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- import {
- NoColorSpace,
- DoubleSide,
- Color,
- } from 'three';
- import {
- strToU8,
- zipSync,
- } from '../libs/fflate.module.js';
- /**
- * An exporter for USDZ.
- *
- * ```js
- * const exporter = new USDZExporter();
- * const arraybuffer = await exporter.parseAsync( scene );
- * ```
- *
- * @three_import import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';
- */
- class USDZExporter {
- /**
- * Constructs a new USDZ exporter.
- */
- constructor() {
- /**
- * A reference to a texture utils module.
- *
- * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
- * @default null
- */
- this.textureUtils = null;
- }
- /**
- * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
- *
- * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
- * corresponding texture utils {@link WebGLTextureUtils} or {@link WebGPUTextureUtils}.
- *
- * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
- */
- setTextureUtils( utils ) {
- this.textureUtils = utils;
- }
- /**
- * Parse the given 3D object and generates the USDZ output.
- *
- * @param {Object3D} scene - The 3D object to export.
- * @param {USDZExporter~OnDone} onDone - A callback function that is executed when the export has finished.
- * @param {USDZExporter~OnError} onError - A callback function that is executed when an error happens.
- * @param {USDZExporter~Options} options - The export options.
- */
- parse( scene, onDone, onError, options ) {
- this.parseAsync( scene, options ).then( onDone ).catch( onError );
- }
- /**
- * Async version of {@link USDZExporter#parse}.
- *
- * @async
- * @param {Object3D} scene - The 3D object to export.
- * @param {USDZExporter~Options} options - The export options.
- * @return {Promise<ArrayBuffer>} A Promise that resolved with the exported USDZ data.
- */
- async parseAsync( scene, options = {} ) {
- options = Object.assign( {
- ar: {
- anchoring: { type: 'plane' },
- planeAnchoring: { alignment: 'horizontal' }
- },
- includeAnchoringProperties: true,
- quickLookCompatible: false,
- maxTextureSize: 1024,
- }, options );
- const files = {};
- const modelFileName = 'model.usda';
- // model file should be first in USDZ archive so we init it here
- files[ modelFileName ] = null;
- let output = buildHeader();
- output += buildSceneStart( options );
- const materials = {};
- const textures = {};
- scene.traverseVisible( ( object ) => {
- if ( object.isMesh ) {
- const geometry = object.geometry;
- const material = object.material;
- if ( material.isMeshStandardMaterial ) {
- const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usda';
- if ( ! ( geometryFileName in files ) ) {
- const meshObject = buildMeshObject( geometry );
- files[ geometryFileName ] = buildUSDFileAsString( meshObject );
- }
- if ( ! ( material.uuid in materials ) ) {
- materials[ material.uuid ] = material;
- }
- output += buildXform( object, geometry, materials[ material.uuid ] );
- } else {
- console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );
- }
- } else if ( object.isCamera ) {
- output += buildCamera( object );
- }
- } );
- output += buildSceneEnd();
- output += buildMaterials( materials, textures, options.quickLookCompatible );
- files[ modelFileName ] = strToU8( output );
- output = null;
- for ( const id in textures ) {
- let texture = textures[ id ];
- if ( texture.isCompressedTexture === true ) {
- if ( this.textureUtils === null ) {
- throw new Error( 'THREE.USDZExporter: setTextureUtils() must be called to process compressed textures.' );
- } else {
- texture = await this.textureUtils.decompress( texture );
- }
- }
- const canvas = imageToCanvas( texture.image, texture.flipY, options.maxTextureSize );
- const blob = await new Promise( resolve => canvas.toBlob( resolve, 'image/png', 1 ) );
- files[ `textures/Texture_${ id }.png` ] = new Uint8Array( await blob.arrayBuffer() );
- }
- // 64 byte alignment
- // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
- let offset = 0;
- for ( const filename in files ) {
- const file = files[ filename ];
- const headerSize = 34 + filename.length;
- offset += headerSize;
- const offsetMod64 = offset & 63;
- if ( offsetMod64 !== 4 ) {
- const padLength = 64 - offsetMod64;
- const padding = new Uint8Array( padLength );
- files[ filename ] = [ file, { extra: { 12345: padding } } ];
- }
- offset = file.length;
- }
- return zipSync( files, { level: 0 } );
- }
- }
- function imageToCanvas( image, flipY, maxTextureSize ) {
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- const scale = maxTextureSize / Math.max( image.width, image.height );
- const canvas = document.createElement( 'canvas' );
- canvas.width = image.width * Math.min( 1, scale );
- canvas.height = image.height * Math.min( 1, scale );
- const context = canvas.getContext( '2d' );
- // TODO: We should be able to do this in the UsdTransform2d?
- if ( flipY === true ) {
- context.translate( 0, canvas.height );
- context.scale( 1, - 1 );
- }
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
- return canvas;
- } else {
- throw new Error( 'THREE.USDZExporter: No valid image data found. Unable to process texture.' );
- }
- }
- //
- const PRECISION = 7;
- function buildHeader() {
- return `#usda 1.0
- (
- customLayerData = {
- string creator = "Three.js USDZExporter"
- }
- defaultPrim = "Root"
- metersPerUnit = 1
- upAxis = "Y"
- )
- `;
- }
- function buildSceneStart( options ) {
- const alignment = options.includeAnchoringProperties === true ? `
- token preliminary:anchoring:type = "${options.ar.anchoring.type}"
- token preliminary:planeAnchoring:alignment = "${options.ar.planeAnchoring.alignment}"
- ` : '';
- return `def Xform "Root"
- {
- def Scope "Scenes" (
- kind = "sceneLibrary"
- )
- {
- def Xform "Scene" (
- customData = {
- bool preliminary_collidesWithEnvironment = 0
- string sceneName = "Scene"
- }
- sceneName = "Scene"
- )
- {${alignment}
- `;
- }
- function buildSceneEnd() {
- return `
- }
- }
- }
- `;
- }
- function buildUSDFileAsString( dataToInsert ) {
- let output = buildHeader();
- output += dataToInsert;
- return strToU8( output );
- }
- // Xform
- function buildXform( object, geometry, material ) {
- const name = 'Object_' + object.id;
- const transform = buildMatrix( object.matrixWorld );
- if ( object.matrixWorld.determinant() < 0 ) {
- console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
- }
- return `def Xform "${ name }" (
- prepend references = @./geometries/Geometry_${ geometry.id }.usda@</Geometry>
- prepend apiSchemas = ["MaterialBindingAPI"]
- )
- {
- matrix4d xformOp:transform = ${ transform }
- uniform token[] xformOpOrder = ["xformOp:transform"]
- rel material:binding = </Materials/Material_${ material.id }>
- }
- `;
- }
- function buildMatrix( matrix ) {
- const array = matrix.elements;
- return `( ${ buildMatrixRow( array, 0 ) }, ${ buildMatrixRow( array, 4 ) }, ${ buildMatrixRow( array, 8 ) }, ${ buildMatrixRow( array, 12 ) } )`;
- }
- function buildMatrixRow( array, offset ) {
- return `(${ array[ offset + 0 ] }, ${ array[ offset + 1 ] }, ${ array[ offset + 2 ] }, ${ array[ offset + 3 ] })`;
- }
- // Mesh
- function buildMeshObject( geometry ) {
- const mesh = buildMesh( geometry );
- return `
- def "Geometry"
- {
- ${mesh}
- }
- `;
- }
- function buildMesh( geometry ) {
- const name = 'Geometry';
- const attributes = geometry.attributes;
- const count = attributes.position.count;
- return `
- def Mesh "${ name }"
- {
- int[] faceVertexCounts = [${ buildMeshVertexCount( geometry ) }]
- int[] faceVertexIndices = [${ buildMeshVertexIndices( geometry ) }]
- normal3f[] normals = [${ buildVector3Array( attributes.normal, count )}] (
- interpolation = "vertex"
- )
- point3f[] points = [${ buildVector3Array( attributes.position, count )}]
- ${ buildPrimvars( attributes ) }
- uniform token subdivisionScheme = "none"
- }
- `;
- }
- function buildMeshVertexCount( geometry ) {
- const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
- return Array( count / 3 ).fill( 3 ).join( ', ' );
- }
- function buildMeshVertexIndices( geometry ) {
- const index = geometry.index;
- const array = [];
- if ( index !== null ) {
- for ( let i = 0; i < index.count; i ++ ) {
- array.push( index.getX( i ) );
- }
- } else {
- const length = geometry.attributes.position.count;
- for ( let i = 0; i < length; i ++ ) {
- array.push( i );
- }
- }
- return array.join( ', ' );
- }
- function buildVector3Array( attribute, count ) {
- if ( attribute === undefined ) {
- console.warn( 'USDZExporter: Normals missing.' );
- return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
- }
- const array = [];
- for ( let i = 0; i < attribute.count; i ++ ) {
- const x = attribute.getX( i );
- const y = attribute.getY( i );
- const z = attribute.getZ( i );
- array.push( `(${ x.toPrecision( PRECISION ) }, ${ y.toPrecision( PRECISION ) }, ${ z.toPrecision( PRECISION ) })` );
- }
- return array.join( ', ' );
- }
- function buildVector2Array( attribute ) {
- const array = [];
- for ( let i = 0; i < attribute.count; i ++ ) {
- const x = attribute.getX( i );
- const y = attribute.getY( i );
- array.push( `(${ x.toPrecision( PRECISION ) }, ${ 1 - y.toPrecision( PRECISION ) })` );
- }
- return array.join( ', ' );
- }
- function buildPrimvars( attributes ) {
- let string = '';
- for ( let i = 0; i < 4; i ++ ) {
- const id = ( i > 0 ? i : '' );
- const attribute = attributes[ 'uv' + id ];
- if ( attribute !== undefined ) {
- string += `
- texCoord2f[] primvars:st${ id } = [${ buildVector2Array( attribute )}] (
- interpolation = "vertex"
- )`;
- }
- }
- // vertex colors
- const colorAttribute = attributes.color;
- if ( colorAttribute !== undefined ) {
- const count = colorAttribute.count;
- string += `
- color3f[] primvars:displayColor = [${buildVector3Array( colorAttribute, count )}] (
- interpolation = "vertex"
- )`;
- }
- return string;
- }
- // Materials
- function buildMaterials( materials, textures, quickLookCompatible = false ) {
- const array = [];
- for ( const uuid in materials ) {
- const material = materials[ uuid ];
- array.push( buildMaterial( material, textures, quickLookCompatible ) );
- }
- return `def "Materials"
- {
- ${ array.join( '' ) }
- }
- `;
- }
- function buildMaterial( material, textures, quickLookCompatible = false ) {
- // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
- const pad = ' ';
- const inputs = [];
- const samplers = [];
- function buildTexture( texture, mapType, color ) {
- const id = texture.source.id + '_' + texture.flipY;
- textures[ id ] = texture;
- const uv = texture.channel > 0 ? 'st' + texture.channel : 'st';
- const WRAPPINGS = {
- 1000: 'repeat', // RepeatWrapping
- 1001: 'clamp', // ClampToEdgeWrapping
- 1002: 'mirror' // MirroredRepeatWrapping
- };
- const repeat = texture.repeat.clone();
- const offset = texture.offset.clone();
- const rotation = texture.rotation;
- // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot
- const xRotationOffset = Math.sin( rotation );
- const yRotationOffset = Math.cos( rotation );
- // texture coordinates start in the opposite corner, need to correct
- offset.y = 1 - offset.y - repeat.y;
- // turns out QuickLook is buggy and interprets texture repeat inverted/applies operations in a different order.
- // Apple Feedback: FB10036297 and FB11442287
- if ( quickLookCompatible ) {
- // This is NOT correct yet in QuickLook, but comes close for a range of models.
- // It becomes more incorrect the bigger the offset is
- offset.x = offset.x / repeat.x;
- offset.y = offset.y / repeat.y;
- offset.x += xRotationOffset / repeat.x;
- offset.y += yRotationOffset - 1;
- } else {
- // results match glTF results exactly. verified correct in usdview.
- offset.x += xRotationOffset * repeat.x;
- offset.y += ( 1 - yRotationOffset ) * repeat.y;
- }
- return `
- def Shader "PrimvarReader_${ mapType }"
- {
- uniform token info:id = "UsdPrimvarReader_float2"
- float2 inputs:fallback = (0.0, 0.0)
- token inputs:varname = "${ uv }"
- float2 outputs:result
- }
- def Shader "Transform2d_${ mapType }"
- {
- uniform token info:id = "UsdTransform2d"
- token inputs:in.connect = </Materials/Material_${ material.id }/PrimvarReader_${ mapType }.outputs:result>
- float inputs:rotation = ${ ( rotation * ( 180 / Math.PI ) ).toFixed( PRECISION ) }
- float2 inputs:scale = ${ buildVector2( repeat ) }
- float2 inputs:translation = ${ buildVector2( offset ) }
- float2 outputs:result
- }
- def Shader "Texture_${ texture.id }_${ mapType }"
- {
- uniform token info:id = "UsdUVTexture"
- asset inputs:file = @textures/Texture_${ id }.png@
- float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result>
- ${ color !== undefined ? 'float4 inputs:scale = ' + buildColor4( color ) : '' }
- token inputs:sourceColorSpace = "${ texture.colorSpace === NoColorSpace ? 'raw' : 'sRGB' }"
- token inputs:wrapS = "${ WRAPPINGS[ texture.wrapS ] }"
- token inputs:wrapT = "${ WRAPPINGS[ texture.wrapT ] }"
- float outputs:r
- float outputs:g
- float outputs:b
- float3 outputs:rgb
- ${ material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : '' }
- }`;
- }
- if ( material.side === DoubleSide ) {
- console.warn( 'THREE.USDZExporter: USDZ does not support double sided materials', material );
- }
- if ( material.map !== null ) {
- inputs.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` );
- if ( material.transparent ) {
- inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` );
- } else if ( material.alphaTest > 0.0 ) {
- inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` );
- inputs.push( `${ pad }float inputs:opacityThreshold = ${material.alphaTest}` );
- }
- samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
- } else {
- inputs.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` );
- }
- if ( material.emissiveMap !== null ) {
- inputs.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` );
- samplers.push( buildTexture( material.emissiveMap, 'emissive', new Color( material.emissive.r * material.emissiveIntensity, material.emissive.g * material.emissiveIntensity, material.emissive.b * material.emissiveIntensity ) ) );
- } else if ( material.emissive.getHex() > 0 ) {
- inputs.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` );
- }
- if ( material.normalMap !== null ) {
- inputs.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` );
- samplers.push( buildTexture( material.normalMap, 'normal' ) );
- }
- if ( material.aoMap !== null ) {
- inputs.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` );
- samplers.push( buildTexture( material.aoMap, 'occlusion', new Color( material.aoMapIntensity, material.aoMapIntensity, material.aoMapIntensity ) ) );
- }
- if ( material.roughnessMap !== null ) {
- inputs.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` );
- samplers.push( buildTexture( material.roughnessMap, 'roughness', new Color( material.roughness, material.roughness, material.roughness ) ) );
- } else {
- inputs.push( `${ pad }float inputs:roughness = ${ material.roughness }` );
- }
- if ( material.metalnessMap !== null ) {
- inputs.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` );
- samplers.push( buildTexture( material.metalnessMap, 'metallic', new Color( material.metalness, material.metalness, material.metalness ) ) );
- } else {
- inputs.push( `${ pad }float inputs:metallic = ${ material.metalness }` );
- }
- if ( material.alphaMap !== null ) {
- inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );
- inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );
- samplers.push( buildTexture( material.alphaMap, 'opacity' ) );
- } else {
- inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
- }
- if ( material.isMeshPhysicalMaterial ) {
- if ( material.clearcoatMap !== null ) {
- inputs.push( `${pad}float inputs:clearcoat.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatMap.id}_clearcoat.outputs:r>` );
- samplers.push( buildTexture( material.clearcoatMap, 'clearcoat', new Color( material.clearcoat, material.clearcoat, material.clearcoat ) ) );
- } else {
- inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
- }
- if ( material.clearcoatRoughnessMap !== null ) {
- inputs.push( `${pad}float inputs:clearcoatRoughness.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatRoughnessMap.id}_clearcoatRoughness.outputs:g>` );
- samplers.push( buildTexture( material.clearcoatRoughnessMap, 'clearcoatRoughness', new Color( material.clearcoatRoughness, material.clearcoatRoughness, material.clearcoatRoughness ) ) );
- } else {
- inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
- }
- inputs.push( `${ pad }float inputs:ior = ${ material.ior }` );
- }
- return `
- def Material "Material_${ material.id }"
- {
- def Shader "PreviewSurface"
- {
- uniform token info:id = "UsdPreviewSurface"
- ${ inputs.join( '\n' ) }
- int inputs:useSpecularWorkflow = 0
- token outputs:surface
- }
- token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface>
- ${ samplers.join( '\n' ) }
- }
- `;
- }
- function buildColor( color ) {
- return `(${ color.r }, ${ color.g }, ${ color.b })`;
- }
- function buildColor4( color ) {
- return `(${ color.r }, ${ color.g }, ${ color.b }, 1.0)`;
- }
- function buildVector2( vector ) {
- return `(${ vector.x }, ${ vector.y })`;
- }
- function buildCamera( camera ) {
- const name = camera.name ? camera.name : 'Camera_' + camera.id;
- const transform = buildMatrix( camera.matrixWorld );
- if ( camera.matrixWorld.determinant() < 0 ) {
- console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', camera );
- }
- if ( camera.isOrthographicCamera ) {
- return `def Camera "${name}"
- {
- matrix4d xformOp:transform = ${ transform }
- uniform token[] xformOpOrder = ["xformOp:transform"]
- float2 clippingRange = (${ camera.near.toPrecision( PRECISION ) }, ${ camera.far.toPrecision( PRECISION ) })
- float horizontalAperture = ${ ( ( Math.abs( camera.left ) + Math.abs( camera.right ) ) * 10 ).toPrecision( PRECISION ) }
- float verticalAperture = ${ ( ( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) * 10 ).toPrecision( PRECISION ) }
- token projection = "orthographic"
- }
- `;
- } else {
- return `def Camera "${name}"
- {
- matrix4d xformOp:transform = ${ transform }
- uniform token[] xformOpOrder = ["xformOp:transform"]
- float2 clippingRange = (${ camera.near.toPrecision( PRECISION ) }, ${ camera.far.toPrecision( PRECISION ) })
- float focalLength = ${ camera.getFocalLength().toPrecision( PRECISION ) }
- float focusDistance = ${ camera.focus.toPrecision( PRECISION ) }
- float horizontalAperture = ${ camera.getFilmWidth().toPrecision( PRECISION ) }
- token projection = "perspective"
- float verticalAperture = ${ camera.getFilmHeight().toPrecision( PRECISION ) }
- }
- `;
- }
- }
- /**
- * Export options of `USDZExporter`.
- *
- * @typedef {Object} USDZExporter~Options
- * @property {number} [maxTextureSize=1024] - The maximum texture size that is going to be exported.
- * @property {boolean} [includeAnchoringProperties=false] - Whether to include anchoring properties or not.
- * @property {Object} [ar] - If `includeAnchoringProperties` is set to `true`, the anchoring type and alignment
- * can be configured via `ar.anchoring.type` and `ar.planeAnchoring.alignment`.
- * @property {boolean} [quickLookCompatible=false] - Whether to make the exported USDZ compatible to QuickLook
- * which means the asset is modified to accommodate the bugs FB10036297 and FB11442287 (Apple Feedback).
- **/
- /**
- * onDone callback of `USDZExporter`.
- *
- * @callback USDZExporter~OnDone
- * @param {ArrayBuffer} result - The generated USDZ.
- */
- /**
- * onError callback of `USDZExporter`.
- *
- * @callback USDZExporter~OnError
- * @param {Error} error - The error object.
- */
- export { USDZExporter };
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