123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- import {
- Group,
- Raycaster,
- Vector2
- } from 'three';
- const _pointer = new Vector2();
- const _event = { type: '', data: _pointer };
- // The XR events that are mapped to "standard" pointer events.
- const _events = {
- 'move': 'mousemove',
- 'select': 'click',
- 'selectstart': 'mousedown',
- 'selectend': 'mouseup'
- };
- const _raycaster = new Raycaster();
- /**
- * This class can be used to group 3D objects in an interactive group.
- * The group itself can listen to Pointer, Mouse or XR controller events to
- * detect selections of descendant 3D objects. If a 3D object is selected,
- * the respective event is going to dispatched to it.
- *
- * ```js
- * const group = new InteractiveGroup();
- * group.listenToPointerEvents( renderer, camera );
- * group.listenToXRControllerEvents( controller1 );
- * group.listenToXRControllerEvents( controller2 );
- * scene.add( group );
- *
- * // now add objects that should be interactive
- * group.add( mesh1, mesh2, mesh3 );
- * ```
- * @augments Group
- * @three_import import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
- */
- class InteractiveGroup extends Group {
- constructor() {
- super();
- /**
- * The internal raycaster.
- *
- * @type {Raycaster}
- */
- this.raycaster = new Raycaster();
- /**
- * The internal raycaster.
- *
- * @type {?HTMLDOMElement}
- * @default null
- */
- this.element = null;
- /**
- * The camera used for raycasting.
- *
- * @type {?Camera}
- * @default null
- */
- this.camera = null;
- /**
- * An array of XR controllers.
- *
- * @type {Array<Group>}
- */
- this.controllers = [];
- this._onPointerEvent = this.onPointerEvent.bind( this );
- this._onXRControllerEvent = this.onXRControllerEvent.bind( this );
- }
- onPointerEvent( event ) {
- event.stopPropagation();
- const rect = this.element.getBoundingClientRect();
- _pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
- _pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
- this.raycaster.setFromCamera( _pointer, this.camera );
- const intersects = this.raycaster.intersectObjects( this.children, false );
- if ( intersects.length > 0 ) {
- const intersection = intersects[ 0 ];
- const object = intersection.object;
- const uv = intersection.uv;
- _event.type = event.type;
- _event.data.set( uv.x, 1 - uv.y );
- object.dispatchEvent( _event );
- }
- }
- onXRControllerEvent( event ) {
- const controller = event.target;
- _raycaster.setFromXRController( controller );
- const intersections = _raycaster.intersectObjects( this.children, false );
- if ( intersections.length > 0 ) {
- const intersection = intersections[ 0 ];
- const object = intersection.object;
- const uv = intersection.uv;
- _event.type = _events[ event.type ];
- _event.data.set( uv.x, 1 - uv.y );
- object.dispatchEvent( _event );
- }
- }
- /**
- * Calling this method makes sure the interactive group listens to Pointer and Mouse events.
- * The target is the `domElement` of the given renderer. The camera is required for the internal
- * raycasting so 3D objects can be detected based on the events.
- *
- * @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
- * @param {Camera} camera - The camera.
- */
- listenToPointerEvents( renderer, camera ) {
- this.camera = camera;
- this.element = renderer.domElement;
- this.element.addEventListener( 'pointerdown', this._onPointerEvent );
- this.element.addEventListener( 'pointerup', this._onPointerEvent );
- this.element.addEventListener( 'pointermove', this._onPointerEvent );
- this.element.addEventListener( 'mousedown', this._onPointerEvent );
- this.element.addEventListener( 'mouseup', this._onPointerEvent );
- this.element.addEventListener( 'mousemove', this._onPointerEvent );
- this.element.addEventListener( 'click', this._onPointerEvent );
- }
- /**
- * Disconnects this interactive group from all Pointer and Mouse Events.
- */
- disconnectionPointerEvents() {
- if ( this.element !== null ) {
- this.element.removeEventListener( 'pointerdown', this._onPointerEvent );
- this.element.removeEventListener( 'pointerup', this._onPointerEvent );
- this.element.removeEventListener( 'pointermove', this._onPointerEvent );
- this.element.removeEventListener( 'mousedown', this._onPointerEvent );
- this.element.removeEventListener( 'mouseup', this._onPointerEvent );
- this.element.removeEventListener( 'mousemove', this._onPointerEvent );
- this.element.removeEventListener( 'click', this._onPointerEvent );
- }
- }
- /**
- * Calling this method makes sure the interactive group listens to events of
- * the given XR controller.
- *
- * @param {Group} controller - The XR controller.
- */
- listenToXRControllerEvents( controller ) {
- this.controllers.push( controller );
- controller.addEventListener( 'move', this._onXRControllerEvent );
- controller.addEventListener( 'select', this._onXRControllerEvent );
- controller.addEventListener( 'selectstart', this._onXRControllerEvent );
- controller.addEventListener( 'selectend', this._onXRControllerEvent );
- }
- /**
- * Disconnects this interactive group from all XR controllers.
- */
- disconnectXrControllerEvents() {
- for ( const controller of this.controllers ) {
- controller.removeEventListener( 'move', this._onXRControllerEvent );
- controller.removeEventListener( 'select', this._onXRControllerEvent );
- controller.removeEventListener( 'selectstart', this._onXRControllerEvent );
- controller.removeEventListener( 'selectend', this._onXRControllerEvent );
- }
- }
- /**
- * Disconnects this interactive group from the DOM and all XR controllers.
- */
- disconnect() {
- this.disconnectionPointerEvents();
- this.disconnectXrControllerEvents();
- this.camera = null;
- this.element = null;
- this.controllers = [];
- }
- }
- export { InteractiveGroup };
|