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- import {
- BufferGeometry,
- Float32BufferAttribute,
- LineSegments,
- LineBasicMaterial,
- Vector3
- } from 'three';
- const _v1 = new Vector3();
- const _v2 = new Vector3();
- /**
- * Visualizes an object's vertex tangents.
- *
- * Requires that tangents have been specified in the geometry as a buffer attribute or
- * have been calculated using {@link BufferGeometry#computeTangents}.
- * ```js
- * const helper = new VertexTangentsHelper( mesh, 1, 0xff0000 );
- * scene.add( helper );
- * ```
- *
- * @augments LineSegments
- * @three_import import { VertexTangentsHelper } from 'three/addons/helpers/VertexTangentsHelper.js';
- */
- class VertexTangentsHelper extends LineSegments {
- /**
- * Constructs a new vertex tangents helper.
- *
- * @param {Object3D} object - The object for which to visualize vertex tangents.
- * @param {number} [size=1] - The helper's size.
- * @param {number|Color|string} [color=0xff0000] - The helper's color.
- */
- constructor( object, size = 1, color = 0x00ffff ) {
- const geometry = new BufferGeometry();
- const nTangents = object.geometry.attributes.tangent.count;
- const positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
- geometry.setAttribute( 'position', positions );
- super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
- /**
- * The object for which to visualize vertex tangents.
- *
- * @type {Object3D}
- */
- this.object = object;
- /**
- * The helper's size.
- *
- * @type {number}
- * @default 1
- */
- this.size = size;
- this.type = 'VertexTangentsHelper';
- /**
- * Overwritten and set to `false` since the object's world transformation
- * is encoded in the helper's geometry data.
- *
- * @type {boolean}
- * @default false
- */
- this.matrixAutoUpdate = false;
- this.update();
- }
- /**
- * Updates the vertex normals preview based on the object's world transform.
- */
- update() {
- this.object.updateMatrixWorld( true );
- const matrixWorld = this.object.matrixWorld;
- const position = this.geometry.attributes.position;
- //
- const objGeometry = this.object.geometry;
- const objPos = objGeometry.attributes.position;
- const objTan = objGeometry.attributes.tangent;
- let idx = 0;
- // for simplicity, ignore index and drawcalls, and render every tangent
- for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
- _v1.fromBufferAttribute( objPos, j ).applyMatrix4( matrixWorld );
- _v2.fromBufferAttribute( objTan, j );
- _v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
- position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
- idx = idx + 1;
- }
- position.needsUpdate = true;
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- export { VertexTangentsHelper };
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