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- import {
- BufferGeometry,
- BufferAttribute,
- LineBasicMaterial,
- Line,
- MathUtils
- } from 'three';
- /**
- * This helper displays the directional cone of a positional audio.
- *
- * `PositionalAudioHelper` must be added as a child of the positional audio.
- *
- * ```js
- * const positionalAudio = new THREE.PositionalAudio( listener );
- * positionalAudio.setDirectionalCone( 180, 230, 0.1 );
- * scene.add( positionalAudio );
- *
- * const helper = new PositionalAudioHelper( positionalAudio );
- * positionalAudio.add( helper );
- * ```
- *
- * @augments Line
- * @three_import import { PositionalAudioHelper } from 'three/addons/helpers/PositionalAudioHelper.js';
- */
- class PositionalAudioHelper extends Line {
- /**
- * Constructs a new positional audio helper.
- *
- * @param {PositionalAudio} audio - The audio to visualize.
- * @param {number} [range=1] - The range of the directional cone.
- * @param {number} [divisionsInnerAngle=16] - The number of divisions of the inner part of the directional cone.
- * @param {number} [divisionsOuterAngle=2] The number of divisions of the outer part of the directional cone.
- */
- constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {
- const geometry = new BufferGeometry();
- const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
- const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
- geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
- const materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } );
- const materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } );
- super( geometry, [ materialOuterAngle, materialInnerAngle ] );
- /**
- * The audio to visualize.
- *
- * @type {PositionalAudio}
- */
- this.audio = audio;
- /**
- * The range of the directional cone.
- *
- * @type {number}
- * @default 1
- */
- this.range = range;
- /**
- * The number of divisions of the inner part of the directional cone.
- *
- * @type {number}
- * @default 16
- */
- this.divisionsInnerAngle = divisionsInnerAngle;
- /**
- * The number of divisions of the outer part of the directional cone.
- *
- * @type {number}
- * @default 2
- */
- this.divisionsOuterAngle = divisionsOuterAngle;
- this.type = 'PositionalAudioHelper';
- this.update();
- }
- /**
- * Updates the helper. This method must be called whenever the directional cone
- * of the positional audio is changed.
- */
- update() {
- const audio = this.audio;
- const range = this.range;
- const divisionsInnerAngle = this.divisionsInnerAngle;
- const divisionsOuterAngle = this.divisionsOuterAngle;
- const coneInnerAngle = MathUtils.degToRad( audio.panner.coneInnerAngle );
- const coneOuterAngle = MathUtils.degToRad( audio.panner.coneOuterAngle );
- const halfConeInnerAngle = coneInnerAngle / 2;
- const halfConeOuterAngle = coneOuterAngle / 2;
- let start = 0;
- let count = 0;
- let i;
- let stride;
- const geometry = this.geometry;
- const positionAttribute = geometry.attributes.position;
- geometry.clearGroups();
- //
- function generateSegment( from, to, divisions, materialIndex ) {
- const step = ( to - from ) / divisions;
- positionAttribute.setXYZ( start, 0, 0, 0 );
- count ++;
- for ( i = from; i < to; i += step ) {
- stride = start + count;
- positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
- positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
- positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
- count += 3;
- }
- geometry.addGroup( start, count, materialIndex );
- start += count;
- count = 0;
- }
- //
- generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
- generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
- generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
- //
- positionAttribute.needsUpdate = true;
- if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- dispose() {
- this.geometry.dispose();
- this.material[ 0 ].dispose();
- this.material[ 1 ].dispose();
- }
- }
- export { PositionalAudioHelper };
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