- *
- * @type {number}
- * @default 0.67
- */
- this.radiusFactor = 0.67;
- /**
- * Holds the mouse actions of this controls. This property is maintained by the methods
- * `setMouseAction()` and `unsetMouseAction()`.
- *
- * @type {Array<Object>}
- */
- this.mouseActions = [];
- this._mouseOp = null;
- //global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
- this._v2_1 = new Vector2();
- this._v3_1 = new Vector3();
- this._v3_2 = new Vector3();
- this._m4_1 = new Matrix4();
- this._m4_2 = new Matrix4();
- this._quat = new Quaternion();
- //transformation matrices
- this._translationMatrix = new Matrix4(); //matrix for translation operation
- this._rotationMatrix = new Matrix4(); //matrix for rotation operation
- this._scaleMatrix = new Matrix4(); //matrix for scaling operation
- this._rotationAxis = new Vector3(); //axis for rotate operation
- //camera state
- this._cameraMatrixState = new Matrix4();
- this._cameraProjectionState = new Matrix4();
- this._fovState = 1;
- this._upState = new Vector3();
- this._zoomState = 1;
- this._nearPos = 0;
- this._farPos = 0;
- this._gizmoMatrixState = new Matrix4();
- //initial values
- this._up0 = new Vector3();
- this._zoom0 = 1;
- this._fov0 = 0;
- this._initialNear = 0;
- this._nearPos0 = 0;
- this._initialFar = 0;
- this._farPos0 = 0;
- this._cameraMatrixState0 = new Matrix4();
- this._gizmoMatrixState0 = new Matrix4();
- //pointers array
- this._button = - 1;
- this._touchStart = [];
- this._touchCurrent = [];
- this._input = INPUT.NONE;
- //two fingers touch interaction
- this._switchSensibility = 32; //minimum movement to be performed to fire single pan start after the second finger has been released
- this._startFingerDistance = 0; //distance between two fingers
- this._currentFingerDistance = 0;
- this._startFingerRotation = 0; //amount of rotation performed with two fingers
- this._currentFingerRotation = 0;
- //double tap
- this._devPxRatio = 0;
- this._downValid = true;
- this._nclicks = 0;
- this._downEvents = [];
- this._downStart = 0; //pointerDown time
- this._clickStart = 0; //first click time
- this._maxDownTime = 250;
- this._maxInterval = 300;
- this._posThreshold = 24;
- this._movementThreshold = 24;
- //cursor positions
- this._currentCursorPosition = new Vector3();
- this._startCursorPosition = new Vector3();
- //grid
- this._grid = null; //grid to be visualized during pan operation
- this._gridPosition = new Vector3();
- //gizmos
- this._gizmos = new Group();
- this._curvePts = 128;
- //animations
- this._timeStart = - 1; //initial time
- this._animationId = - 1;
- /**
- * Duration of focus animations in ms.
- *
- * @type {number}
- * @default 500
- */
- this.focusAnimationTime = 500;
- //rotate animation
- this._timePrev = 0; //time at which previous rotate operation has been detected
- this._timeCurrent = 0; //time at which current rotate operation has been detected
- this._anglePrev = 0; //angle of previous rotation
- this._angleCurrent = 0; //angle of current rotation
- this._cursorPosPrev = new Vector3(); //cursor position when previous rotate operation has been detected
- this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
- this._wPrev = 0; //angular velocity of the previous rotate operation
- this._wCurr = 0; //angular velocity of the current rotate operation
- //parameters
- /**
- * If set to `true`, the camera's near and far values will be adjusted every time zoom is
- * performed trying to maintain the same visible portion given by initial near and far
- * values. Only works with perspective cameras.
- *
- * @type {boolean}
- * @default false
- */
- this.adjustNearFar = false;
- /**
- * The scaling factor used when performing zoom operation.
- *
- * @type {number}
- * @default 1.1
- */
- this.scaleFactor = 1.1;
- /**
- * The damping inertia used if 'enableAnimations` is set to `true`.
- *
- * @type {number}
- * @default 25
- */
- this.dampingFactor = 25;
- /**
- * Maximum angular velocity allowed on rotation animation start.
- *
- * @type {number}
- * @default 20
- */
- this.wMax = 20;
- /**
- * Set to `true` to enable animations for rotation (damping) and focus operation.
- *
- * @type {boolean}
- * @default true
- */
- this.enableAnimations = true;
- /**
- * If set to `true`, a grid will appear when panning operation is being performed
- * (desktop interaction only).
- *
- * @type {boolean}
- * @default false
- */
- this.enableGrid = false;
- /**
- * Set to `true` to make zoom become cursor centered.
- *
- * @type {boolean}
- * @default false
- */
- this.cursorZoom = false;
- /**
- * The minimum FOV in degrees.
- *
- * @type {number}
- * @default 5
- */
- this.minFov = 5;
- /**
- * The maximum FOV in degrees.
- *
- * @type {number}
- * @default 90
- */
- this.maxFov = 90;
- /**
- * Speed of rotation.
- *
- * @type {number}
- * @default 1
- */
- this.rotateSpeed = 1;
- /**
- * Enable or disable camera panning.
- *
- * @type {boolean}
- * @default true
- */
- this.enablePan = true;
- /**
- * Enable or disable camera rotation.
- *
- * @type {boolean}
- * @default true
- */
- this.enableRotate = true;
- /**
- * Enable or disable camera zoom.
- *
- * @type {boolean}
- * @default true
- */
- this.enableZoom = true;
- /**
- * Enable or disable gizmos.
- *
- * @type {boolean}
- * @default true
- */
- this.enableGizmos = true;
- /**
- * Enable or disable camera focusing on double-tap (or click) operations.
- *
- * @type {boolean}
- * @default true
- */
- this.enableFocus = true;
- /**
- * How far you can dolly in. For perspective cameras only.
- *
- * @type {number}
- * @default 0
- */
- this.minDistance = 0;
- /**
- * How far you can dolly out. For perspective cameras only.
- *
- * @type {number}
- * @default Infinity
- */
- this.maxDistance = Infinity;
- /**
- * How far you can zoom in. For orthographic cameras only.
- *
- * @type {number}
- * @default 0
- */
- this.minZoom = 0;
- /**
- * How far you can zoom out. For orthographic cameras only.
- *
- * @type {number}
- * @default Infinity
- */
- this.maxZoom = Infinity;
- //trackball parameters
- this._tbRadius = 1;
- //FSA
- this._state = STATE.IDLE;
- this.setCamera( camera );
- if ( this.scene != null ) {
- this.scene.add( this._gizmos );
- }
- this.initializeMouseActions();
- // event listeners
- this._onContextMenu = onContextMenu.bind( this );
- this._onWheel = onWheel.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerCancel = onPointerCancel.bind( this );
- this._onWindowResize = onWindowResize.bind( this );
- if ( domElement !== null ) {
- this.connect( domElement );
- }
- }
- connect( element ) {
- super.connect( element );
- this.domElement.style.touchAction = 'none';
- this._devPxRatio = window.devicePixelRatio;
- this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
- this.domElement.addEventListener( 'wheel', this._onWheel );
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointercancel', this._onPointerCancel );
- window.addEventListener( 'resize', this._onWindowResize );
- }
- disconnect() {
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel );
- this.domElement.removeEventListener( 'wheel', this._onWheel );
- this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
- window.removeEventListener( 'pointermove', this._onPointerMove );
- window.removeEventListener( 'pointerup', this._onPointerUp );
- window.removeEventListener( 'resize', this._onWindowResize );
- }
- onSinglePanStart( event, operation ) {
- if ( this.enabled ) {
- this.dispatchEvent( _startEvent );
- this.setCenter( event.clientX, event.clientY );
- switch ( operation ) {
- case 'PAN':
- if ( ! this.enablePan ) {
- return;
- }
- if ( this._animationId != - 1 ) {
- cancelAnimationFrame( this._animationId );
- this._animationId = - 1;
- this._timeStart = - 1;
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- this.updateTbState( STATE.PAN, true );
- this._startCursorPosition.copy( this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement ) );
- if ( this.enableGrid ) {
- this.drawGrid();
- this.dispatchEvent( _changeEvent );
- }
- break;
- case 'ROTATE':
- if ( ! this.enableRotate ) {
- return;
- }
- if ( this._animationId != - 1 ) {
- cancelAnimationFrame( this._animationId );
- this._animationId = - 1;
- this._timeStart = - 1;
- }
- this.updateTbState( STATE.ROTATE, true );
- this._startCursorPosition.copy( this.unprojectOnTbSurface( this.object, _center.x, _center.y, this.domElement, this._tbRadius ) );
- this.activateGizmos( true );
- if ( this.enableAnimations ) {
- this._timePrev = this._timeCurrent = performance.now();
- this._angleCurrent = this._anglePrev = 0;
- this._cursorPosPrev.copy( this._startCursorPosition );
- this._cursorPosCurr.copy( this._cursorPosPrev );
- this._wCurr = 0;
- this._wPrev = this._wCurr;
- }
- this.dispatchEvent( _changeEvent );
- break;
- case 'FOV':
- if ( ! this.object.isPerspectiveCamera || ! this.enableZoom ) {
- return;
- }
- if ( this._animationId != - 1 ) {
- cancelAnimationFrame( this._animationId );
- this._animationId = - 1;
- this._timeStart = - 1;
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- this.updateTbState( STATE.FOV, true );
- this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- this._currentCursorPosition.copy( this._startCursorPosition );
- break;
- case 'ZOOM':
- if ( ! this.enableZoom ) {
- return;
- }
- if ( this._animationId != - 1 ) {
- cancelAnimationFrame( this._animationId );
- this._animationId = - 1;
- this._timeStart = - 1;
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- this.updateTbState( STATE.SCALE, true );
- this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- this._currentCursorPosition.copy( this._startCursorPosition );
- break;
- }
- }
- }
- onSinglePanMove( event, opState ) {
- if ( this.enabled ) {
- const restart = opState != this._state;
- this.setCenter( event.clientX, event.clientY );
- switch ( opState ) {
- case STATE.PAN:
- if ( this.enablePan ) {
- if ( restart ) {
- //switch to pan operation
- this.dispatchEvent( _endEvent );
- this.dispatchEvent( _startEvent );
- this.updateTbState( opState, true );
- this._startCursorPosition.copy( this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement ) );
- if ( this.enableGrid ) {
- this.drawGrid();
- }
- this.activateGizmos( false );
- } else {
- //continue with pan operation
- this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement ) );
- this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );
- }
- }
- break;
- case STATE.ROTATE:
- if ( this.enableRotate ) {
- if ( restart ) {
- //switch to rotate operation
- this.dispatchEvent( _endEvent );
- this.dispatchEvent( _startEvent );
- this.updateTbState( opState, true );
- this._startCursorPosition.copy( this.unprojectOnTbSurface( this.object, _center.x, _center.y, this.domElement, this._tbRadius ) );
- if ( this.enableGrid ) {
- this.disposeGrid();
- }
- this.activateGizmos( true );
- } else {
- //continue with rotate operation
- this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.object, _center.x, _center.y, this.domElement, this._tbRadius ) );
- const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );
- const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );
- const amount = Math.max( distance / this._tbRadius, angle ) * this.rotateSpeed; //effective rotation angle
- this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );
- if ( this.enableAnimations ) {
- this._timePrev = this._timeCurrent;
- this._timeCurrent = performance.now();
- this._anglePrev = this._angleCurrent;
- this._angleCurrent = amount;
- this._cursorPosPrev.copy( this._cursorPosCurr );
- this._cursorPosCurr.copy( this._currentCursorPosition );
- this._wPrev = this._wCurr;
- this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );
- }
- }
- }
- break;
- case STATE.SCALE:
- if ( this.enableZoom ) {
- if ( restart ) {
- //switch to zoom operation
- this.dispatchEvent( _endEvent );
- this.dispatchEvent( _startEvent );
- this.updateTbState( opState, true );
- this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- this._currentCursorPosition.copy( this._startCursorPosition );
- if ( this.enableGrid ) {
- this.disposeGrid();
- }
- this.activateGizmos( false );
- } else {
- //continue with zoom operation
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
- this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
- let size = 1;
- if ( movement < 0 ) {
- size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
- } else if ( movement > 0 ) {
- size = Math.pow( this.scaleFactor, movement * screenNotches );
- }
- this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );
- this.applyTransformMatrix( this.scale( size, this._v3_1 ) );
- }
- }
- break;
- case STATE.FOV:
- if ( this.enableZoom && this.object.isPerspectiveCamera ) {
- if ( restart ) {
- //switch to fov operation
- this.dispatchEvent( _endEvent );
- this.dispatchEvent( _startEvent );
- this.updateTbState( opState, true );
- this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- this._currentCursorPosition.copy( this._startCursorPosition );
- if ( this.enableGrid ) {
- this.disposeGrid();
- }
- this.activateGizmos( false );
- } else {
- //continue with fov operation
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
- this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
- let size = 1;
- if ( movement < 0 ) {
- size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
- } else if ( movement > 0 ) {
- size = Math.pow( this.scaleFactor, movement * screenNotches );
- }
- this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
- const x = this._v3_1.distanceTo( this._gizmos.position );
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
- //check min and max distance
- xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
- const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
- //calculate new fov
- let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
- //check min and max fov
- newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
- const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
- size = x / newDistance;
- this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
- this.setFov( newFov );
- this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
- //adjusting distance
- _offset.copy( this._gizmos.position ).sub( this.object.position ).normalize().multiplyScalar( newDistance / x );
- this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
- }
- }
- break;
- }
- this.dispatchEvent( _changeEvent );
- }
- }
- onSinglePanEnd() {
- if ( this._state == STATE.ROTATE ) {
- if ( ! this.enableRotate ) {
- return;
- }
- if ( this.enableAnimations ) {
- //perform rotation animation
- const deltaTime = ( performance.now() - this._timeCurrent );
- if ( deltaTime < 120 ) {
- const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );
- const self = this;
- this._animationId = window.requestAnimationFrame( function ( t ) {
- self.updateTbState( STATE.ANIMATION_ROTATE, true );
- const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );
- self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );
- } );
- } else {
- //cursor has been standing still for over 120 ms since last movement
- this.updateTbState( STATE.IDLE, false );
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- } else {
- this.updateTbState( STATE.IDLE, false );
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- } else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {
- this.updateTbState( STATE.IDLE, false );
- if ( this.enableGrid ) {
- this.disposeGrid();
- }
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- this.dispatchEvent( _endEvent );
- }
- onDoubleTap( event ) {
- if ( this.enabled && this.enablePan && this.enableFocus && this.scene != null ) {
- this.dispatchEvent( _startEvent );
- this.setCenter( event.clientX, event.clientY );
- const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.object );
- if ( hitP != null && this.enableAnimations ) {
- const self = this;
- if ( this._animationId != - 1 ) {
- window.cancelAnimationFrame( this._animationId );
- }
- this._timeStart = - 1;
- this._animationId = window.requestAnimationFrame( function ( t ) {
- self.updateTbState( STATE.ANIMATION_FOCUS, true );
- self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );
- } );
- } else if ( hitP != null && ! this.enableAnimations ) {
- this.updateTbState( STATE.FOCUS, true );
- this.focus( hitP, this.scaleFactor );
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _changeEvent );
- }
- }
- this.dispatchEvent( _endEvent );
- }
- onDoublePanStart() {
- if ( this.enabled && this.enablePan ) {
- this.dispatchEvent( _startEvent );
- this.updateTbState( STATE.PAN, true );
- this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
- this._startCursorPosition.copy( this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement, true ) );
- this._currentCursorPosition.copy( this._startCursorPosition );
- this.activateGizmos( false );
- }
- }
- onDoublePanMove() {
- if ( this.enabled && this.enablePan ) {
- this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
- if ( this._state != STATE.PAN ) {
- this.updateTbState( STATE.PAN, true );
- this._startCursorPosition.copy( this._currentCursorPosition );
- }
- this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement, true ) );
- this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );
- this.dispatchEvent( _changeEvent );
- }
- }
- onDoublePanEnd() {
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _endEvent );
- }
- onRotateStart() {
- if ( this.enabled && this.enableRotate ) {
- this.dispatchEvent( _startEvent );
- this.updateTbState( STATE.ZROTATE, true );
- //this._startFingerRotation = event.rotation;
- this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
- this._currentFingerRotation = this._startFingerRotation;
- this.object.getWorldDirection( this._rotationAxis ); //rotation axis
- if ( ! this.enablePan && ! this.enableZoom ) {
- this.activateGizmos( true );
- }
- }
- }
- onRotateMove() {
- if ( this.enabled && this.enableRotate ) {
- this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
- let rotationPoint;
- if ( this._state != STATE.ZROTATE ) {
- this.updateTbState( STATE.ZROTATE, true );
- this._startFingerRotation = this._currentFingerRotation;
- }
- //this._currentFingerRotation = event.rotation;
- this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
- if ( ! this.enablePan ) {
- rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState );
- } else {
- this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
- rotationPoint = this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement ).applyQuaternion( this.object.quaternion ).multiplyScalar( 1 / this.object.zoom ).add( this._v3_2 );
- }
- const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );
- this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );
- this.dispatchEvent( _changeEvent );
- }
- }
- onRotateEnd() {
- this.updateTbState( STATE.IDLE, false );
- this.activateGizmos( false );
- this.dispatchEvent( _endEvent );
- }
- onPinchStart() {
- if ( this.enabled && this.enableZoom ) {
- this.dispatchEvent( _startEvent );
- this.updateTbState( STATE.SCALE, true );
- this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );
- this._currentFingerDistance = this._startFingerDistance;
- this.activateGizmos( false );
- }
- }
- onPinchMove() {
- if ( this.enabled && this.enableZoom ) {
- this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
- const minDistance = 12; //minimum distance between fingers (in css pixels)
- if ( this._state != STATE.SCALE ) {
- this._startFingerDistance = this._currentFingerDistance;
- this.updateTbState( STATE.SCALE, true );
- }
- this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );
- const amount = this._currentFingerDistance / this._startFingerDistance;
- let scalePoint;
- if ( ! this.enablePan ) {
- scalePoint = this._gizmos.position;
- } else {
- if ( this.object.isOrthographicCamera ) {
- scalePoint = this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement )
- .applyQuaternion( this.object.quaternion )
- .multiplyScalar( 1 / this.object.zoom )
- .add( this._gizmos.position );
- } else if ( this.object.isPerspectiveCamera ) {
- scalePoint = this.unprojectOnTbPlane( this.object, _center.x, _center.y, this.domElement )
- .applyQuaternion( this.object.quaternion )
- .add( this._gizmos.position );
- }
- }
- this.applyTransformMatrix( this.scale( amount, scalePoint ) );
- this.dispatchEvent( _changeEvent );
- }
- }
- onPinchEnd() {
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _endEvent );
- }
- onTriplePanStart() {
- if ( this.enabled && this.enableZoom ) {
- this.dispatchEvent( _startEvent );
- this.updateTbState( STATE.SCALE, true );
- //const center = event.center;
- let clientX = 0;
- let clientY = 0;
- const nFingers = this._touchCurrent.length;
- for ( let i = 0; i < nFingers; i ++ ) {
- clientX += this._touchCurrent[ i ].clientX;
- clientY += this._touchCurrent[ i ].clientY;
- }
- this.setCenter( clientX / nFingers, clientY / nFingers );
- this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- this._currentCursorPosition.copy( this._startCursorPosition );
- }
- }
- onTriplePanMove() {
- if ( this.enabled && this.enableZoom ) {
- // fov / 2
- // |\
- // | \
- // | \
- // x | \
- // | \
- // | \
- // | _ _ _\
- // y
- //const center = event.center;
- let clientX = 0;
- let clientY = 0;
- const nFingers = this._touchCurrent.length;
- for ( let i = 0; i < nFingers; i ++ ) {
- clientX += this._touchCurrent[ i ].clientX;
- clientY += this._touchCurrent[ i ].clientY;
- }
- this.setCenter( clientX / nFingers, clientY / nFingers );
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
- this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
- const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
- let size = 1;
- if ( movement < 0 ) {
- size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
- } else if ( movement > 0 ) {
- size = Math.pow( this.scaleFactor, movement * screenNotches );
- }
- this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
- const x = this._v3_1.distanceTo( this._gizmos.position );
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
- //check min and max distance
- xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
- const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
- //calculate new fov
- let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
- //check min and max fov
- newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
- const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
- size = x / newDistance;
- this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
- this.setFov( newFov );
- this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
- //adjusting distance
- _offset.copy( this._gizmos.position ).sub( this.object.position ).normalize().multiplyScalar( newDistance / x );
- this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
- this.dispatchEvent( _changeEvent );
- }
- }
- onTriplePanEnd() {
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _endEvent );
- //this.dispatchEvent( _changeEvent );
- }
- /**
- * Set _center's x/y coordinates.
- *
- * @private
- * @param {number} clientX - The x coordinate.
- * @param {number} clientY - The y coordinate.
- */
- setCenter( clientX, clientY ) {
- _center.x = clientX;
- _center.y = clientY;
- }
- /**
- * Set default mouse actions.
- *
- * @private
- */
- initializeMouseActions() {
- this.setMouseAction( 'PAN', 0, 'CTRL' );
- this.setMouseAction( 'PAN', 2 );
- this.setMouseAction( 'ROTATE', 0 );
- this.setMouseAction( 'ZOOM', 'WHEEL' );
- this.setMouseAction( 'ZOOM', 1 );
- this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );
- this.setMouseAction( 'FOV', 1, 'SHIFT' );
- }
- /**
- * Compare two mouse actions.
- *
- * @private
- * @param {Object} action1 - The first mouse action.
- * @param {Object} action2 - The second mouse action.
- * @returns {boolean} `true` if action1 and action 2 are the same mouse action, `false` otherwise.
- */
- compareMouseAction( action1, action2 ) {
- if ( action1.operation == action2.operation ) {
- if ( action1.mouse == action2.mouse && action1.key == action2.key ) {
- return true;
- } else {
- return false;
- }
- } else {
- return false;
- }
- }
- /**
- * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one.
- *
- * @param {'PAN'|'ROTATE'|'ZOOM'|'FOV'} operation - The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV').
- * @param {0|1|2|'WHEEL'} mouse - A mouse button (0, 1, 2) or 'WHEEL' for wheel notches.
- * @param {'CTRL'|'SHIFT'|null} [key=null] - The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed.
- * @returns {boolean} `true` if the mouse action has been successfully added, `false` otherwise.
- */
- setMouseAction( operation, mouse, key = null ) {
- const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];
- const mouseInput = [ 0, 1, 2, 'WHEEL' ];
- const keyInput = [ 'CTRL', 'SHIFT', null ];
- let state;
- if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {
- //invalid parameters
- return false;
- }
- if ( mouse == 'WHEEL' ) {
- if ( operation != 'ZOOM' && operation != 'FOV' ) {
- //cannot associate 2D operation to 1D input
- return false;
- }
- }
- switch ( operation ) {
- case 'PAN':
- state = STATE.PAN;
- break;
- case 'ROTATE':
- state = STATE.ROTATE;
- break;
- case 'ZOOM':
- state = STATE.SCALE;
- break;
- case 'FOV':
- state = STATE.FOV;
- break;
- }
- const action = {
- operation: operation,
- mouse: mouse,
- key: key,
- state: state
- };
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {
- this.mouseActions.splice( i, 1, action );
- return true;
- }
- }
- this.mouseActions.push( action );
- return true;
- }
- /**
- * Remove a mouse action by specifying its mouse/key combination.
- *
- * @param {0|1|2|'WHEEL'} mouse - A mouse button (0, 1, 2) or 'WHEEL' for wheel notches.
- * @param {'CTRL'|'SHIFT'|null} key - The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed.
- * @returns {boolean} `true` if the operation has been successfully removed, `false` otherwise.
- */
- unsetMouseAction( mouse, key = null ) {
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {
- this.mouseActions.splice( i, 1 );
- return true;
- }
- }
- return false;
- }
- /**
- * Return the operation associated to a mouse/keyboard combination.
- *
- * @private
- * @param {0|1|2|'WHEEL'} mouse - Mouse button index (0, 1, 2) or 'WHEEL' for wheel notches.
- * @param {'CTRL'|'SHIFT'|null} key - Keyboard modifier.
- * @returns {'PAN'|'ROTATE'|'ZOOM'|'FOV'|null} The operation if it has been found, `null` otherwise.
- */
- getOpFromAction( mouse, key ) {
- let action;
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- action = this.mouseActions[ i ];
- if ( action.mouse == mouse && action.key == key ) {
- return action.operation;
- }
- }
- if ( key != null ) {
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- action = this.mouseActions[ i ];
- if ( action.mouse == mouse && action.key == null ) {
- return action.operation;
- }
- }
- }
- return null;
- }
- /**
- * Get the operation associated to mouse and key combination and returns the corresponding FSA state.
- *
- * @private
- * @param {0|1|2} mouse - Mouse button index (0, 1, 2)
- * @param {'CTRL'|'SHIFT'|null} key - Keyboard modifier
- * @returns {?STATE} The FSA state obtained from the operation associated to mouse/keyboard combination.
- */
- getOpStateFromAction( mouse, key ) {
- let action;
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- action = this.mouseActions[ i ];
- if ( action.mouse == mouse && action.key == key ) {
- return action.state;
- }
- }
- if ( key != null ) {
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- action = this.mouseActions[ i ];
- if ( action.mouse == mouse && action.key == null ) {
- return action.state;
- }
- }
- }
- return null;
- }
- /**
- * Calculate the angle between two pointers.
- *
- * @private
- * @param {PointerEvent} p1 - The first pointer event.
- * @param {PointerEvent} p2 - The second pointer event.
- * @returns {number} The angle between two pointers in degrees.
- */
- getAngle( p1, p2 ) {
- return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;
- }
- /**
- * Updates a PointerEvent inside current pointerevents array.
- *
- * @private
- * @param {PointerEvent} event - The pointer event.
- */
- updateTouchEvent( event ) {
- for ( let i = 0; i < this._touchCurrent.length; i ++ ) {
- if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
- this._touchCurrent.splice( i, 1, event );
- break;
- }
- }
- }
- /**
- * Applies a transformation matrix, to the camera and gizmos.
- *
- * @private
- * @param {Object} transformation - Object containing matrices to apply to camera and gizmos.
- */
- applyTransformMatrix( transformation ) {
- if ( transformation.camera != null ) {
- this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );
- this._m4_1.decompose( this.object.position, this.object.quaternion, this.object.scale );
- this.object.updateMatrix();
- //update camera up vector
- if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {
- this.object.up.copy( this._upState ).applyQuaternion( this.object.quaternion );
- }
- }
- if ( transformation.gizmos != null ) {
- this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );
- this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- this._gizmos.updateMatrix();
- }
- if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {
- this._tbRadius = this.calculateTbRadius( this.object );
- if ( this.adjustNearFar ) {
- const cameraDistance = this.object.position.distanceTo( this._gizmos.position );
- const bb = new Box3();
- bb.setFromObject( this._gizmos );
- const sphere = new Sphere();
- bb.getBoundingSphere( sphere );
- const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );
- const regularNearPosition = cameraDistance - this._initialNear;
- const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );
- this.object.near = cameraDistance - minNearPos;
- const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );
- const regularFarPosition = cameraDistance - this._initialFar;
- const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );
- this.object.far = cameraDistance - minFarPos;
- this.object.updateProjectionMatrix();
- } else {
- let update = false;
- if ( this.object.near != this._initialNear ) {
- this.object.near = this._initialNear;
- update = true;
- }
- if ( this.object.far != this._initialFar ) {
- this.object.far = this._initialFar;
- update = true;
- }
- if ( update ) {
- this.object.updateProjectionMatrix();
- }
- }
- }
- }
- /**
- * Calculates the angular speed.
- *
- * @private
- * @param {number} p0 - Position at t0.
- * @param {number} p1 - Position at t1.
- * @param {number} t0 - Initial time in milliseconds.
- * @param {number} t1 - Ending time in milliseconds.
- * @returns {number} The angular speed.
- */
- calculateAngularSpeed( p0, p1, t0, t1 ) {
- const s = p1 - p0;
- const t = ( t1 - t0 ) / 1000;
- if ( t == 0 ) {
- return 0;
- }
- return s / t;
- }
- /**
- * Calculates the distance between two pointers.
- *
- * @private
- * @param {PointerEvent} p0 - The first pointer.
- * @param {PointerEvent} p1 - The second pointer.
- * @returns {number} The distance between the two pointers.
- */
- calculatePointersDistance( p0, p1 ) {
- return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );
- }
- /**
- * Calculates the rotation axis as the vector perpendicular between two vectors.
- *
- * @private
- * @param {Vector3} vec1 - The first vector.
- * @param {Vector3} vec2 - The second vector.
- * @returns {Vector3} The normalized rotation axis.
- */
- calculateRotationAxis( vec1, vec2 ) {
- this._rotationMatrix.extractRotation( this._cameraMatrixState );
- this._quat.setFromRotationMatrix( this._rotationMatrix );
- this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );
- return this._rotationAxis.normalize().clone();
- }
- /**
- * Calculates the trackball radius so that gizmo's diameter will be 2/3 of the minimum side of the camera frustum.
- *
- * @private
- * @param {Camera} camera - The camera.
- * @returns {number} The trackball radius.
- */
- calculateTbRadius( camera ) {
- const distance = camera.position.distanceTo( this._gizmos.position );
- if ( camera.type == 'PerspectiveCamera' ) {
- const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
- const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
- return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;
- } else if ( camera.type == 'OrthographicCamera' ) {
- return Math.min( camera.top, camera.right ) * this.radiusFactor;
- }
- }
- /**
- * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in.
- *
- * @private
- * @param {Vector3} point - The point of interest.
- * @param {number} size - Scale factor.
- * @param {number} [amount=1] - Amount of operation to be completed (used for focus animations, default is complete full operation).
- */
- focus( point, size, amount = 1 ) {
- //move center of camera (along with gizmos) towards point of interest
- _offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );
- this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );
- _gizmoMatrixStateTemp.copy( this._gizmoMatrixState );
- this._gizmoMatrixState.premultiply( this._translationMatrix );
- this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- _cameraMatrixStateTemp.copy( this._cameraMatrixState );
- this._cameraMatrixState.premultiply( this._translationMatrix );
- this._cameraMatrixState.decompose( this.object.position, this.object.quaternion, this.object.scale );
- //apply zoom
- if ( this.enableZoom ) {
- this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
- }
- this._gizmoMatrixState.copy( _gizmoMatrixStateTemp );
- this._cameraMatrixState.copy( _cameraMatrixStateTemp );
- }
- /**
- * Creates a grid if necessary and adds it to the scene.
- *
- * @private
- */
- drawGrid() {
- if ( this.scene != null ) {
- const color = 0x888888;
- const multiplier = 3;
- let size, divisions, maxLength, tick;
- if ( this.object.isOrthographicCamera ) {
- const width = this.object.right - this.object.left;
- const height = this.object.bottom - this.object.top;
- maxLength = Math.max( width, height );
- tick = maxLength / 20;
- size = maxLength / this.object.zoom * multiplier;
- divisions = size / tick * this.object.zoom;
- } else if ( this.object.isPerspectiveCamera ) {
- const distance = this.object.position.distanceTo( this._gizmos.position );
- const halfFovV = MathUtils.DEG2RAD * this.object.fov * 0.5;
- const halfFovH = Math.atan( ( this.object.aspect ) * Math.tan( halfFovV ) );
- maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;
- tick = maxLength / 20;
- size = maxLength * multiplier;
- divisions = size / tick;
- }
- if ( this._grid == null ) {
- this._grid = new GridHelper( size, divisions, color, color );
- this._grid.position.copy( this._gizmos.position );
- this._gridPosition.copy( this._grid.position );
- this._grid.quaternion.copy( this.object.quaternion );
- this._grid.rotateX( Math.PI * 0.5 );
- this.scene.add( this._grid );
- }
- }
- }
- dispose() {
- if ( this._animationId != - 1 ) {
- window.cancelAnimationFrame( this._animationId );
- }
- this.disconnect();
- if ( this.scene !== null ) this.scene.remove( this._gizmos );
- this.disposeGrid();
- }
- /**
- * Removes the grid from the scene.
- */
- disposeGrid() {
- if ( this._grid != null && this.scene != null ) {
- this.scene.remove( this._grid );
- this._grid = null;
- }
- }
- /**
- * Computes the easing out cubic function for ease out effect in animation.
- *
- * @private
- * @param {number} t - The absolute progress of the animation in the bound of `0` (beginning of the) and `1` (ending of animation).
- * @returns {number} Result of easing out cubic at time `t`.
- */
- easeOutCubic( t ) {
- return 1 - Math.pow( 1 - t, 3 );
- }
- /**
- * Makes rotation gizmos more or less visible.
- *
- * @param {boolean} isActive - If set to `true`, gizmos are more visible.
- */
- activateGizmos( isActive ) {
- const gizmoX = this._gizmos.children[ 0 ];
- const gizmoY = this._gizmos.children[ 1 ];
- const gizmoZ = this._gizmos.children[ 2 ];
- if ( isActive ) {
- gizmoX.material.setValues( { opacity: 1 } );
- gizmoY.material.setValues( { opacity: 1 } );
- gizmoZ.material.setValues( { opacity: 1 } );
- } else {
- gizmoX.material.setValues( { opacity: 0.6 } );
- gizmoY.material.setValues( { opacity: 0.6 } );
- gizmoZ.material.setValues( { opacity: 0.6 } );
- }
- }
- /**
- * Calculates the cursor position in NDC.
- *
- * @private
- * @param {number} cursorX - Cursor horizontal coordinate within the canvas.
- * @param {number} cursorY - Cursor vertical coordinate within the canvas.
- * @param {HTMLElement} canvas - The canvas where the renderer draws its output.
- * @returns {Vector2} Cursor normalized position inside the canvas.
- */
- getCursorNDC( cursorX, cursorY, canvas ) {
- const canvasRect = canvas.getBoundingClientRect();
- this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 );
- this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 );
- return this._v2_1.clone();
- }
- /**
- * Calculates the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas.
- *
- * @private
- * @param {number} cursorX - Cursor horizontal coordinate within the canvas.
- * @param {number} cursorY - Cursor vertical coordinate within the canvas.
- * @param {HTMLElement} canvas - The canvas where the renderer draws its output.
- * @returns {Vector2} Cursor position inside the canvas.
- */
- getCursorPosition( cursorX, cursorY, canvas ) {
- this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
- this._v2_1.x *= ( this.object.right - this.object.left ) * 0.5;
- this._v2_1.y *= ( this.object.top - this.object.bottom ) * 0.5;
- return this._v2_1.clone();
- }
- /**
- * Sets the camera to be controlled. Must be called in order to set a new camera to be controlled.
- *
- * @param {Camera} camera - The camera to be controlled.
- */
- setCamera( camera ) {
- camera.lookAt( this.target );
- camera.updateMatrix();
- //setting state
- if ( camera.type == 'PerspectiveCamera' ) {
- this._fov0 = camera.fov;
- this._fovState = camera.fov;
- }
- this._cameraMatrixState0.copy( camera.matrix );
- this._cameraMatrixState.copy( this._cameraMatrixState0 );
- this._cameraProjectionState.copy( camera.projectionMatrix );
- this._zoom0 = camera.zoom;
- this._zoomState = this._zoom0;
- this._initialNear = camera.near;
- this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;
- this._nearPos = this._initialNear;
- this._initialFar = camera.far;
- this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;
- this._farPos = this._initialFar;
- this._up0.copy( camera.up );
- this._upState.copy( camera.up );
- this.object = camera;
- this.object.updateProjectionMatrix();
- //making gizmos
- this._tbRadius = this.calculateTbRadius( camera );
- this.makeGizmos( this.target, this._tbRadius );
- }
- /**
- * Sets gizmos visibility.
- *
- * @param {boolean} value - Value of gizmos visibility.
- */
- setGizmosVisible( value ) {
- this._gizmos.visible = value;
- this.dispatchEvent( _changeEvent );
- }
- /**
- * Sets gizmos radius factor and redraws gizmos.
- *
- * @param {number} value - Value of radius factor.
- */
- setTbRadius( value ) {
- this.radiusFactor = value;
- this._tbRadius = this.calculateTbRadius( this.object );
- const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );
- const points = curve.getPoints( this._curvePts );
- const curveGeometry = new BufferGeometry().setFromPoints( points );
- for ( const gizmo in this._gizmos.children ) {
- this._gizmos.children[ gizmo ].geometry = curveGeometry;
- }
- this.dispatchEvent( _changeEvent );
- }
- /**
- * Creates the rotation gizmos matching trackball center and radius.
- *
- * @private
- * @param {Vector3} tbCenter - The trackball center.
- * @param {number} tbRadius - The trackball radius.
- */
- makeGizmos( tbCenter, tbRadius ) {
- const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius );
- const points = curve.getPoints( this._curvePts );
- //geometry
- const curveGeometry = new BufferGeometry().setFromPoints( points );
- //material
- const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } );
- const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } );
- const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } );
- //line
- const gizmoX = new Line( curveGeometry, curveMaterialX );
- const gizmoY = new Line( curveGeometry, curveMaterialY );
- const gizmoZ = new Line( curveGeometry, curveMaterialZ );
- const rotation = Math.PI * 0.5;
- gizmoX.rotation.x = rotation;
- gizmoY.rotation.y = rotation;
- //setting state
- this._gizmoMatrixState0.identity().setPosition( tbCenter );
- this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
- if ( this.object.zoom !== 1 ) {
- //adapt gizmos size to camera zoom
- const size = 1 / this.object.zoom;
- this._scaleMatrix.makeScale( size, size, size );
- this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );
- this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );
- this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );
- this._gizmoMatrixState.premultiply( this._translationMatrix );
- }
- this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- //
- this._gizmos.traverse( function ( object ) {
- if ( object.isLine ) {
- object.geometry.dispose();
- object.material.dispose();
- }
- } );
- this._gizmos.clear();
- //
- this._gizmos.add( gizmoX );
- this._gizmos.add( gizmoY );
- this._gizmos.add( gizmoZ );
- }
- /**
- * Performs animation for focus operation.
- *
- * @private
- * @param {number} time - Instant in which this function is called as performance.now().
- * @param {Vector3} point - Point of interest for focus operation.
- * @param {Matrix4} cameraMatrix - Camera matrix.
- * @param {Matrix4} gizmoMatrix - Gizmos matrix.
- */
- onFocusAnim( time, point, cameraMatrix, gizmoMatrix ) {
- if ( this._timeStart == - 1 ) {
- //animation start
- this._timeStart = time;
- }
- if ( this._state == STATE.ANIMATION_FOCUS ) {
- const deltaTime = time - this._timeStart;
- const animTime = deltaTime / this.focusAnimationTime;
- this._gizmoMatrixState.copy( gizmoMatrix );
- if ( animTime >= 1 ) {
- //animation end
- this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- this.focus( point, this.scaleFactor );
- this._timeStart = - 1;
- this.updateTbState( STATE.IDLE, false );
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- } else {
- const amount = this.easeOutCubic( animTime );
- const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) );
- this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- this.focus( point, size, amount );
- this.dispatchEvent( _changeEvent );
- const self = this;
- this._animationId = window.requestAnimationFrame( function ( t ) {
- self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );
- } );
- }
- } else {
- //interrupt animation
- this._animationId = - 1;
- this._timeStart = - 1;
- }
- }
- /**
- * Performs animation for rotation operation.
- *
- * @private
- * @param {number} time - Instant in which this function is called as performance.now().
- * @param {Vector3} rotationAxis - Rotation axis.
- * @param {number} w0 - Initial angular velocity.
- */
- onRotationAnim( time, rotationAxis, w0 ) {
- if ( this._timeStart == - 1 ) {
- //animation start
- this._anglePrev = 0;
- this._angleCurrent = 0;
- this._timeStart = time;
- }
- if ( this._state == STATE.ANIMATION_ROTATE ) {
- //w = w0 + alpha * t
- const deltaTime = ( time - this._timeStart ) / 1000;
- const w = w0 + ( ( - this.dampingFactor ) * deltaTime );
- if ( w > 0 ) {
- //tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
- this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;
- this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );
- this.dispatchEvent( _changeEvent );
- const self = this;
- this._animationId = window.requestAnimationFrame( function ( t ) {
- self.onRotationAnim( t, rotationAxis, w0 );
- } );
- } else {
- this._animationId = - 1;
- this._timeStart = - 1;
- this.updateTbState( STATE.IDLE, false );
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- } else {
- //interrupt animation
- this._animationId = - 1;
- this._timeStart = - 1;
- if ( this._state != STATE.ROTATE ) {
- this.activateGizmos( false );
- this.dispatchEvent( _changeEvent );
- }
- }
- }
- /**
- * Performs pan operation moving camera between two points.
- *
- * @private
- * @param {Vector3} p0 - Initial point.
- * @param {Vector3} p1 - Ending point.
- * @param {boolean} [adjust=false] - If movement should be adjusted considering camera distance (Perspective only).
- * @returns {Object}
- */
- pan( p0, p1, adjust = false ) {
- const movement = p0.clone().sub( p1 );
- if ( this.object.isOrthographicCamera ) {
- //adjust movement amount
- movement.multiplyScalar( 1 / this.object.zoom );
- } else if ( this.object.isPerspectiveCamera && adjust ) {
- //adjust movement amount
- this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ); //camera's initial position
- this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ); //gizmo's initial position
- const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.object.position.distanceTo( this._gizmos.position );
- movement.multiplyScalar( 1 / distanceFactor );
- }
- this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.object.quaternion );
- this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );
- this.setTransformationMatrices( this._m4_1, this._m4_1 );
- return _transformation;
- }
- /**
- * Resets the controls.
- */
- reset() {
- this.object.zoom = this._zoom0;
- if ( this.object.isPerspectiveCamera ) {
- this.object.fov = this._fov0;
- }
- this.object.near = this._nearPos;
- this.object.far = this._farPos;
- this._cameraMatrixState.copy( this._cameraMatrixState0 );
- this._cameraMatrixState.decompose( this.object.position, this.object.quaternion, this.object.scale );
- this.object.up.copy( this._up0 );
- this.object.updateMatrix();
- this.object.updateProjectionMatrix();
- this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
- this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- this._gizmos.updateMatrix();
- this._tbRadius = this.calculateTbRadius( this.object );
- this.makeGizmos( this._gizmos.position, this._tbRadius );
- this.object.lookAt( this._gizmos.position );
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _changeEvent );
- }
- /**
- * Rotates the camera around an axis passing by trackball's center.
- *
- * @private
- * @param {Vector3} axis - Rotation axis.
- * @param {number} angle - Angle in radians.
- * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera.
- */
- rotate( axis, angle ) {
- const point = this._gizmos.position; //rotation center
- this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
- this._rotationMatrix.makeRotationAxis( axis, - angle );
- //rotate camera
- this._m4_1.makeTranslation( point.x, point.y, point.z );
- this._m4_1.multiply( this._rotationMatrix );
- this._m4_1.multiply( this._translationMatrix );
- this.setTransformationMatrices( this._m4_1 );
- return _transformation;
- }
- /**
- * Copy the current state to clipboard (as a readable JSON text).
- */
- copyState() {
- let state;
- if ( this.object.isOrthographicCamera ) {
- state = JSON.stringify( {
- arcballState: {
- cameraFar: this.object.far,
- cameraMatrix: this.object.matrix,
- cameraNear: this.object.near,
- cameraUp: this.object.up,
- cameraZoom: this.object.zoom,
- gizmoMatrix: this._gizmos.matrix
- }
- } );
- } else if ( this.object.isPerspectiveCamera ) {
- state = JSON.stringify( {
- arcballState: {
- cameraFar: this.object.far,
- cameraFov: this.object.fov,
- cameraMatrix: this.object.matrix,
- cameraNear: this.object.near,
- cameraUp: this.object.up,
- cameraZoom: this.object.zoom,
- gizmoMatrix: this._gizmos.matrix
- }
- } );
- }
- navigator.clipboard.writeText( state );
- }
- /**
- * Set the controls state from the clipboard, assumes that the clipboard stores a JSON
- * text as saved from `copyState()`.
- */
- pasteState() {
- const self = this;
- navigator.clipboard.readText().then( function resolved( value ) {
- self.setStateFromJSON( value );
- } );
- }
- /**
- * Saves the current state of the control. This can later be recover with `reset()`.
- */
- saveState() {
- this._cameraMatrixState0.copy( this.object.matrix );
- this._gizmoMatrixState0.copy( this._gizmos.matrix );
- this._nearPos = this.object.near;
- this._farPos = this.object.far;
- this._zoom0 = this.object.zoom;
- this._up0.copy( this.object.up );
- if ( this.object.isPerspectiveCamera ) {
- this._fov0 = this.object.fov;
- }
- }
- /**
- * Performs uniform scale operation around a given point.
- *
- * @private
- * @param {number} size - Scale factor.
- * @param {Vector3} point - Point around which scale.
- * @param {boolean} scaleGizmos - If gizmos should be scaled (Perspective only).
- * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos.
- */
- scale( size, point, scaleGizmos = true ) {
- _scalePointTemp.copy( point );
- let sizeInverse = 1 / size;
- if ( this.object.isOrthographicCamera ) {
- //camera zoom
- this.object.zoom = this._zoomState;
- this.object.zoom *= size;
- //check min and max zoom
- if ( this.object.zoom > this.maxZoom ) {
- this.object.zoom = this.maxZoom;
- sizeInverse = this._zoomState / this.maxZoom;
- } else if ( this.object.zoom < this.minZoom ) {
- this.object.zoom = this.minZoom;
- sizeInverse = this._zoomState / this.minZoom;
- }
- this.object.updateProjectionMatrix();
- this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ); //gizmos position
- //scale gizmos so they appear in the same spot having the same dimension
- this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
- this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );
- this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );
- this._m4_2.multiply( this._translationMatrix );
- //move camera and gizmos to obtain pinch effect
- _scalePointTemp.sub( this._v3_1 );
- const amount = _scalePointTemp.clone().multiplyScalar( sizeInverse );
- _scalePointTemp.sub( amount );
- this._m4_1.makeTranslation( _scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z );
- this._m4_2.premultiply( this._m4_1 );
- this.setTransformationMatrices( this._m4_1, this._m4_2 );
- return _transformation;
- } else if ( this.object.isPerspectiveCamera ) {
- this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
- this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
- //move camera
- let distance = this._v3_1.distanceTo( _scalePointTemp );
- let amount = distance - ( distance * sizeInverse );
- //check min and max distance
- const newDistance = distance - amount;
- if ( newDistance < this.minDistance ) {
- sizeInverse = this.minDistance / distance;
- amount = distance - ( distance * sizeInverse );
- } else if ( newDistance > this.maxDistance ) {
- sizeInverse = this.maxDistance / distance;
- amount = distance - ( distance * sizeInverse );
- }
- _offset.copy( _scalePointTemp ).sub( this._v3_1 ).normalize().multiplyScalar( amount );
- this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
- if ( scaleGizmos ) {
- //scale gizmos so they appear in the same spot having the same dimension
- const pos = this._v3_2;
- distance = pos.distanceTo( _scalePointTemp );
- amount = distance - ( distance * sizeInverse );
- _offset.copy( _scalePointTemp ).sub( this._v3_2 ).normalize().multiplyScalar( amount );
- this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );
- this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
- this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );
- this._m4_2.multiply( this._scaleMatrix );
- this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );
- this._m4_2.multiply( this._translationMatrix );
- this.setTransformationMatrices( this._m4_1, this._m4_2 );
- } else {
- this.setTransformationMatrices( this._m4_1 );
- }
- return _transformation;
- }
- }
- /**
- * Sets camera fov.
- *
- * @private
- * @param {number} value - The FOV to be set.
- */
- setFov( value ) {
- if ( this.object.isPerspectiveCamera ) {
- this.object.fov = MathUtils.clamp( value, this.minFov, this.maxFov );
- this.object.updateProjectionMatrix();
- }
- }
- /**
- * Sets values in transformation object.
- *
- * @private
- * @param {Matrix4} [camera=null] - Transformation to be applied to the camera.
- * @param {Matrix4} [gizmos=null] - Transformation to be applied to gizmos.
- */
- setTransformationMatrices( camera = null, gizmos = null ) {
- if ( camera != null ) {
- if ( _transformation.camera != null ) {
- _transformation.camera.copy( camera );
- } else {
- _transformation.camera = camera.clone();
- }
- } else {
- _transformation.camera = null;
- }
- if ( gizmos != null ) {
- if ( _transformation.gizmos != null ) {
- _transformation.gizmos.copy( gizmos );
- } else {
- _transformation.gizmos = gizmos.clone();
- }
- } else {
- _transformation.gizmos = null;
- }
- }
- /**
- * Rotates camera around its direction axis passing by a given point by a given angle.
- *
- * @private
- * @param {Vector3} point - The point where the rotation axis is passing trough.
- * @param {number} angle - Angle in radians.
- * @returns {Object} The computed transformation matrix.
- */
- zRotate( point, angle ) {
- this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );
- this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
- this._m4_1.makeTranslation( point.x, point.y, point.z );
- this._m4_1.multiply( this._rotationMatrix );
- this._m4_1.multiply( this._translationMatrix );
- this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point ); //vector from rotation center to gizmos position
- this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle ); //apply rotation
- this._v3_2.sub( this._v3_1 );
- this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );
- this.setTransformationMatrices( this._m4_1, this._m4_2 );
- return _transformation;
- }
- /**
- * Returns the raycaster that is used for user interaction. This object is shared between all
- * instances of `ArcballControls`.
- *
- * @returns {Raycaster} The internal raycaster.
- */
- getRaycaster() {
- return _raycaster;
- }
- /**
- * Unprojects the cursor on the 3D object surface.
- *
- * @private
- * @param {Vector2} cursor - Cursor coordinates in NDC.
- * @param {Camera} camera - Virtual camera.
- * @returns {?Vector3} The point of intersection with the model, if exist, null otherwise.
- */
- unprojectOnObj( cursor, camera ) {
- const raycaster = this.getRaycaster();
- raycaster.near = camera.near;
- raycaster.far = camera.far;
- raycaster.setFromCamera( cursor, camera );
- const intersect = raycaster.intersectObjects( this.scene.children, true );
- for ( let i = 0; i < intersect.length; i ++ ) {
- if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {
- return intersect[ i ].point.clone();
- }
- }
- return null;
- }
- /**
- * Unproject the cursor on the trackball surface.
- *
- * @private
- * @param {Camera} camera - The virtual camera.
- * @param {number} cursorX - Cursor horizontal coordinate on screen.
- * @param {number} cursorY - Cursor vertical coordinate on screen.
- * @param {HTMLElement} canvas - The canvas where the renderer draws its output.
- * @param {number} tbRadius - The trackball radius.
- * @returns {Vector3} The unprojected point on the trackball surface.
- */
- unprojectOnTbSurface( camera, cursorX, cursorY, canvas, tbRadius ) {
- if ( camera.type == 'OrthographicCamera' ) {
- this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
- this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
- const x2 = Math.pow( this._v2_1.x, 2 );
- const y2 = Math.pow( this._v2_1.y, 2 );
- const r2 = Math.pow( this._tbRadius, 2 );
- if ( x2 + y2 <= r2 * 0.5 ) {
- //intersection with sphere
- this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );
- } else {
- //intersection with hyperboloid
- this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) );
- }
- return this._v3_1;
- } else if ( camera.type == 'PerspectiveCamera' ) {
- //unproject cursor on the near plane
- this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
- this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
- this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
- const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
- const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
- const radius2 = Math.pow( tbRadius, 2 );
- // camera
- // |\
- // | \
- // | \
- // h | \
- // | \
- // | \
- // _ _ | _ _ _\ _ _ near plane
- // l
- const h = this._v3_1.z;
- const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
- if ( l == 0 ) {
- //ray aligned with camera
- rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );
- return rayDir;
- }
- const m = h / l;
- const q = cameraGizmoDistance;
- /*
- * calculate intersection point between unprojected ray and trackball surface
- *|y = m * x + q
- *|x^2 + y^2 = r^2
- *
- * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
- */
- let a = Math.pow( m, 2 ) + 1;
- let b = 2 * m * q;
- let c = Math.pow( q, 2 ) - radius2;
- let delta = Math.pow( b, 2 ) - ( 4 * a * c );
- if ( delta >= 0 ) {
- //intersection with sphere
- this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
- this._v2_1.setY( m * this._v2_1.x + q );
- const angle = MathUtils.RAD2DEG * this._v2_1.angle();
- if ( angle >= 45 ) {
- //if angle between intersection point and X' axis is >= 45°, return that point
- //otherwise, calculate intersection point with hyperboloid
- const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
- rayDir.multiplyScalar( rayLength );
- rayDir.z += cameraGizmoDistance;
- return rayDir;
- }
- }
- //intersection with hyperboloid
- /*
- *|y = m * x + q
- *|y = (1 / x) * (r^2 / 2)
- *
- * m * x^2 + q * x - r^2 / 2 = 0
- */
- a = m;
- b = q;
- c = - radius2 * 0.5;
- delta = Math.pow( b, 2 ) - ( 4 * a * c );
- this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
- this._v2_1.setY( m * this._v2_1.x + q );
- const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
- rayDir.multiplyScalar( rayLength );
- rayDir.z += cameraGizmoDistance;
- return rayDir;
- }
- }
- /**
- * Unprojects the cursor on the plane passing through the center of the trackball orthogonal to the camera.
- *
- * @private
- * @param {Camera} camera - The virtual camera.
- * @param {number} cursorX - Cursor horizontal coordinate on screen.
- * @param {number} cursorY - Cursor vertical coordinate on screen.
- * @param {HTMLElement} canvas - The canvas where the renderer draws its output.
- * @param {boolean} [initialDistance=false] - If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only).
- * @returns {Vector3} The unprojected point on the trackball plane.
- */
- unprojectOnTbPlane( camera, cursorX, cursorY, canvas, initialDistance = false ) {
- if ( camera.type == 'OrthographicCamera' ) {
- this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
- this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
- return this._v3_1.clone();
- } else if ( camera.type == 'PerspectiveCamera' ) {
- this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
- //unproject cursor on the near plane
- this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
- this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
- const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
- // camera
- // |\
- // | \
- // | \
- // h | \
- // | \
- // | \
- // _ _ | _ _ _\ _ _ near plane
- // l
- const h = this._v3_1.z;
- const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
- let cameraGizmoDistance;
- if ( initialDistance ) {
- cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );
- } else {
- cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
- }
- /*
- * calculate intersection point between unprojected ray and the plane
- *|y = mx + q
- *|y = 0
- *
- * x = -q/m
- */
- if ( l == 0 ) {
- //ray aligned with camera
- rayDir.set( 0, 0, 0 );
- return rayDir;
- }
- const m = h / l;
- const q = cameraGizmoDistance;
- const x = - q / m;
- const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );
- rayDir.multiplyScalar( rayLength );
- rayDir.z = 0;
- return rayDir;
- }
- }
- /**
- * Updates camera and gizmos state.
- *
- * @private
- */
- updateMatrixState() {
- //update camera and gizmos state
- this._cameraMatrixState.copy( this.object.matrix );
- this._gizmoMatrixState.copy( this._gizmos.matrix );
- if ( this.object.isOrthographicCamera ) {
- this._cameraProjectionState.copy( this.object.projectionMatrix );
- this.object.updateProjectionMatrix();
- this._zoomState = this.object.zoom;
- } else if ( this.object.isPerspectiveCamera ) {
- this._fovState = this.object.fov;
- }
- }
- /**
- * Updates the trackball FSA.
- *
- * @private
- * @param {STATE} newState - New state of the FSA.
- * @param {boolean} updateMatrices - If matrices state should be updated.
- */
- updateTbState( newState, updateMatrices ) {
- this._state = newState;
- if ( updateMatrices ) {
- this.updateMatrixState();
- }
- }
- update() {
- if ( this.target.equals( this._currentTarget ) === false ) {
- this._gizmos.position.copy( this.target ); //for correct radius calculation
- this._tbRadius = this.calculateTbRadius( this.object );
- this.makeGizmos( this.target, this._tbRadius );
- this._currentTarget.copy( this.target );
- }
- //check min/max parameters
- if ( this.object.isOrthographicCamera ) {
- //check zoom
- if ( this.object.zoom > this.maxZoom || this.object.zoom < this.minZoom ) {
- const newZoom = MathUtils.clamp( this.object.zoom, this.minZoom, this.maxZoom );
- this.applyTransformMatrix( this.scale( newZoom / this.object.zoom, this._gizmos.position, true ) );
- }
- } else if ( this.object.isPerspectiveCamera ) {
- //check distance
- const distance = this.object.position.distanceTo( this._gizmos.position );
- if ( distance > this.maxDistance + _EPS || distance < this.minDistance - _EPS ) {
- const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance );
- this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );
- this.updateMatrixState();
- }
- //check fov
- if ( this.object.fov < this.minFov || this.object.fov > this.maxFov ) {
- this.object.fov = MathUtils.clamp( this.object.fov, this.minFov, this.maxFov );
- this.object.updateProjectionMatrix();
- }
- const oldRadius = this._tbRadius;
- this._tbRadius = this.calculateTbRadius( this.object );
- if ( oldRadius < this._tbRadius - _EPS || oldRadius > this._tbRadius + _EPS ) {
- const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
- const newRadius = this._tbRadius / scale;
- const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
- const points = curve.getPoints( this._curvePts );
- const curveGeometry = new BufferGeometry().setFromPoints( points );
- for ( const gizmo in this._gizmos.children ) {
- this._gizmos.children[ gizmo ].geometry = curveGeometry;
- }
- }
- }
- this.object.lookAt( this._gizmos.position );
- }
- setStateFromJSON( json ) {
- const state = JSON.parse( json );
- if ( state.arcballState != undefined ) {
- this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
- this._cameraMatrixState.decompose( this.object.position, this.object.quaternion, this.object.scale );
- this.object.up.copy( state.arcballState.cameraUp );
- this.object.near = state.arcballState.cameraNear;
- this.object.far = state.arcballState.cameraFar;
- this.object.zoom = state.arcballState.cameraZoom;
- if ( this.object.isPerspectiveCamera ) {
- this.object.fov = state.arcballState.cameraFov;
- }
- this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
- this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
- this.object.updateMatrix();
- this.object.updateProjectionMatrix();
- this._gizmos.updateMatrix();
- this._tbRadius = this.calculateTbRadius( this.object );
- const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 );
- this.makeGizmos( this._gizmos.position, this._tbRadius );
- this._gizmoMatrixState0.copy( gizmoTmp );
- this.object.lookAt( this._gizmos.position );
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _changeEvent );
- }
- }
- }
- //listeners
- function onWindowResize() {
- const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
- this._tbRadius = this.calculateTbRadius( this.object );
- const newRadius = this._tbRadius / scale;
- const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
- const points = curve.getPoints( this._curvePts );
- const curveGeometry = new BufferGeometry().setFromPoints( points );
- for ( const gizmo in this._gizmos.children ) {
- this._gizmos.children[ gizmo ].geometry = curveGeometry;
- }
- this.dispatchEvent( _changeEvent );
- }
- function onContextMenu( event ) {
- if ( ! this.enabled ) {
- return;
- }
- for ( let i = 0; i < this.mouseActions.length; i ++ ) {
- if ( this.mouseActions[ i ].mouse == 2 ) {
- //prevent only if button 2 is actually used
- event.preventDefault();
- break;
- }
- }
- }
- function onPointerCancel() {
- this._touchStart.splice( 0, this._touchStart.length );
- this._touchCurrent.splice( 0, this._touchCurrent.length );
- this._input = INPUT.NONE;
- }
- function onPointerDown( event ) {
- if ( event.button == 0 && event.isPrimary ) {
- this._downValid = true;
- this._downEvents.push( event );
- this._downStart = performance.now();
- } else {
- this._downValid = false;
- }
- if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
- this._touchStart.push( event );
- this._touchCurrent.push( event );
- switch ( this._input ) {
- case INPUT.NONE:
- //singleStart
- this._input = INPUT.ONE_FINGER;
- this.onSinglePanStart( event, 'ROTATE' );
- window.addEventListener( 'pointermove', this._onPointerMove );
- window.addEventListener( 'pointerup', this._onPointerUp );
- break;
- case INPUT.ONE_FINGER:
- case INPUT.ONE_FINGER_SWITCHED:
- //doubleStart
- this._input = INPUT.TWO_FINGER;
- this.onRotateStart();
- this.onPinchStart();
- this.onDoublePanStart();
- break;
- case INPUT.TWO_FINGER:
- //multipleStart
- this._input = INPUT.MULT_FINGER;
- this.onTriplePanStart( event );
- break;
- }
- } else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {
- let modifier = null;
- if ( event.ctrlKey || event.metaKey ) {
- modifier = 'CTRL';
- } else if ( event.shiftKey ) {
- modifier = 'SHIFT';
- }
- this._mouseOp = this.getOpFromAction( event.button, modifier );
- if ( this._mouseOp != null ) {
- window.addEventListener( 'pointermove', this._onPointerMove );
- window.addEventListener( 'pointerup', this._onPointerUp );
- //singleStart
- this._input = INPUT.CURSOR;
- this._button = event.button;
- this.onSinglePanStart( event, this._mouseOp );
- }
- }
- }
- function onPointerMove( event ) {
- if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
- switch ( this._input ) {
- case INPUT.ONE_FINGER:
- //singleMove
- this.updateTouchEvent( event );
- this.onSinglePanMove( event, STATE.ROTATE );
- break;
- case INPUT.ONE_FINGER_SWITCHED:
- const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;
- if ( movement >= this._switchSensibility ) {
- //singleMove
- this._input = INPUT.ONE_FINGER;
- this.updateTouchEvent( event );
- this.onSinglePanStart( event, 'ROTATE' );
- break;
- }
- break;
- case INPUT.TWO_FINGER:
- //rotate/pan/pinchMove
- this.updateTouchEvent( event );
- this.onRotateMove();
- this.onPinchMove();
- this.onDoublePanMove();
- break;
- case INPUT.MULT_FINGER:
- //multMove
- this.updateTouchEvent( event );
- this.onTriplePanMove( event );
- break;
- }
- } else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
- let modifier = null;
- if ( event.ctrlKey || event.metaKey ) {
- modifier = 'CTRL';
- } else if ( event.shiftKey ) {
- modifier = 'SHIFT';
- }
- const mouseOpState = this.getOpStateFromAction( this._button, modifier );
- if ( mouseOpState != null ) {
- this.onSinglePanMove( event, mouseOpState );
- }
- }
- //checkDistance
- if ( this._downValid ) {
- const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;
- if ( movement > this._movementThreshold ) {
- this._downValid = false;
- }
- }
- }
- function onPointerUp( event ) {
- if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
- const nTouch = this._touchCurrent.length;
- for ( let i = 0; i < nTouch; i ++ ) {
- if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
- this._touchCurrent.splice( i, 1 );
- this._touchStart.splice( i, 1 );
- break;
- }
- }
- switch ( this._input ) {
- case INPUT.ONE_FINGER:
- case INPUT.ONE_FINGER_SWITCHED:
- //singleEnd
- window.removeEventListener( 'pointermove', this._onPointerMove );
- window.removeEventListener( 'pointerup', this._onPointerUp );
- this._input = INPUT.NONE;
- this.onSinglePanEnd();
- break;
- case INPUT.TWO_FINGER:
- //doubleEnd
- this.onDoublePanEnd( event );
- this.onPinchEnd( event );
- this.onRotateEnd( event );
- //switching to singleStart
- this._input = INPUT.ONE_FINGER_SWITCHED;
- break;
- case INPUT.MULT_FINGER:
- if ( this._touchCurrent.length == 0 ) {
- window.removeEventListener( 'pointermove', this._onPointerMove );
- window.removeEventListener( 'pointerup', this._onPointerUp );
- //multCancel
- this._input = INPUT.NONE;
- this.onTriplePanEnd();
- }
- break;
- }
- } else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
- window.removeEventListener( 'pointermove', this._onPointerMove );
- window.removeEventListener( 'pointerup', this._onPointerUp );
- this._input = INPUT.NONE;
- this.onSinglePanEnd();
- this._button = - 1;
- }
- if ( event.isPrimary ) {
- if ( this._downValid ) {
- const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;
- if ( downTime <= this._maxDownTime ) {
- if ( this._nclicks == 0 ) {
- //first valid click detected
- this._nclicks = 1;
- this._clickStart = performance.now();
- } else {
- const clickInterval = event.timeStamp - this._clickStart;
- const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;
- if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {
- //second valid click detected
- //fire double tap and reset values
- this._nclicks = 0;
- this._downEvents.splice( 0, this._downEvents.length );
- this.onDoubleTap( event );
- } else {
- //new 'first click'
- this._nclicks = 1;
- this._downEvents.shift();
- this._clickStart = performance.now();
- }
- }
- } else {
- this._downValid = false;
- this._nclicks = 0;
- this._downEvents.splice( 0, this._downEvents.length );
- }
- } else {
- this._nclicks = 0;
- this._downEvents.splice( 0, this._downEvents.length );
- }
- }
- }
- function onWheel( event ) {
- if ( this.enabled && this.enableZoom ) {
- let modifier = null;
- if ( event.ctrlKey || event.metaKey ) {
- modifier = 'CTRL';
- } else if ( event.shiftKey ) {
- modifier = 'SHIFT';
- }
- const mouseOp = this.getOpFromAction( 'WHEEL', modifier );
- if ( mouseOp != null ) {
- event.preventDefault();
- this.dispatchEvent( _startEvent );
- const notchDeltaY = 125; //distance of one notch of mouse wheel
- let sgn = event.deltaY / notchDeltaY;
- let size = 1;
- if ( sgn > 0 ) {
- size = 1 / this.scaleFactor;
- } else if ( sgn < 0 ) {
- size = this.scaleFactor;
- }
- switch ( mouseOp ) {
- case 'ZOOM':
- this.updateTbState( STATE.SCALE, true );
- if ( sgn > 0 ) {
- size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
- } else if ( sgn < 0 ) {
- size = Math.pow( this.scaleFactor, - sgn );
- }
- if ( this.cursorZoom && this.enablePan ) {
- let scalePoint;
- if ( this.object.isOrthographicCamera ) {
- scalePoint = this.unprojectOnTbPlane( this.object, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.object.quaternion ).multiplyScalar( 1 / this.object.zoom ).add( this._gizmos.position );
- } else if ( this.object.isPerspectiveCamera ) {
- scalePoint = this.unprojectOnTbPlane( this.object, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.object.quaternion ).add( this._gizmos.position );
- }
- this.applyTransformMatrix( this.scale( size, scalePoint ) );
- } else {
- this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
- }
- if ( this._grid != null ) {
- this.disposeGrid();
- this.drawGrid();
- }
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _endEvent );
- break;
- case 'FOV':
- if ( this.object.isPerspectiveCamera ) {
- this.updateTbState( STATE.FOV, true );
- //Vertigo effect
- // fov / 2
- // |\
- // | \
- // | \
- // x | \
- // | \
- // | \
- // | _ _ _\
- // y
- //check for iOs shift shortcut
- if ( event.deltaX != 0 ) {
- sgn = event.deltaX / notchDeltaY;
- size = 1;
- if ( sgn > 0 ) {
- size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
- } else if ( sgn < 0 ) {
- size = Math.pow( this.scaleFactor, - sgn );
- }
- }
- this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
- const x = this._v3_1.distanceTo( this._gizmos.position );
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
- //check min and max distance
- xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
- const y = x * Math.tan( MathUtils.DEG2RAD * this.object.fov * 0.5 );
- //calculate new fov
- let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
- //check min and max fov
- if ( newFov > this.maxFov ) {
- newFov = this.maxFov;
- } else if ( newFov < this.minFov ) {
- newFov = this.minFov;
- }
- const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
- size = x / newDistance;
- this.setFov( newFov );
- this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );
- }
- if ( this._grid != null ) {
- this.disposeGrid();
- this.drawGrid();
- }
- this.updateTbState( STATE.IDLE, false );
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _endEvent );
- break;
- }
- }
- }
- }
- export { ArcballControls };
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