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- import {
- FloatType,
- HalfFloatType,
- RGBAFormat,
- DataUtils,
- } from 'three';
- import * as fflate from '../libs/fflate.module.js';
- const textEncoder = new TextEncoder();
- const NO_COMPRESSION = 0;
- const ZIPS_COMPRESSION = 2;
- const ZIP_COMPRESSION = 3;
- /**
- * An exporter for EXR.
- *
- * EXR ( Extended Dynamic Range) is an [open format specification]{@link https://github.com/AcademySoftwareFoundation/openexr}
- * for professional-grade image storage format of the motion picture industry. The purpose of
- * format is to accurately and efficiently represent high-dynamic-range scene-linear image data
- * and associated metadata. The library is widely used in host application software where accuracy
- * is critical, such as photorealistic rendering, texture access, image compositing, deep compositing,
- * and DI.
- *
- * ```js
- * const exporter = new EXRExporter();
- * const result = await exporter.parse( renderer, options );
- * ```
- *
- * @three_import import { EXRExporter } from 'three/addons/exporters/EXRExporter.js';
- */
- class EXRExporter {
- /**
- * This method has two variants.
- *
- * - When exporting a data texture, it receives two parameters. The texture and the exporter options.
- * - When exporting a render target (e.g. a PMREM), it receives three parameters. The renderer, the
- * render target and the exporter options.
- *
- * @async
- * @param {(DataTexture|WebGPURenderer|WebGLRenderer)} arg1 - The data texture to export or a renderer.
- * @param {(EXRExporter~Options|RenderTarget)} arg2 - The exporter options or a render target.
- * @param {EXRExporter~Options} [arg3] - The exporter options.
- * @return {Promise<Uint8Array>} A Promise that resolves with the exported EXR.
- */
- async parse( arg1, arg2, arg3 ) {
- if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isWebGPURenderer || arg1.isDataTexture ) ) {
- throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer, WebGPURenderer or DataTexture.' );
- } else if ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) {
- const renderer = arg1, renderTarget = arg2, options = arg3;
- supportedRTT( renderTarget );
- const info = buildInfoRTT( renderTarget, options ),
- dataBuffer = await getPixelData( renderer, renderTarget, info ),
- rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
- chunks = compressData( rawContentBuffer, info );
- return fillData( chunks, info );
- } else if ( arg1.isDataTexture ) {
- const texture = arg1, options = arg2;
- supportedDT( texture );
- const info = buildInfoDT( texture, options ),
- dataBuffer = texture.image.data,
- rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
- chunks = compressData( rawContentBuffer, info );
- return fillData( chunks, info );
- }
- }
- }
- function supportedRTT( renderTarget ) {
- if ( ! renderTarget || ! renderTarget.isRenderTarget ) {
- throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
- }
- if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
- throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' );
- }
- if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
- throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
- }
- if ( renderTarget.texture.format !== RGBAFormat ) {
- throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
- }
- }
- function supportedDT( texture ) {
- if ( texture.type !== FloatType && texture.type !== HalfFloatType ) {
- throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' );
- }
- if ( texture.format !== RGBAFormat ) {
- throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' );
- }
- if ( ! texture.image.data ) {
- throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' );
- }
- if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) {
- throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' );
- }
- if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) {
- throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' );
- }
- }
- function buildInfoRTT( renderTarget, options = {} ) {
- const compressionSizes = {
- 0: 1,
- 2: 1,
- 3: 16
- };
- const WIDTH = renderTarget.width,
- HEIGHT = renderTarget.height,
- TYPE = renderTarget.texture.type,
- FORMAT = renderTarget.texture.format,
- COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
- EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
- OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
- COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
- NUM_CHANNELS = 4;
- return {
- width: WIDTH,
- height: HEIGHT,
- type: TYPE,
- format: FORMAT,
- compression: COMPRESSION,
- blockLines: COMPRESSION_SIZE,
- dataType: OUT_TYPE,
- dataSize: 2 * OUT_TYPE,
- numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
- numInputChannels: 4,
- numOutputChannels: NUM_CHANNELS,
- };
- }
- function buildInfoDT( texture, options = {} ) {
- const compressionSizes = {
- 0: 1,
- 2: 1,
- 3: 16
- };
- const WIDTH = texture.image.width,
- HEIGHT = texture.image.height,
- TYPE = texture.type,
- FORMAT = texture.format,
- COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
- EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
- OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
- COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
- NUM_CHANNELS = 4;
- return {
- width: WIDTH,
- height: HEIGHT,
- type: TYPE,
- format: FORMAT,
- compression: COMPRESSION,
- blockLines: COMPRESSION_SIZE,
- dataType: OUT_TYPE,
- dataSize: 2 * OUT_TYPE,
- numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
- numInputChannels: 4,
- numOutputChannels: NUM_CHANNELS,
- };
- }
- async function getPixelData( renderer, rtt, info ) {
- let dataBuffer;
- if ( renderer.isWebGLRenderer ) {
- if ( info.type === FloatType ) {
- dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
- } else {
- dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
- }
- await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height, dataBuffer );
- } else {
- dataBuffer = await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height );
- }
- return dataBuffer;
- }
- function reorganizeDataBuffer( inBuffer, info ) {
- const w = info.width,
- h = info.height,
- dec = { r: 0, g: 0, b: 0, a: 0 },
- offset = { value: 0 },
- cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
- getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
- setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
- outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
- dv = new DataView( outBuffer.buffer );
- for ( let y = 0; y < h; ++ y ) {
- for ( let x = 0; x < w; ++ x ) {
- const i = y * w * 4 + x * 4;
- const r = getValue( inBuffer, i );
- const g = getValue( inBuffer, i + 1 );
- const b = getValue( inBuffer, i + 2 );
- const a = getValue( inBuffer, i + 3 );
- const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
- decodeLinear( dec, r, g, b, a );
- offset.value = line + x * info.dataSize;
- setValue( dv, dec.a, offset );
- offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
- setValue( dv, dec.b, offset );
- offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
- setValue( dv, dec.g, offset );
- offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
- setValue( dv, dec.r, offset );
- }
- }
- return outBuffer;
- }
- function compressData( inBuffer, info ) {
- let compress,
- tmpBuffer,
- sum = 0;
- const chunks = { data: new Array(), totalSize: 0 },
- size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
- switch ( info.compression ) {
- case 0:
- compress = compressNONE;
- break;
- case 2:
- case 3:
- compress = compressZIP;
- break;
- }
- if ( info.compression !== 0 ) {
- tmpBuffer = new Uint8Array( size );
- }
- for ( let i = 0; i < info.numBlocks; ++ i ) {
- const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
- const block = compress( arr, tmpBuffer );
- sum += block.length;
- chunks.data.push( { dataChunk: block, size: block.length } );
- }
- chunks.totalSize = sum;
- return chunks;
- }
- function compressNONE( data ) {
- return data;
- }
- function compressZIP( data, tmpBuffer ) {
- //
- // Reorder the pixel data.
- //
- let t1 = 0,
- t2 = Math.floor( ( data.length + 1 ) / 2 ),
- s = 0;
- const stop = data.length - 1;
- while ( true ) {
- if ( s > stop ) break;
- tmpBuffer[ t1 ++ ] = data[ s ++ ];
- if ( s > stop ) break;
- tmpBuffer[ t2 ++ ] = data[ s ++ ];
- }
- //
- // Predictor.
- //
- let p = tmpBuffer[ 0 ];
- for ( let t = 1; t < tmpBuffer.length; t ++ ) {
- const d = tmpBuffer[ t ] - p + ( 128 + 256 );
- p = tmpBuffer[ t ];
- tmpBuffer[ t ] = d;
- }
- const deflate = fflate.zlibSync( tmpBuffer );
- return deflate;
- }
- function fillHeader( outBuffer, chunks, info ) {
- const offset = { value: 0 };
- const dv = new DataView( outBuffer.buffer );
- setUint32( dv, 20000630, offset ); // magic
- setUint32( dv, 2, offset ); // mask
- // = HEADER =
- setString( dv, 'compression', offset );
- setString( dv, 'compression', offset );
- setUint32( dv, 1, offset );
- setUint8( dv, info.compression, offset );
- setString( dv, 'screenWindowCenter', offset );
- setString( dv, 'v2f', offset );
- setUint32( dv, 8, offset );
- setUint32( dv, 0, offset );
- setUint32( dv, 0, offset );
- setString( dv, 'screenWindowWidth', offset );
- setString( dv, 'float', offset );
- setUint32( dv, 4, offset );
- setFloat32( dv, 1.0, offset );
- setString( dv, 'pixelAspectRatio', offset );
- setString( dv, 'float', offset );
- setUint32( dv, 4, offset );
- setFloat32( dv, 1.0, offset );
- setString( dv, 'lineOrder', offset );
- setString( dv, 'lineOrder', offset );
- setUint32( dv, 1, offset );
- setUint8( dv, 0, offset );
- setString( dv, 'dataWindow', offset );
- setString( dv, 'box2i', offset );
- setUint32( dv, 16, offset );
- setUint32( dv, 0, offset );
- setUint32( dv, 0, offset );
- setUint32( dv, info.width - 1, offset );
- setUint32( dv, info.height - 1, offset );
- setString( dv, 'displayWindow', offset );
- setString( dv, 'box2i', offset );
- setUint32( dv, 16, offset );
- setUint32( dv, 0, offset );
- setUint32( dv, 0, offset );
- setUint32( dv, info.width - 1, offset );
- setUint32( dv, info.height - 1, offset );
- setString( dv, 'channels', offset );
- setString( dv, 'chlist', offset );
- setUint32( dv, info.numOutputChannels * 18 + 1, offset );
- setString( dv, 'A', offset );
- setUint32( dv, info.dataType, offset );
- offset.value += 4;
- setUint32( dv, 1, offset );
- setUint32( dv, 1, offset );
- setString( dv, 'B', offset );
- setUint32( dv, info.dataType, offset );
- offset.value += 4;
- setUint32( dv, 1, offset );
- setUint32( dv, 1, offset );
- setString( dv, 'G', offset );
- setUint32( dv, info.dataType, offset );
- offset.value += 4;
- setUint32( dv, 1, offset );
- setUint32( dv, 1, offset );
- setString( dv, 'R', offset );
- setUint32( dv, info.dataType, offset );
- offset.value += 4;
- setUint32( dv, 1, offset );
- setUint32( dv, 1, offset );
- setUint8( dv, 0, offset );
- // null-byte
- setUint8( dv, 0, offset );
- // = OFFSET TABLE =
- let sum = offset.value + info.numBlocks * 8;
- for ( let i = 0; i < chunks.data.length; ++ i ) {
- setUint64( dv, sum, offset );
- sum += chunks.data[ i ].size + 8;
- }
- }
- function fillData( chunks, info ) {
- const TableSize = info.numBlocks * 8,
- HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
- offset = { value: HeaderSize + TableSize },
- outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
- dv = new DataView( outBuffer.buffer );
- fillHeader( outBuffer, chunks, info );
- for ( let i = 0; i < chunks.data.length; ++ i ) {
- const data = chunks.data[ i ].dataChunk;
- const size = chunks.data[ i ].size;
- setUint32( dv, i * info.blockLines, offset );
- setUint32( dv, size, offset );
- outBuffer.set( data, offset.value );
- offset.value += size;
- }
- return outBuffer;
- }
- function decodeLinear( dec, r, g, b, a ) {
- dec.r = r;
- dec.g = g;
- dec.b = b;
- dec.a = a;
- }
- // function decodeSRGB( dec, r, g, b, a ) {
- // dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
- // dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
- // dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
- // dec.a = a;
- // }
- function setUint8( dv, value, offset ) {
- dv.setUint8( offset.value, value );
- offset.value += 1;
- }
- function setUint32( dv, value, offset ) {
- dv.setUint32( offset.value, value, true );
- offset.value += 4;
- }
- function setFloat16( dv, value, offset ) {
- dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
- offset.value += 2;
- }
- function setFloat32( dv, value, offset ) {
- dv.setFloat32( offset.value, value, true );
- offset.value += 4;
- }
- function setUint64( dv, value, offset ) {
- dv.setBigUint64( offset.value, BigInt( value ), true );
- offset.value += 8;
- }
- function setString( dv, string, offset ) {
- const tmp = textEncoder.encode( string + '\0' );
- for ( let i = 0; i < tmp.length; ++ i ) {
- setUint8( dv, tmp[ i ], offset );
- }
- }
- function decodeFloat16( binary ) {
- const exponent = ( binary & 0x7C00 ) >> 10,
- fraction = binary & 0x03FF;
- return ( binary >> 15 ? - 1 : 1 ) * (
- exponent ?
- (
- exponent === 0x1F ?
- fraction ? NaN : Infinity :
- Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
- ) :
- 6.103515625e-5 * ( fraction / 0x400 )
- );
- }
- function getFloat16( arr, i ) {
- return decodeFloat16( arr[ i ] );
- }
- function getFloat32( arr, i ) {
- return arr[ i ];
- }
- /**
- * Export options of `EXRExporter`.
- *
- * @typedef {Object} EXRExporter~Options
- * @property {(HalfFloatType|FloatType)} [type=HalfFloatType] - Output data type.
- * @property {(NO_COMPRESSION|ZIP_COMPRESSION|ZIPS_COMPRESSION)} [type=ZIP_COMPRESSION] - The compression algorithm.
- **/
- export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };
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