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- import {
- InstancedInterleavedBuffer,
- InterleavedBufferAttribute,
- Mesh,
- Vector3,
- Vector4
- } from 'three';
- import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
- import { LineMaterial } from '../lines/LineMaterial.js';
- const _start = new Vector3();
- const _end = new Vector3();
- const _viewport = new Vector4();
- /**
- * A class for creating wireframes based on wide lines.
- *
- * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
- * import the class from `lines/webgpu/Wireframe.js`.
- *
- * ```js
- * const geometry = new THREE.IcosahedronGeometry();
- * const wireframeGeometry = new WireframeGeometry2( geo );
- *
- * const wireframe = new Wireframe( wireframeGeometry, material );
- * scene.add( wireframe );
- * ```
- *
- * @augments Mesh
- * @three_import import { Wireframe } from 'three/addons/lines/Wireframe.js';
- */
- class Wireframe extends Mesh {
- /**
- * Constructs a new wireframe.
- *
- * @param {LineSegmentsGeometry} [geometry] - The line geometry.
- * @param {LineMaterial} [material] - The line material.
- */
- constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
- super( geometry, material );
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isWireframe = true;
- this.type = 'Wireframe';
- }
- /**
- * Computes an array of distance values which are necessary for rendering dashed lines.
- * For each vertex in the geometry, the method calculates the cumulative length from the
- * current point to the very beginning of the line.
- *
- * @return {Wireframe} A reference to this instance.
- */
- computeLineDistances() {
- // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
- const geometry = this.geometry;
- const instanceStart = geometry.attributes.instanceStart;
- const instanceEnd = geometry.attributes.instanceEnd;
- const lineDistances = new Float32Array( 2 * instanceStart.count );
- for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
- _start.fromBufferAttribute( instanceStart, i );
- _end.fromBufferAttribute( instanceEnd, i );
- lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
- lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
- }
- const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
- geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
- geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
- return this;
- }
- onBeforeRender( renderer ) {
- const uniforms = this.material.uniforms;
- if ( uniforms && uniforms.resolution ) {
- renderer.getViewport( _viewport );
- this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
- }
- }
- }
- export { Wireframe };
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