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- import {
- BoxGeometry,
- BufferGeometry,
- Controls,
- CylinderGeometry,
- DoubleSide,
- Euler,
- Float32BufferAttribute,
- Line,
- LineBasicMaterial,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- Object3D,
- OctahedronGeometry,
- PlaneGeometry,
- Quaternion,
- Raycaster,
- SphereGeometry,
- TorusGeometry,
- Vector3
- } from 'three';
- const _raycaster = new Raycaster();
- const _tempVector = new Vector3();
- const _tempVector2 = new Vector3();
- const _tempQuaternion = new Quaternion();
- const _unit = {
- X: new Vector3( 1, 0, 0 ),
- Y: new Vector3( 0, 1, 0 ),
- Z: new Vector3( 0, 0, 1 )
- };
- /**
- * Fires if any type of change (object or property change) is performed. Property changes
- * are separate events you can add event listeners to. The event type is "propertyname-changed".
- *
- * @event TransformControls#change
- * @type {Object}
- */
- const _changeEvent = { type: 'change' };
- /**
- * Fires if a pointer (mouse/touch) becomes active.
- *
- * @event TransformControls#mouseDown
- * @type {Object}
- */
- const _mouseDownEvent = { type: 'mouseDown', mode: null };
- /**
- * Fires if a pointer (mouse/touch) is no longer active.
- *
- * @event TransformControls#mouseUp
- * @type {Object}
- */
- const _mouseUpEvent = { type: 'mouseUp', mode: null };
- /**
- * Fires if the controlled 3D object is changed.
- *
- * @event TransformControls#objectChange
- * @type {Object}
- */
- const _objectChangeEvent = { type: 'objectChange' };
- /**
- * This class can be used to transform objects in 3D space by adapting a similar interaction model
- * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
- *
- * `TransformControls` expects that its attached 3D object is part of the scene graph.
- *
- * @augments Controls
- * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
- */
- class TransformControls extends Controls {
- /**
- * Constructs a new controls instance.
- *
- * @param {Camera} camera - The camera of the rendered scene.
- * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners.
- */
- constructor( camera, domElement = null ) {
- super( undefined, domElement );
- const root = new TransformControlsRoot( this );
- this._root = root;
- const gizmo = new TransformControlsGizmo();
- this._gizmo = gizmo;
- root.add( gizmo );
- const plane = new TransformControlsPlane();
- this._plane = plane;
- root.add( plane );
- const scope = this;
- // Defined getter, setter and store for a property
- function defineProperty( propName, defaultValue ) {
- let propValue = defaultValue;
- Object.defineProperty( scope, propName, {
- get: function () {
- return propValue !== undefined ? propValue : defaultValue;
- },
- set: function ( value ) {
- if ( propValue !== value ) {
- propValue = value;
- plane[ propName ] = value;
- gizmo[ propName ] = value;
- scope.dispatchEvent( { type: propName + '-changed', value: value } );
- scope.dispatchEvent( _changeEvent );
- }
- }
- } );
- scope[ propName ] = defaultValue;
- plane[ propName ] = defaultValue;
- gizmo[ propName ] = defaultValue;
- }
- // Define properties with getters/setter
- // Setting the defined property will automatically trigger change event
- // Defined properties are passed down to gizmo and plane
- /**
- * The camera of the rendered scene.
- *
- * @name TransformControls#camera
- * @type {Camera}
- */
- defineProperty( 'camera', camera );
- defineProperty( 'object', undefined );
- defineProperty( 'enabled', true );
- /**
- * The current transformation axis.
- *
- * @name TransformControls#axis
- * @type {string}
- */
- defineProperty( 'axis', null );
- /**
- * The current transformation axis.
- *
- * @name TransformControls#mode
- * @type {('translate'|'rotate'|'scale')}
- * @default 'translate'
- */
- defineProperty( 'mode', 'translate' );
- /**
- * By default, 3D objects are continuously translated. If you set this property to a numeric
- * value (world units), you can define in which steps the 3D object should be translated.
- *
- * @name TransformControls#translationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'translationSnap', null );
- /**
- * By default, 3D objects are continuously rotated. If you set this property to a numeric
- * value (radians), you can define in which steps the 3D object should be rotated.
- *
- * @name TransformControls#rotationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'rotationSnap', null );
- /**
- * By default, 3D objects are continuously scaled. If you set this property to a numeric
- * value, you can define in which steps the 3D object should be scaled.
- *
- * @name TransformControls#scaleSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'scaleSnap', null );
- /**
- * Defines in which coordinate space transformations should be performed.
- *
- * @name TransformControls#space
- * @type {('world'|'local')}
- * @default 'world'
- */
- defineProperty( 'space', 'world' );
- /**
- * The size of the helper UI (axes/planes).
- *
- * @name TransformControls#size
- * @type {number}
- * @default 1
- */
- defineProperty( 'size', 1 );
- /**
- * Whether dragging is currently performed or not.
- *
- * @name TransformControls#dragging
- * @type {boolean}
- * @readonly
- * @default false
- */
- defineProperty( 'dragging', false );
- /**
- * Whether the x-axis helper should be visible or not.
- *
- * @name TransformControls#showX
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showX', true );
- /**
- * Whether the y-axis helper should be visible or not.
- *
- * @name TransformControls#showY
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showY', true );
- /**
- * Whether the z-axis helper should be visible or not.
- *
- * @name TransformControls#showZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showZ', true );
- /**
- * The minimum allowed X position during translation.
- *
- * @name TransformControls#minX
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minX', - Infinity );
- /**
- * The maximum allowed X position during translation.
- *
- * @name TransformControls#maxX
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxX', Infinity );
- /**
- * The minimum allowed y position during translation.
- *
- * @name TransformControls#minY
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minY', - Infinity );
- /**
- * The maximum allowed Y position during translation.
- *
- * @name TransformControls#maxY
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxY', Infinity );
- /**
- * The minimum allowed z position during translation.
- *
- * @name TransformControls#minZ
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minZ', - Infinity );
- /**
- * The maximum allowed Z position during translation.
- *
- * @name TransformControls#maxZ
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxZ', Infinity );
- // Reusable utility variables
- const worldPosition = new Vector3();
- const worldPositionStart = new Vector3();
- const worldQuaternion = new Quaternion();
- const worldQuaternionStart = new Quaternion();
- const cameraPosition = new Vector3();
- const cameraQuaternion = new Quaternion();
- const pointStart = new Vector3();
- const pointEnd = new Vector3();
- const rotationAxis = new Vector3();
- const rotationAngle = 0;
- const eye = new Vector3();
- // TODO: remove properties unused in plane and gizmo
- defineProperty( 'worldPosition', worldPosition );
- defineProperty( 'worldPositionStart', worldPositionStart );
- defineProperty( 'worldQuaternion', worldQuaternion );
- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
- defineProperty( 'cameraPosition', cameraPosition );
- defineProperty( 'cameraQuaternion', cameraQuaternion );
- defineProperty( 'pointStart', pointStart );
- defineProperty( 'pointEnd', pointEnd );
- defineProperty( 'rotationAxis', rotationAxis );
- defineProperty( 'rotationAngle', rotationAngle );
- defineProperty( 'eye', eye );
- this._offset = new Vector3();
- this._startNorm = new Vector3();
- this._endNorm = new Vector3();
- this._cameraScale = new Vector3();
- this._parentPosition = new Vector3();
- this._parentQuaternion = new Quaternion();
- this._parentQuaternionInv = new Quaternion();
- this._parentScale = new Vector3();
- this._worldScaleStart = new Vector3();
- this._worldQuaternionInv = new Quaternion();
- this._worldScale = new Vector3();
- this._positionStart = new Vector3();
- this._quaternionStart = new Quaternion();
- this._scaleStart = new Vector3();
- this._getPointer = getPointer.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerHover = onPointerHover.bind( this );
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
- if ( domElement !== null ) {
- this.connect( domElement );
- }
- }
- connect( element ) {
- super.connect( element );
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
- this.domElement.style.touchAction = 'none'; // disable touch scroll
- }
- disconnect() {
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
- this.domElement.style.touchAction = 'auto';
- }
- /**
- * Returns the visual representation of the controls. Add the helper to your scene to
- * visually transform the attached 3D object.
- *
- * @return {TransformControlsRoot} The helper.
- */
- getHelper() {
- return this._root;
- }
- pointerHover( pointer ) {
- if ( this.object === undefined || this.dragging === true ) return;
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
- if ( intersect ) {
- this.axis = intersect.object.name;
- } else {
- this.axis = null;
- }
- }
- pointerDown( pointer ) {
- if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
- if ( this.axis !== null ) {
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
- if ( planeIntersect ) {
- this.object.updateMatrixWorld();
- this.object.parent.updateMatrixWorld();
- this._positionStart.copy( this.object.position );
- this._quaternionStart.copy( this.object.quaternion );
- this._scaleStart.copy( this.object.scale );
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
- }
- this.dragging = true;
- _mouseDownEvent.mode = this.mode;
- this.dispatchEvent( _mouseDownEvent );
- }
- }
- pointerMove( pointer ) {
- const axis = this.axis;
- const mode = this.mode;
- const object = this.object;
- let space = this.space;
- if ( mode === 'scale' ) {
- space = 'local';
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
- space = 'world';
- }
- if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
- if ( ! planeIntersect ) return;
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
- if ( mode === 'translate' ) {
- // Apply translate
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
- if ( space === 'local' && axis !== 'XYZ' ) {
- this._offset.applyQuaternion( this._worldQuaternionInv );
- }
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
- if ( space === 'local' && axis !== 'XYZ' ) {
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
- } else {
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
- }
- object.position.copy( this._offset ).add( this._positionStart );
- // Apply translation snap
- if ( this.translationSnap ) {
- if ( space === 'local' ) {
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
- if ( axis.search( 'X' ) !== - 1 ) {
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
- }
- if ( axis.search( 'Y' ) !== - 1 ) {
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
- }
- if ( axis.search( 'Z' ) !== - 1 ) {
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
- }
- object.position.applyQuaternion( this._quaternionStart );
- }
- if ( space === 'world' ) {
- if ( object.parent ) {
- object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
- }
- if ( axis.search( 'X' ) !== - 1 ) {
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
- }
- if ( axis.search( 'Y' ) !== - 1 ) {
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
- }
- if ( axis.search( 'Z' ) !== - 1 ) {
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
- }
- if ( object.parent ) {
- object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
- }
- }
- }
- object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
- object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
- object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
- } else if ( mode === 'scale' ) {
- if ( axis.search( 'XYZ' ) !== - 1 ) {
- let d = this.pointEnd.length() / this.pointStart.length();
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
- _tempVector2.set( d, d, d );
- } else {
- _tempVector.copy( this.pointStart );
- _tempVector2.copy( this.pointEnd );
- _tempVector.applyQuaternion( this._worldQuaternionInv );
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
- _tempVector2.divide( _tempVector );
- if ( axis.search( 'X' ) === - 1 ) {
- _tempVector2.x = 1;
- }
- if ( axis.search( 'Y' ) === - 1 ) {
- _tempVector2.y = 1;
- }
- if ( axis.search( 'Z' ) === - 1 ) {
- _tempVector2.z = 1;
- }
- }
- // Apply scale
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
- if ( this.scaleSnap ) {
- if ( axis.search( 'X' ) !== - 1 ) {
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
- }
- if ( axis.search( 'Y' ) !== - 1 ) {
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
- }
- if ( axis.search( 'Z' ) !== - 1 ) {
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
- }
- }
- } else if ( mode === 'rotate' ) {
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
- let _inPlaneRotation = false;
- if ( axis === 'XYZE' ) {
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
- this.rotationAxis.copy( _unit[ axis ] );
- _tempVector.copy( _unit[ axis ] );
- if ( space === 'local' ) {
- _tempVector.applyQuaternion( this.worldQuaternion );
- }
- _tempVector.cross( this.eye );
- // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
- if ( _tempVector.length() === 0 ) {
- _inPlaneRotation = true;
- } else {
- this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
- }
- }
- if ( axis === 'E' || _inPlaneRotation ) {
- this.rotationAxis.copy( this.eye );
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
- this._startNorm.copy( this.pointStart ).normalize();
- this._endNorm.copy( this.pointEnd ).normalize();
- this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
- }
- // Apply rotation snap
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
- // Apply rotate
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
- object.quaternion.copy( this._quaternionStart );
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
- } else {
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
- object.quaternion.multiply( this._quaternionStart ).normalize();
- }
- }
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
- }
- pointerUp( pointer ) {
- if ( pointer !== null && pointer.button !== 0 ) return;
- if ( this.dragging && ( this.axis !== null ) ) {
- _mouseUpEvent.mode = this.mode;
- this.dispatchEvent( _mouseUpEvent );
- }
- this.dragging = false;
- this.axis = null;
- }
- dispose() {
- this.disconnect();
- this._root.dispose();
- }
- /**
- * Sets the 3D object that should be transformed and ensures the controls UI is visible.
- *
- * @param {Object3D} object - The 3D object that should be transformed.
- * @return {TransformControls} A reference to this controls.
- */
- attach( object ) {
- this.object = object;
- this._root.visible = true;
- return this;
- }
- /**
- * Removes the current 3D object from the controls and makes the helper UI invisible.
- *
- * @return {TransformControls} A reference to this controls.
- */
- detach() {
- this.object = undefined;
- this.axis = null;
- this._root.visible = false;
- return this;
- }
- /**
- * Resets the object's position, rotation and scale to when the current transform began.
- */
- reset() {
- if ( ! this.enabled ) return;
- if ( this.dragging ) {
- this.object.position.copy( this._positionStart );
- this.object.quaternion.copy( this._quaternionStart );
- this.object.scale.copy( this._scaleStart );
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
- this.pointStart.copy( this.pointEnd );
- }
- }
- /**
- * Returns the raycaster that is used for user interaction. This object is shared between all
- * instances of `TransformControls`.
- *
- * @returns {Raycaster} The internal raycaster.
- */
- getRaycaster() {
- return _raycaster;
- }
- /**
- * Returns the transformation mode.
- *
- * @returns {'translate'|'rotate'|'scale'} The transformation mode.
- */
- getMode() {
- return this.mode;
- }
- /**
- * Sets the given transformation mode.
- *
- * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
- */
- setMode( mode ) {
- this.mode = mode;
- }
- /**
- * Sets the translation snap.
- *
- * @param {?number} translationSnap - The translation snap to set.
- */
- setTranslationSnap( translationSnap ) {
- this.translationSnap = translationSnap;
- }
- /**
- * Sets the rotation snap.
- *
- * @param {?number} rotationSnap - The rotation snap to set.
- */
- setRotationSnap( rotationSnap ) {
- this.rotationSnap = rotationSnap;
- }
- /**
- * Sets the scale snap.
- *
- * @param {?number} scaleSnap - The scale snap to set.
- */
- setScaleSnap( scaleSnap ) {
- this.scaleSnap = scaleSnap;
- }
- /**
- * Sets the size of the helper UI.
- *
- * @param {number} size - The size to set.
- */
- setSize( size ) {
- this.size = size;
- }
- /**
- * Sets the coordinate space in which transformations are applied.
- *
- * @param {'world'|'local'} space - The space to set.
- */
- setSpace( space ) {
- this.space = space;
- }
- }
- // mouse / touch event handlers
- function getPointer( event ) {
- if ( this.domElement.ownerDocument.pointerLockElement ) {
- return {
- x: 0,
- y: 0,
- button: event.button
- };
- } else {
- const rect = this.domElement.getBoundingClientRect();
- return {
- x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
- y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
- button: event.button
- };
- }
- }
- function onPointerHover( event ) {
- if ( ! this.enabled ) return;
- switch ( event.pointerType ) {
- case 'mouse':
- case 'pen':
- this.pointerHover( this._getPointer( event ) );
- break;
- }
- }
- function onPointerDown( event ) {
- if ( ! this.enabled ) return;
- if ( ! document.pointerLockElement ) {
- this.domElement.setPointerCapture( event.pointerId );
- }
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
- this.pointerHover( this._getPointer( event ) );
- this.pointerDown( this._getPointer( event ) );
- }
- function onPointerMove( event ) {
- if ( ! this.enabled ) return;
- this.pointerMove( this._getPointer( event ) );
- }
- function onPointerUp( event ) {
- if ( ! this.enabled ) return;
- this.domElement.releasePointerCapture( event.pointerId );
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
- this.pointerUp( this._getPointer( event ) );
- }
- function intersectObjectWithRay( object, raycaster, includeInvisible ) {
- const allIntersections = raycaster.intersectObject( object, true );
- for ( let i = 0; i < allIntersections.length; i ++ ) {
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
- return allIntersections[ i ];
- }
- }
- return false;
- }
- //
- // Reusable utility variables
- const _tempEuler = new Euler();
- const _alignVector = new Vector3( 0, 1, 0 );
- const _zeroVector = new Vector3( 0, 0, 0 );
- const _lookAtMatrix = new Matrix4();
- const _tempQuaternion2 = new Quaternion();
- const _identityQuaternion = new Quaternion();
- const _dirVector = new Vector3();
- const _tempMatrix = new Matrix4();
- const _unitX = new Vector3( 1, 0, 0 );
- const _unitY = new Vector3( 0, 1, 0 );
- const _unitZ = new Vector3( 0, 0, 1 );
- const _v1 = new Vector3();
- const _v2 = new Vector3();
- const _v3 = new Vector3();
- class TransformControlsRoot extends Object3D {
- constructor( controls ) {
- super();
- this.isTransformControlsRoot = true;
- this.controls = controls;
- this.visible = false;
- }
- // updateMatrixWorld updates key transformation variables
- updateMatrixWorld( force ) {
- const controls = this.controls;
- if ( controls.object !== undefined ) {
- controls.object.updateMatrixWorld();
- if ( controls.object.parent === null ) {
- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
- } else {
- controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
- }
- controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
- controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
- controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
- }
- controls.camera.updateMatrixWorld();
- controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
- if ( controls.camera.isOrthographicCamera ) {
- controls.camera.getWorldDirection( controls.eye ).negate();
- } else {
- controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
- }
- super.updateMatrixWorld( force );
- }
- dispose() {
- this.traverse( function ( child ) {
- if ( child.geometry ) child.geometry.dispose();
- if ( child.material ) child.material.dispose();
- } );
- }
- }
- class TransformControlsGizmo extends Object3D {
- constructor() {
- super();
- this.isTransformControlsGizmo = true;
- this.type = 'TransformControlsGizmo';
- // shared materials
- const gizmoMaterial = new MeshBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
- const gizmoLineMaterial = new LineBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
- // Make unique material for each axis/color
- const matInvisible = gizmoMaterial.clone();
- matInvisible.opacity = 0.15;
- const matHelper = gizmoLineMaterial.clone();
- matHelper.opacity = 0.5;
- const matRed = gizmoMaterial.clone();
- matRed.color.setHex( 0xff0000 );
- const matGreen = gizmoMaterial.clone();
- matGreen.color.setHex( 0x00ff00 );
- const matBlue = gizmoMaterial.clone();
- matBlue.color.setHex( 0x0000ff );
- const matRedTransparent = gizmoMaterial.clone();
- matRedTransparent.color.setHex( 0xff0000 );
- matRedTransparent.opacity = 0.5;
- const matGreenTransparent = gizmoMaterial.clone();
- matGreenTransparent.color.setHex( 0x00ff00 );
- matGreenTransparent.opacity = 0.5;
- const matBlueTransparent = gizmoMaterial.clone();
- matBlueTransparent.color.setHex( 0x0000ff );
- matBlueTransparent.opacity = 0.5;
- const matWhiteTransparent = gizmoMaterial.clone();
- matWhiteTransparent.opacity = 0.25;
- const matYellowTransparent = gizmoMaterial.clone();
- matYellowTransparent.color.setHex( 0xffff00 );
- matYellowTransparent.opacity = 0.25;
- const matYellow = gizmoMaterial.clone();
- matYellow.color.setHex( 0xffff00 );
- const matGray = gizmoMaterial.clone();
- matGray.color.setHex( 0x787878 );
- // reusable geometry
- const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
- arrowGeometry.translate( 0, 0.05, 0 );
- const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
- scaleHandleGeometry.translate( 0, 0.04, 0 );
- const lineGeometry = new BufferGeometry();
- lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
- const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
- lineGeometry2.translate( 0, 0.25, 0 );
- function CircleGeometry( radius, arc ) {
- const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
- geometry.rotateY( Math.PI / 2 );
- geometry.rotateX( Math.PI / 2 );
- return geometry;
- }
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
- function TranslateHelperGeometry() {
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
- return geometry;
- }
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
- const gizmoTranslate = {
- X: [
- [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ]
- ],
- Z: [
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
- const pickerTranslate = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
- const helperTranslate = {
- START: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- END: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- DELTA: [
- [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
- ],
- X: [
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
- const gizmoRotate = {
- XYZE: [
- [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- X: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
- ],
- Y: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
- ],
- Z: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- E: [
- [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
- ]
- };
- const helperRotate = {
- AXIS: [
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
- const pickerRotate = {
- XYZE: [
- [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
- ],
- X: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- ],
- Z: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- ],
- E: [
- [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
- ]
- };
- const gizmoScale = {
- X: [
- [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ],
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
- ],
- Z: [
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
- ]
- };
- const pickerScale = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
- ]
- };
- const helperScale = {
- X: [
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
- // Creates an Object3D with gizmos described in custom hierarchy definition.
- function setupGizmo( gizmoMap ) {
- const gizmo = new Object3D();
- for ( const name in gizmoMap ) {
- for ( let i = gizmoMap[ name ].length; i --; ) {
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
- const position = gizmoMap[ name ][ i ][ 1 ];
- const rotation = gizmoMap[ name ][ i ][ 2 ];
- const scale = gizmoMap[ name ][ i ][ 3 ];
- const tag = gizmoMap[ name ][ i ][ 4 ];
- // name and tag properties are essential for picking and updating logic.
- object.name = name;
- object.tag = tag;
- if ( position ) {
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
- }
- if ( rotation ) {
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
- }
- if ( scale ) {
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
- }
- object.updateMatrix();
- const tempGeometry = object.geometry.clone();
- tempGeometry.applyMatrix4( object.matrix );
- object.geometry = tempGeometry;
- object.renderOrder = Infinity;
- object.position.set( 0, 0, 0 );
- object.rotation.set( 0, 0, 0 );
- object.scale.set( 1, 1, 1 );
- gizmo.add( object );
- }
- }
- return gizmo;
- }
- // Gizmo creation
- this.gizmo = {};
- this.picker = {};
- this.helper = {};
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
- // Pickers should be hidden always
- this.picker[ 'translate' ].visible = false;
- this.picker[ 'rotate' ].visible = false;
- this.picker[ 'scale' ].visible = false;
- }
- // updateMatrixWorld will update transformations and appearance of individual handles
- updateMatrixWorld( force ) {
- const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
- const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
- // Show only gizmos for current transform mode
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
- this.helper[ 'translate' ].visible = this.mode === 'translate';
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
- this.helper[ 'scale' ].visible = this.mode === 'scale';
- let handles = [];
- handles = handles.concat( this.picker[ this.mode ].children );
- handles = handles.concat( this.gizmo[ this.mode ].children );
- handles = handles.concat( this.helper[ this.mode ].children );
- for ( let i = 0; i < handles.length; i ++ ) {
- const handle = handles[ i ];
- // hide aligned to camera
- handle.visible = true;
- handle.rotation.set( 0, 0, 0 );
- handle.position.copy( this.worldPosition );
- let factor;
- if ( this.camera.isOrthographicCamera ) {
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
- } else {
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
- }
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
- // TODO: simplify helpers and consider decoupling from gizmo
- if ( handle.tag === 'helper' ) {
- handle.visible = false;
- if ( handle.name === 'AXIS' ) {
- handle.visible = !! this.axis;
- if ( this.axis === 'X' ) {
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
- handle.visible = false;
- }
- }
- if ( this.axis === 'Y' ) {
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
- handle.visible = false;
- }
- }
- if ( this.axis === 'Z' ) {
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
- handle.visible = false;
- }
- }
- if ( this.axis === 'XYZE' ) {
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- _alignVector.copy( this.rotationAxis );
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
- handle.quaternion.multiply( _tempQuaternion );
- handle.visible = this.dragging;
- }
- if ( this.axis === 'E' ) {
- handle.visible = false;
- }
- } else if ( handle.name === 'START' ) {
- handle.position.copy( this.worldPositionStart );
- handle.visible = this.dragging;
- } else if ( handle.name === 'END' ) {
- handle.position.copy( this.worldPosition );
- handle.visible = this.dragging;
- } else if ( handle.name === 'DELTA' ) {
- handle.position.copy( this.worldPositionStart );
- handle.quaternion.copy( this.worldQuaternionStart );
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
- handle.scale.copy( _tempVector );
- handle.visible = this.dragging;
- } else {
- handle.quaternion.copy( quaternion );
- if ( this.dragging ) {
- handle.position.copy( this.worldPositionStart );
- } else {
- handle.position.copy( this.worldPosition );
- }
- if ( this.axis ) {
- handle.visible = this.axis.search( handle.name ) !== - 1;
- }
- }
- // If updating helper, skip rest of the loop
- continue;
- }
- // Align handles to current local or world rotation
- handle.quaternion.copy( quaternion );
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
- // Hide translate and scale axis facing the camera
- const AXIS_HIDE_THRESHOLD = 0.99;
- const PLANE_HIDE_THRESHOLD = 0.2;
- if ( handle.name === 'X' ) {
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- if ( handle.name === 'Y' ) {
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- if ( handle.name === 'Z' ) {
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- if ( handle.name === 'XY' ) {
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- if ( handle.name === 'YZ' ) {
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- if ( handle.name === 'XZ' ) {
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
- }
- }
- } else if ( this.mode === 'rotate' ) {
- // Align handles to current local or world rotation
- _tempQuaternion2.copy( quaternion );
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
- if ( handle.name.search( 'E' ) !== - 1 ) {
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
- }
- if ( handle.name === 'X' ) {
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
- }
- if ( handle.name === 'Y' ) {
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
- }
- if ( handle.name === 'Z' ) {
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
- }
- }
- // Hide disabled axes
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
- // highlight selected axis
- handle.material._color = handle.material._color || handle.material.color.clone();
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
- handle.material.color.copy( handle.material._color );
- handle.material.opacity = handle.material._opacity;
- if ( this.enabled && this.axis ) {
- if ( handle.name === this.axis ) {
- handle.material.color.setHex( 0xffff00 );
- handle.material.opacity = 1.0;
- } else if ( this.axis.split( '' ).some( function ( a ) {
- return handle.name === a;
- } ) ) {
- handle.material.color.setHex( 0xffff00 );
- handle.material.opacity = 1.0;
- }
- }
- }
- super.updateMatrixWorld( force );
- }
- }
- //
- class TransformControlsPlane extends Mesh {
- constructor() {
- super(
- new PlaneGeometry( 100000, 100000, 2, 2 ),
- new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
- );
- this.isTransformControlsPlane = true;
- this.type = 'TransformControlsPlane';
- }
- updateMatrixWorld( force ) {
- let space = this.space;
- this.position.copy( this.worldPosition );
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- // Align the plane for current transform mode, axis and space.
- _alignVector.copy( _v2 );
- switch ( this.mode ) {
- case 'translate':
- case 'scale':
- switch ( this.axis ) {
- case 'X':
- _alignVector.copy( this.eye ).cross( _v1 );
- _dirVector.copy( _v1 ).cross( _alignVector );
- break;
- case 'Y':
- _alignVector.copy( this.eye ).cross( _v2 );
- _dirVector.copy( _v2 ).cross( _alignVector );
- break;
- case 'Z':
- _alignVector.copy( this.eye ).cross( _v3 );
- _dirVector.copy( _v3 ).cross( _alignVector );
- break;
- case 'XY':
- _dirVector.copy( _v3 );
- break;
- case 'YZ':
- _dirVector.copy( _v1 );
- break;
- case 'XZ':
- _alignVector.copy( _v3 );
- _dirVector.copy( _v2 );
- break;
- case 'XYZ':
- case 'E':
- _dirVector.set( 0, 0, 0 );
- break;
- }
- break;
- case 'rotate':
- default:
- // special case for rotate
- _dirVector.set( 0, 0, 0 );
- }
- if ( _dirVector.length() === 0 ) {
- // If in rotate mode, make the plane parallel to camera
- this.quaternion.copy( this.cameraQuaternion );
- } else {
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
- this.quaternion.setFromRotationMatrix( _tempMatrix );
- }
- super.updateMatrixWorld( force );
- }
- }
- export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
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