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- import {
- CanvasTexture,
- LinearFilter,
- Mesh,
- MeshBasicMaterial,
- PlaneGeometry,
- SRGBColorSpace,
- Color
- } from 'three';
- /**
- * This class can be used to render a DOM element onto a canvas and use it as a texture
- * for a plane mesh.
- *
- * A typical use case for this class is to render the GUI of `lil-gui` as a texture so it
- * is compatible for VR.
- *
- * ```js
- * const gui = new GUI( { width: 300 } ); // create lil-gui instance
- *
- * const mesh = new HTMLMesh( gui.domElement );
- * scene.add( mesh );
- * ```
- *
- * @augments Mesh
- * @three_import import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
- */
- class HTMLMesh extends Mesh {
- /**
- * Constructs a new HTML mesh.
- *
- * @param {HTMLElement} dom - The DOM element to display as a plane mesh.
- */
- constructor( dom ) {
- const texture = new HTMLTexture( dom );
- const geometry = new PlaneGeometry( texture.image.width * 0.001, texture.image.height * 0.001 );
- const material = new MeshBasicMaterial( { map: texture, toneMapped: false, transparent: true } );
- super( geometry, material );
- function onEvent( event ) {
- material.map.dispatchDOMEvent( event );
- }
- this.addEventListener( 'mousedown', onEvent );
- this.addEventListener( 'mousemove', onEvent );
- this.addEventListener( 'mouseup', onEvent );
- this.addEventListener( 'click', onEvent );
- /**
- * Frees the GPU-related resources allocated by this instance and removes all event listeners.
- * Call this method whenever this instance is no longer used in your app.
- */
- this.dispose = function () {
- geometry.dispose();
- material.dispose();
- material.map.dispose();
- canvases.delete( dom );
- this.removeEventListener( 'mousedown', onEvent );
- this.removeEventListener( 'mousemove', onEvent );
- this.removeEventListener( 'mouseup', onEvent );
- this.removeEventListener( 'click', onEvent );
- };
- }
- }
- class HTMLTexture extends CanvasTexture {
- constructor( dom ) {
- super( html2canvas( dom ) );
- this.dom = dom;
- this.anisotropy = 16;
- this.colorSpace = SRGBColorSpace;
- this.minFilter = LinearFilter;
- this.magFilter = LinearFilter;
- this.generateMipmaps = false;
- // Create an observer on the DOM, and run html2canvas update in the next loop
- const observer = new MutationObserver( () => {
- if ( ! this.scheduleUpdate ) {
- // ideally should use xr.requestAnimationFrame, here setTimeout to avoid passing the renderer
- this.scheduleUpdate = setTimeout( () => this.update(), 16 );
- }
- } );
- const config = { attributes: true, childList: true, subtree: true, characterData: true };
- observer.observe( dom, config );
- this.observer = observer;
- }
- dispatchDOMEvent( event ) {
- if ( event.data ) {
- htmlevent( this.dom, event.type, event.data.x, event.data.y );
- }
- }
- update() {
- this.image = html2canvas( this.dom );
- this.needsUpdate = true;
- this.scheduleUpdate = null;
- }
- dispose() {
- if ( this.observer ) {
- this.observer.disconnect();
- }
- this.scheduleUpdate = clearTimeout( this.scheduleUpdate );
- super.dispose();
- }
- }
- //
- const canvases = new WeakMap();
- function html2canvas( element ) {
- const range = document.createRange();
- const color = new Color();
- function Clipper( context ) {
- const clips = [];
- let isClipping = false;
- function doClip() {
- if ( isClipping ) {
- isClipping = false;
- context.restore();
- }
- if ( clips.length === 0 ) return;
- let minX = - Infinity, minY = - Infinity;
- let maxX = Infinity, maxY = Infinity;
- for ( let i = 0; i < clips.length; i ++ ) {
- const clip = clips[ i ];
- minX = Math.max( minX, clip.x );
- minY = Math.max( minY, clip.y );
- maxX = Math.min( maxX, clip.x + clip.width );
- maxY = Math.min( maxY, clip.y + clip.height );
- }
- context.save();
- context.beginPath();
- context.rect( minX, minY, maxX - minX, maxY - minY );
- context.clip();
- isClipping = true;
- }
- return {
- add: function ( clip ) {
- clips.push( clip );
- doClip();
- },
- remove: function () {
- clips.pop();
- doClip();
- }
- };
- }
- function drawText( style, x, y, string ) {
- if ( string !== '' ) {
- if ( style.textTransform === 'uppercase' ) {
- string = string.toUpperCase();
- }
- context.font = style.fontWeight + ' ' + style.fontSize + ' ' + style.fontFamily;
- context.textBaseline = 'top';
- context.fillStyle = style.color;
- context.fillText( string, x, y + parseFloat( style.fontSize ) * 0.1 );
- }
- }
- function buildRectPath( x, y, w, h, r ) {
- if ( w < 2 * r ) r = w / 2;
- if ( h < 2 * r ) r = h / 2;
- context.beginPath();
- context.moveTo( x + r, y );
- context.arcTo( x + w, y, x + w, y + h, r );
- context.arcTo( x + w, y + h, x, y + h, r );
- context.arcTo( x, y + h, x, y, r );
- context.arcTo( x, y, x + w, y, r );
- context.closePath();
- }
- function drawBorder( style, which, x, y, width, height ) {
- const borderWidth = style[ which + 'Width' ];
- const borderStyle = style[ which + 'Style' ];
- const borderColor = style[ which + 'Color' ];
- if ( borderWidth !== '0px' && borderStyle !== 'none' && borderColor !== 'transparent' && borderColor !== 'rgba(0, 0, 0, 0)' ) {
- context.strokeStyle = borderColor;
- context.lineWidth = parseFloat( borderWidth );
- context.beginPath();
- context.moveTo( x, y );
- context.lineTo( x + width, y + height );
- context.stroke();
- }
- }
- function drawElement( element, style ) {
- // Do not render invisible elements, comments and scripts.
- if ( element.nodeType === Node.COMMENT_NODE || element.nodeName === 'SCRIPT' || ( element.style && element.style.display === 'none' ) ) {
- return;
- }
- let x = 0, y = 0, width = 0, height = 0;
- if ( element.nodeType === Node.TEXT_NODE ) {
- // text
- range.selectNode( element );
- const rect = range.getBoundingClientRect();
- x = rect.left - offset.left - 0.5;
- y = rect.top - offset.top - 0.5;
- width = rect.width;
- height = rect.height;
- drawText( style, x, y, element.nodeValue.trim() );
- } else if ( element instanceof HTMLCanvasElement ) {
- // Canvas element
- const rect = element.getBoundingClientRect();
- x = rect.left - offset.left - 0.5;
- y = rect.top - offset.top - 0.5;
- context.save();
- const dpr = window.devicePixelRatio;
- context.scale( 1 / dpr, 1 / dpr );
- context.drawImage( element, x, y );
- context.restore();
- } else if ( element instanceof HTMLImageElement ) {
- const rect = element.getBoundingClientRect();
- x = rect.left - offset.left - 0.5;
- y = rect.top - offset.top - 0.5;
- width = rect.width;
- height = rect.height;
- context.drawImage( element, x, y, width, height );
- } else {
- const rect = element.getBoundingClientRect();
- x = rect.left - offset.left - 0.5;
- y = rect.top - offset.top - 0.5;
- width = rect.width;
- height = rect.height;
- style = window.getComputedStyle( element );
- // Get the border of the element used for fill and border
- buildRectPath( x, y, width, height, parseFloat( style.borderRadius ) );
- const backgroundColor = style.backgroundColor;
- if ( backgroundColor !== 'transparent' && backgroundColor !== 'rgba(0, 0, 0, 0)' ) {
- context.fillStyle = backgroundColor;
- context.fill();
- }
- // If all the borders match then stroke the round rectangle
- const borders = [ 'borderTop', 'borderLeft', 'borderBottom', 'borderRight' ];
- let match = true;
- let prevBorder = null;
- for ( const border of borders ) {
- if ( prevBorder !== null ) {
- match = ( style[ border + 'Width' ] === style[ prevBorder + 'Width' ] ) &&
- ( style[ border + 'Color' ] === style[ prevBorder + 'Color' ] ) &&
- ( style[ border + 'Style' ] === style[ prevBorder + 'Style' ] );
- }
- if ( match === false ) break;
- prevBorder = border;
- }
- if ( match === true ) {
- // They all match so stroke the rectangle from before allows for border-radius
- const width = parseFloat( style.borderTopWidth );
- if ( style.borderTopWidth !== '0px' && style.borderTopStyle !== 'none' && style.borderTopColor !== 'transparent' && style.borderTopColor !== 'rgba(0, 0, 0, 0)' ) {
- context.strokeStyle = style.borderTopColor;
- context.lineWidth = width;
- context.stroke();
- }
- } else {
- // Otherwise draw individual borders
- drawBorder( style, 'borderTop', x, y, width, 0 );
- drawBorder( style, 'borderLeft', x, y, 0, height );
- drawBorder( style, 'borderBottom', x, y + height, width, 0 );
- drawBorder( style, 'borderRight', x + width, y, 0, height );
- }
- if ( element instanceof HTMLInputElement ) {
- let accentColor = style.accentColor;
- if ( accentColor === undefined || accentColor === 'auto' ) accentColor = style.color;
- color.set( accentColor );
- const luminance = Math.sqrt( 0.299 * ( color.r ** 2 ) + 0.587 * ( color.g ** 2 ) + 0.114 * ( color.b ** 2 ) );
- const accentTextColor = luminance < 0.5 ? 'white' : '#111111';
- if ( element.type === 'radio' ) {
- buildRectPath( x, y, width, height, height );
- context.fillStyle = 'white';
- context.strokeStyle = accentColor;
- context.lineWidth = 1;
- context.fill();
- context.stroke();
- if ( element.checked ) {
- buildRectPath( x + 2, y + 2, width - 4, height - 4, height );
- context.fillStyle = accentColor;
- context.strokeStyle = accentTextColor;
- context.lineWidth = 2;
- context.fill();
- context.stroke();
- }
- }
- if ( element.type === 'checkbox' ) {
- buildRectPath( x, y, width, height, 2 );
- context.fillStyle = element.checked ? accentColor : 'white';
- context.strokeStyle = element.checked ? accentTextColor : accentColor;
- context.lineWidth = 1;
- context.stroke();
- context.fill();
- if ( element.checked ) {
- const currentTextAlign = context.textAlign;
- context.textAlign = 'center';
- const properties = {
- color: accentTextColor,
- fontFamily: style.fontFamily,
- fontSize: height + 'px',
- fontWeight: 'bold'
- };
- drawText( properties, x + ( width / 2 ), y, '✔' );
- context.textAlign = currentTextAlign;
- }
- }
- if ( element.type === 'range' ) {
- const [ min, max, value ] = [ 'min', 'max', 'value' ].map( property => parseFloat( element[ property ] ) );
- const position = ( ( value - min ) / ( max - min ) ) * ( width - height );
- buildRectPath( x, y + ( height / 4 ), width, height / 2, height / 4 );
- context.fillStyle = accentTextColor;
- context.strokeStyle = accentColor;
- context.lineWidth = 1;
- context.fill();
- context.stroke();
- buildRectPath( x, y + ( height / 4 ), position + ( height / 2 ), height / 2, height / 4 );
- context.fillStyle = accentColor;
- context.fill();
- buildRectPath( x + position, y, height, height, height / 2 );
- context.fillStyle = accentColor;
- context.fill();
- }
- if ( element.type === 'color' || element.type === 'text' || element.type === 'number' ) {
- clipper.add( { x: x, y: y, width: width, height: height } );
- drawText( style, x + parseInt( style.paddingLeft ), y + parseInt( style.paddingTop ), element.value );
- clipper.remove();
- }
- }
- }
- /*
- // debug
- context.strokeStyle = '#' + Math.random().toString( 16 ).slice( - 3 );
- context.strokeRect( x - 0.5, y - 0.5, width + 1, height + 1 );
- */
- const isClipping = style.overflow === 'auto' || style.overflow === 'hidden';
- if ( isClipping ) clipper.add( { x: x, y: y, width: width, height: height } );
- for ( let i = 0; i < element.childNodes.length; i ++ ) {
- drawElement( element.childNodes[ i ], style );
- }
- if ( isClipping ) clipper.remove();
- }
- const offset = element.getBoundingClientRect();
- let canvas = canvases.get( element );
- if ( canvas === undefined ) {
- canvas = document.createElement( 'canvas' );
- canvas.width = offset.width;
- canvas.height = offset.height;
- canvases.set( element, canvas );
- }
- const context = canvas.getContext( '2d'/*, { alpha: false }*/ );
- const clipper = new Clipper( context );
- // console.time( 'drawElement' );
- context.clearRect( 0, 0, canvas.width, canvas.height );
- drawElement( element );
- // console.timeEnd( 'drawElement' );
- return canvas;
- }
- function htmlevent( element, event, x, y ) {
- const mouseEventInit = {
- clientX: ( x * element.offsetWidth ) + element.offsetLeft,
- clientY: ( y * element.offsetHeight ) + element.offsetTop,
- view: element.ownerDocument.defaultView
- };
- window.dispatchEvent( new MouseEvent( event, mouseEventInit ) );
- const rect = element.getBoundingClientRect();
- x = x * rect.width + rect.left;
- y = y * rect.height + rect.top;
- function traverse( element ) {
- if ( element.nodeType !== Node.TEXT_NODE && element.nodeType !== Node.COMMENT_NODE ) {
- const rect = element.getBoundingClientRect();
- if ( x > rect.left && x < rect.right && y > rect.top && y < rect.bottom ) {
- element.dispatchEvent( new MouseEvent( event, mouseEventInit ) );
- if ( element instanceof HTMLInputElement && element.type === 'range' && ( event === 'mousedown' || event === 'click' ) ) {
- const [ min, max ] = [ 'min', 'max' ].map( property => parseFloat( element[ property ] ) );
- const width = rect.width;
- const offsetX = x - rect.x;
- const proportion = offsetX / width;
- element.value = min + ( max - min ) * proportion;
- element.dispatchEvent( new InputEvent( 'input', { bubbles: true } ) );
- }
- }
- for ( let i = 0; i < element.childNodes.length; i ++ ) {
- traverse( element.childNodes[ i ] );
- }
- }
- }
- traverse( element );
- }
- export { HTMLMesh };
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