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- import {
- CylinderGeometry,
- CanvasTexture,
- Color,
- Euler,
- Mesh,
- MeshBasicMaterial,
- Object3D,
- OrthographicCamera,
- Quaternion,
- Raycaster,
- Sprite,
- SpriteMaterial,
- SRGBColorSpace,
- Vector2,
- Vector3,
- Vector4
- } from 'three';
- /**
- * A special type of helper that visualizes the camera's transformation
- * in a small viewport area as an axes helper. Such a helper is often wanted
- * in 3D modeling tools or scene editors like the [three.js editor]{@link https://threejs.org/editor}.
- *
- * The helper allows to click on the X, Y and Z axes which animates the camera
- * so it looks along the selected axis.
- *
- * @augments Object3D
- * @three_import import { ViewHelper } from 'three/addons/helpers/ViewHelper.js';
- */
- class ViewHelper extends Object3D {
- /**
- * Constructs a new view helper.
- *
- * @param {Camera} camera - The camera whose transformation should be visualized.
- * @param {HTMLDOMElement} [domElement] - The DOM element that is used to render the view.
- */
- constructor( camera, domElement ) {
- super();
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isViewHelper = true;
- /**
- * Whether the helper is currently animating or not.
- *
- * @type {boolean}
- * @readonly
- * @default false
- */
- this.animating = false;
- /**
- * The helper's center point.
- *
- * @type {Vector3}
- */
- this.center = new Vector3();
- const color1 = new Color( '#ff4466' );
- const color2 = new Color( '#88ff44' );
- const color3 = new Color( '#4488ff' );
- const color4 = new Color( '#000000' );
- const options = {};
- const interactiveObjects = [];
- const raycaster = new Raycaster();
- const mouse = new Vector2();
- const dummy = new Object3D();
- const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
- orthoCamera.position.set( 0, 0, 2 );
- const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
- const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
- const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
- const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
- yAxis.rotation.z = Math.PI / 2;
- zAxis.rotation.y = - Math.PI / 2;
- this.add( xAxis );
- this.add( zAxis );
- this.add( yAxis );
- const spriteMaterial1 = getSpriteMaterial( color1 );
- const spriteMaterial2 = getSpriteMaterial( color2 );
- const spriteMaterial3 = getSpriteMaterial( color3 );
- const spriteMaterial4 = getSpriteMaterial( color4 );
- const posXAxisHelper = new Sprite( spriteMaterial1 );
- const posYAxisHelper = new Sprite( spriteMaterial2 );
- const posZAxisHelper = new Sprite( spriteMaterial3 );
- const negXAxisHelper = new Sprite( spriteMaterial4 );
- const negYAxisHelper = new Sprite( spriteMaterial4 );
- const negZAxisHelper = new Sprite( spriteMaterial4 );
- posXAxisHelper.position.x = 1;
- posYAxisHelper.position.y = 1;
- posZAxisHelper.position.z = 1;
- negXAxisHelper.position.x = - 1;
- negYAxisHelper.position.y = - 1;
- negZAxisHelper.position.z = - 1;
- negXAxisHelper.material.opacity = 0.2;
- negYAxisHelper.material.opacity = 0.2;
- negZAxisHelper.material.opacity = 0.2;
- posXAxisHelper.userData.type = 'posX';
- posYAxisHelper.userData.type = 'posY';
- posZAxisHelper.userData.type = 'posZ';
- negXAxisHelper.userData.type = 'negX';
- negYAxisHelper.userData.type = 'negY';
- negZAxisHelper.userData.type = 'negZ';
- this.add( posXAxisHelper );
- this.add( posYAxisHelper );
- this.add( posZAxisHelper );
- this.add( negXAxisHelper );
- this.add( negYAxisHelper );
- this.add( negZAxisHelper );
- interactiveObjects.push( posXAxisHelper );
- interactiveObjects.push( posYAxisHelper );
- interactiveObjects.push( posZAxisHelper );
- interactiveObjects.push( negXAxisHelper );
- interactiveObjects.push( negYAxisHelper );
- interactiveObjects.push( negZAxisHelper );
- const point = new Vector3();
- const dim = 128;
- const turnRate = 2 * Math.PI; // turn rate in angles per second
- /**
- * Renders the helper in a separate view in the bottom-right corner
- * of the viewport.
- *
- * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
- */
- this.render = function ( renderer ) {
- this.quaternion.copy( camera.quaternion ).invert();
- this.updateMatrixWorld();
- point.set( 0, 0, 1 );
- point.applyQuaternion( camera.quaternion );
- //
- const x = domElement.offsetWidth - dim;
- const y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0;
- renderer.clearDepth();
- renderer.getViewport( viewport );
- renderer.setViewport( x, y, dim, dim );
- renderer.render( this, orthoCamera );
- renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
- };
- const targetPosition = new Vector3();
- const targetQuaternion = new Quaternion();
- const q1 = new Quaternion();
- const q2 = new Quaternion();
- const viewport = new Vector4();
- let radius = 0;
- /**
- * This method should be called when a click or pointer event
- * has happened in the app.
- *
- * @param {PointerEvent} event - The event to process.
- * @return {boolean} Whether an intersection with the helper has been detected or not.
- */
- this.handleClick = function ( event ) {
- if ( this.animating === true ) return false;
- const rect = domElement.getBoundingClientRect();
- const offsetX = rect.left + ( domElement.offsetWidth - dim );
- const offsetY = rect.top + ( domElement.offsetHeight - dim );
- mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
- mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
- raycaster.setFromCamera( mouse, orthoCamera );
- const intersects = raycaster.intersectObjects( interactiveObjects );
- if ( intersects.length > 0 ) {
- const intersection = intersects[ 0 ];
- const object = intersection.object;
- prepareAnimationData( object, this.center );
- this.animating = true;
- return true;
- } else {
- return false;
- }
- };
- /**
- * Sets labels for each axis. By default, they are unlabeled.
- *
- * @param {string|undefined} labelX - The label for the x-axis.
- * @param {string|undefined} labelY - The label for the y-axis.
- * @param {string|undefined} labelZ - The label for the z-axis.
- */
- this.setLabels = function ( labelX, labelY, labelZ ) {
- options.labelX = labelX;
- options.labelY = labelY;
- options.labelZ = labelZ;
- updateLabels();
- };
- /**
- * Sets the label style. Has no effect when the axes are unlabeled.
- *
- * @param {string} [font='24px Arial'] - The label font.
- * @param {string} [color='#000000'] - The label color.
- * @param {number} [radius=14] - The label radius.
- */
- this.setLabelStyle = function ( font, color, radius ) {
- options.font = font;
- options.color = color;
- options.radius = radius;
- updateLabels();
- };
- /**
- * Updates the helper. This method should be called in the app's animation
- * loop.
- *
- * @param {number} delta - The delta time in seconds.
- */
- this.update = function ( delta ) {
- const step = delta * turnRate;
- // animate position by doing a slerp and then scaling the position on the unit sphere
- q1.rotateTowards( q2, step );
- camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
- // animate orientation
- camera.quaternion.rotateTowards( targetQuaternion, step );
- if ( q1.angleTo( q2 ) === 0 ) {
- this.animating = false;
- }
- };
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- this.dispose = function () {
- geometry.dispose();
- xAxis.material.dispose();
- yAxis.material.dispose();
- zAxis.material.dispose();
- posXAxisHelper.material.map.dispose();
- posYAxisHelper.material.map.dispose();
- posZAxisHelper.material.map.dispose();
- negXAxisHelper.material.map.dispose();
- negYAxisHelper.material.map.dispose();
- negZAxisHelper.material.map.dispose();
- posXAxisHelper.material.dispose();
- posYAxisHelper.material.dispose();
- posZAxisHelper.material.dispose();
- negXAxisHelper.material.dispose();
- negYAxisHelper.material.dispose();
- negZAxisHelper.material.dispose();
- };
- function prepareAnimationData( object, focusPoint ) {
- switch ( object.userData.type ) {
- case 'posX':
- targetPosition.set( 1, 0, 0 );
- targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
- break;
- case 'posY':
- targetPosition.set( 0, 1, 0 );
- targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
- break;
- case 'posZ':
- targetPosition.set( 0, 0, 1 );
- targetQuaternion.setFromEuler( new Euler() );
- break;
- case 'negX':
- targetPosition.set( - 1, 0, 0 );
- targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
- break;
- case 'negY':
- targetPosition.set( 0, - 1, 0 );
- targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
- break;
- case 'negZ':
- targetPosition.set( 0, 0, - 1 );
- targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
- break;
- default:
- console.error( 'ViewHelper: Invalid axis.' );
- }
- //
- radius = camera.position.distanceTo( focusPoint );
- targetPosition.multiplyScalar( radius ).add( focusPoint );
- dummy.position.copy( focusPoint );
- dummy.lookAt( camera.position );
- q1.copy( dummy.quaternion );
- dummy.lookAt( targetPosition );
- q2.copy( dummy.quaternion );
- }
- function getAxisMaterial( color ) {
- return new MeshBasicMaterial( { color: color, toneMapped: false } );
- }
- function getSpriteMaterial( color, text ) {
- const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
- const canvas = document.createElement( 'canvas' );
- canvas.width = 64;
- canvas.height = 64;
- const context = canvas.getContext( '2d' );
- context.beginPath();
- context.arc( 32, 32, radius, 0, 2 * Math.PI );
- context.closePath();
- context.fillStyle = color.getStyle();
- context.fill();
- if ( text ) {
- context.font = font;
- context.textAlign = 'center';
- context.fillStyle = labelColor;
- context.fillText( text, 32, 41 );
- }
- const texture = new CanvasTexture( canvas );
- texture.colorSpace = SRGBColorSpace;
- return new SpriteMaterial( { map: texture, toneMapped: false } );
- }
- function updateLabels() {
- posXAxisHelper.material.map.dispose();
- posYAxisHelper.material.map.dispose();
- posZAxisHelper.material.map.dispose();
- posXAxisHelper.material.dispose();
- posYAxisHelper.material.dispose();
- posZAxisHelper.material.dispose();
- posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
- posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
- posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
- }
- }
- }
- export { ViewHelper };
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