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- import {
- BufferGeometryLoader,
- CanvasTexture,
- ClampToEdgeWrapping,
- Color,
- DirectionalLight,
- DoubleSide,
- FileLoader,
- LinearFilter,
- Line,
- LineBasicMaterial,
- Loader,
- Matrix4,
- Mesh,
- MeshPhysicalMaterial,
- MeshStandardMaterial,
- Object3D,
- PointLight,
- Points,
- PointsMaterial,
- RectAreaLight,
- RepeatWrapping,
- SpotLight,
- Sprite,
- SpriteMaterial,
- TextureLoader
- } from 'three';
- import { EXRLoader } from '../loaders/EXRLoader.js';
- const _taskCache = new WeakMap();
- /**
- * A loader for Rhinoceros 3D files and objects.
- *
- * Rhinoceros is a 3D modeler used to create, edit, analyze, document, render,
- * animate, and translate NURBS curves, surfaces, breps, extrusions, point clouds,
- * as well as polygon meshes and SubD objects. `rhino3dm.js` is compiled to WebAssembly
- * from the open source geometry library `openNURBS`. The loader currently uses
- * `rhino3dm.js 8.4.0`.
- *
- * ```js
- * const loader = new Rhino3dmLoader();
- * loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1' );
- *
- * const object = await loader.loadAsync( 'models/3dm/Rhino_Logo.3dm' );
- * scene.add( object );
- * ```
- *
- * @augments Loader
- * @three_import import { Rhino3dmLoader } from 'three/addons/loaders/3DMLoader.js';
- */
- class Rhino3dmLoader extends Loader {
- /**
- * Constructs a new Rhino 3DM loader.
- *
- * @param {LoadingManager} [manager] - The loading manager.
- */
- constructor( manager ) {
- super( manager );
- // internals
- this.libraryPath = '';
- this.libraryPending = null;
- this.libraryBinary = null;
- this.libraryConfig = {};
- this.url = '';
- this.workerLimit = 4;
- this.workerPool = [];
- this.workerNextTaskID = 1;
- this.workerSourceURL = '';
- this.workerConfig = {};
- this.materials = [];
- this.warnings = [];
- }
- /**
- * Path to a folder containing the JS and WASM libraries.
- *
- * @param {string} path - The library path to set.
- * @return {Rhino3dmLoader} A reference to this loader.
- */
- setLibraryPath( path ) {
- this.libraryPath = path;
- return this;
- }
- /**
- * Sets the maximum number of Web Workers to be used during decoding.
- * A lower limit may be preferable if workers are also for other
- * tasks in the application.
- *
- * @param {number} workerLimit - The worker limit.
- * @return {Rhino3dmLoader} A reference to this loader.
- */
- setWorkerLimit( workerLimit ) {
- this.workerLimit = workerLimit;
- return this;
- }
- /**
- * Starts loading from the given URL and passes the loaded 3DM asset
- * to the `onLoad()` callback.
- *
- * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
- * @param {function(Object3D)} onLoad - Executed when the loading process has been finished.
- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- load( url, onLoad, onProgress, onError ) {
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- this.url = url;
- loader.load( url, ( buffer ) => {
- // Check for an existing task using this buffer. A transferred buffer cannot be transferred
- // again from this thread.
- if ( _taskCache.has( buffer ) ) {
- const cachedTask = _taskCache.get( buffer );
- return cachedTask.promise.then( onLoad ).catch( onError );
- }
- this.decodeObjects( buffer, url )
- .then( result => {
- result.userData.warnings = this.warnings;
- onLoad( result );
- } )
- .catch( e => onError( e ) );
- }, onProgress, onError );
- }
- /**
- * Prints debug messages to the browser console.
- */
- debug() {
- console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
- }
- /**
- * Decodes the 3DM asset data with a Web Worker.
- *
- * @param {ArrayBuffer} buffer - The raw 3DM asset data as an array buffer.
- * @param {string} url - The asset URL.
- * @return {Promise<Object3D>} A Promise that resolved with the decoded 3D object.
- */
- decodeObjects( buffer, url ) {
- let worker;
- let taskID;
- const taskCost = buffer.byteLength;
- const objectPending = this._getWorker( taskCost )
- .then( ( _worker ) => {
- worker = _worker;
- taskID = this.workerNextTaskID ++;
- return new Promise( ( resolve, reject ) => {
- worker._callbacks[ taskID ] = { resolve, reject };
- worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
- // this.debug();
- } );
- } )
- .then( ( message ) => this._createGeometry( message.data ) )
- .catch( e => {
- throw e;
- } );
- // Remove task from the task list.
- // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
- objectPending
- .catch( () => true )
- .then( () => {
- if ( worker && taskID ) {
- this._releaseTask( worker, taskID );
- //this.debug();
- }
- } );
- // Cache the task result.
- _taskCache.set( buffer, {
- url: url,
- promise: objectPending
- } );
- return objectPending;
- }
- /**
- * Parses the given 3DM data and passes the loaded 3DM asset
- * to the `onLoad()` callback.
- *
- * @param {ArrayBuffer} data - The raw 3DM asset data as an array buffer.
- * @param {function(Object3D)} onLoad - Executed when the loading process has been finished.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- parse( data, onLoad, onError ) {
- this.decodeObjects( data, '' )
- .then( result => {
- result.userData.warnings = this.warnings;
- onLoad( result );
- } )
- .catch( e => onError( e ) );
- }
- _compareMaterials( material ) {
- const mat = {};
- mat.name = material.name;
- mat.color = {};
- mat.color.r = material.color.r;
- mat.color.g = material.color.g;
- mat.color.b = material.color.b;
- mat.type = material.type;
- mat.vertexColors = material.vertexColors;
- const json = JSON.stringify( mat );
- for ( let i = 0; i < this.materials.length; i ++ ) {
- const m = this.materials[ i ];
- const _mat = {};
- _mat.name = m.name;
- _mat.color = {};
- _mat.color.r = m.color.r;
- _mat.color.g = m.color.g;
- _mat.color.b = m.color.b;
- _mat.type = m.type;
- _mat.vertexColors = m.vertexColors;
- if ( JSON.stringify( _mat ) === json ) {
- return m;
- }
- }
- this.materials.push( material );
- return material;
- }
- _createMaterial( material, renderEnvironment ) {
- if ( material === undefined ) {
- return new MeshStandardMaterial( {
- color: new Color( 1, 1, 1 ),
- metalness: 0.8,
- name: Loader.DEFAULT_MATERIAL_NAME,
- side: DoubleSide
- } );
- }
- //console.log(material)
- const mat = new MeshPhysicalMaterial( {
- color: new Color( material.diffuseColor.r / 255.0, material.diffuseColor.g / 255.0, material.diffuseColor.b / 255.0 ),
- emissive: new Color( material.emissionColor.r, material.emissionColor.g, material.emissionColor.b ),
- flatShading: material.disableLighting,
- ior: material.indexOfRefraction,
- name: material.name,
- reflectivity: material.reflectivity,
- opacity: 1.0 - material.transparency,
- side: DoubleSide,
- specularColor: material.specularColor,
- transparent: material.transparency > 0 ? true : false
- } );
- mat.userData.id = material.id;
- if ( material.pbrSupported ) {
- const pbr = material.pbr;
- mat.anisotropy = pbr.anisotropic;
- mat.anisotropyRotation = pbr.anisotropicRotation;
- mat.color = new Color( pbr.baseColor.r, pbr.baseColor.g, pbr.baseColor.b );
- mat.clearcoat = pbr.clearcoat;
- mat.clearcoatRoughness = pbr.clearcoatRoughness;
- mat.metalness = pbr.metallic;
- mat.transmission = 1 - pbr.opacity;
- mat.roughness = pbr.roughness;
- mat.sheen = pbr.sheen;
- mat.specularIntensity = pbr.specular;
- mat.thickness = pbr.subsurface;
- }
- if ( material.pbrSupported && material.pbr.opacity === 0 && material.transparency === 1 ) {
- //some compromises
- mat.opacity = 0.2;
- mat.transmission = 1.00;
- }
- const textureLoader = new TextureLoader();
- for ( let i = 0; i < material.textures.length; i ++ ) {
- const texture = material.textures[ i ];
- if ( texture.image !== null ) {
- const map = textureLoader.load( texture.image );
- //console.log(texture.type )
- switch ( texture.type ) {
- case 'Bump':
- mat.bumpMap = map;
- break;
- case 'Diffuse':
- mat.map = map;
- break;
- case 'Emap':
- mat.envMap = map;
- break;
- case 'Opacity':
- mat.transmissionMap = map;
- break;
- case 'Transparency':
- mat.alphaMap = map;
- mat.transparent = true;
- break;
- case 'PBR_Alpha':
- mat.alphaMap = map;
- mat.transparent = true;
- break;
- case 'PBR_AmbientOcclusion':
- mat.aoMap = map;
- break;
- case 'PBR_Anisotropic':
- mat.anisotropyMap = map;
- break;
- case 'PBR_BaseColor':
- mat.map = map;
- break;
- case 'PBR_Clearcoat':
- mat.clearcoatMap = map;
- break;
- case 'PBR_ClearcoatBump':
- mat.clearcoatNormalMap = map;
- break;
- case 'PBR_ClearcoatRoughness':
- mat.clearcoatRoughnessMap = map;
- break;
- case 'PBR_Displacement':
- mat.displacementMap = map;
- break;
- case 'PBR_Emission':
- mat.emissiveMap = map;
- break;
- case 'PBR_Metallic':
- mat.metalnessMap = map;
- break;
- case 'PBR_Roughness':
- mat.roughnessMap = map;
- break;
- case 'PBR_Sheen':
- mat.sheenColorMap = map;
- break;
- case 'PBR_Specular':
- mat.specularColorMap = map;
- break;
- case 'PBR_Subsurface':
- mat.thicknessMap = map;
- break;
- default:
- this.warnings.push( {
- message: `THREE.3DMLoader: No conversion exists for 3dm ${texture.type}.`,
- type: 'no conversion'
- } );
- break;
- }
- map.wrapS = texture.wrapU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
- map.wrapT = texture.wrapV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
- if ( texture.repeat ) {
- map.repeat.set( texture.repeat[ 0 ], texture.repeat[ 1 ] );
- }
- }
- }
- if ( renderEnvironment ) {
- new EXRLoader().load( renderEnvironment.image, function ( texture ) {
- texture.mapping = THREE.EquirectangularReflectionMapping;
- mat.envMap = texture;
- } );
- }
- return mat;
- }
- _createGeometry( data ) {
- const object = new Object3D();
- const instanceDefinitionObjects = [];
- const instanceDefinitions = [];
- const instanceReferences = [];
- object.userData[ 'layers' ] = data.layers;
- object.userData[ 'groups' ] = data.groups;
- object.userData[ 'settings' ] = data.settings;
- object.userData.settings[ 'renderSettings' ] = data.renderSettings;
- object.userData[ 'objectType' ] = 'File3dm';
- object.userData[ 'materials' ] = null;
- object.name = this.url;
- let objects = data.objects;
- const materials = data.materials;
- for ( let i = 0; i < objects.length; i ++ ) {
- const obj = objects[ i ];
- const attributes = obj.attributes;
- switch ( obj.objectType ) {
- case 'InstanceDefinition':
- instanceDefinitions.push( obj );
- break;
- case 'InstanceReference':
- instanceReferences.push( obj );
- break;
- default:
- let matId = null;
- switch ( attributes.materialSource.name ) {
- case 'ObjectMaterialSource_MaterialFromLayer':
- //check layer index
- if ( attributes.layerIndex >= 0 ) {
- matId = data.layers[ attributes.layerIndex ].renderMaterialIndex;
- }
- break;
- case 'ObjectMaterialSource_MaterialFromObject':
- if ( attributes.materialIndex >= 0 ) {
- matId = attributes.materialIndex;
- }
- break;
- }
- let material = null;
- if ( matId >= 0 ) {
- const rMaterial = materials[ matId ];
- material = this._createMaterial( rMaterial, data.renderEnvironment );
- }
- const _object = this._createObject( obj, material );
- if ( _object === undefined ) {
- continue;
- }
- const layer = data.layers[ attributes.layerIndex ];
- _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
- if ( attributes.isInstanceDefinitionObject ) {
- instanceDefinitionObjects.push( _object );
- } else {
- object.add( _object );
- }
- break;
- }
- }
- for ( let i = 0; i < instanceDefinitions.length; i ++ ) {
- const iDef = instanceDefinitions[ i ];
- objects = [];
- for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
- const objId = iDef.attributes.objectIds[ j ];
- for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) {
- const idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
- if ( objId === idoId ) {
- objects.push( instanceDefinitionObjects[ p ] );
- }
- }
- }
- // Currently clones geometry and does not take advantage of instancing
- for ( let j = 0; j < instanceReferences.length; j ++ ) {
- const iRef = instanceReferences[ j ];
- if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
- const iRefObject = new Object3D();
- const xf = iRef.geometry.xform.array;
- const matrix = new Matrix4();
- matrix.set( ...xf );
- iRefObject.applyMatrix4( matrix );
- for ( let p = 0; p < objects.length; p ++ ) {
- iRefObject.add( objects[ p ].clone( true ) );
- }
- object.add( iRefObject );
- }
- }
- }
- object.userData[ 'materials' ] = this.materials;
- object.name = '';
- return object;
- }
- _createObject( obj, mat ) {
- const loader = new BufferGeometryLoader();
- const attributes = obj.attributes;
- let geometry, material, _color, color;
- switch ( obj.objectType ) {
- case 'Point':
- case 'PointSet':
- geometry = loader.parse( obj.geometry );
- if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
- material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );
- } else {
- _color = attributes.drawColor;
- color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
- material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
- }
- material = this._compareMaterials( material );
- const points = new Points( geometry, material );
- points.userData[ 'attributes' ] = attributes;
- points.userData[ 'objectType' ] = obj.objectType;
- if ( attributes.name ) {
- points.name = attributes.name;
- }
- return points;
- case 'Mesh':
- case 'Extrusion':
- case 'SubD':
- case 'Brep':
- if ( obj.geometry === null ) return;
- geometry = loader.parse( obj.geometry );
- if ( mat === null ) {
- mat = this._createMaterial();
- }
- if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
- mat.vertexColors = true;
- }
- mat = this._compareMaterials( mat );
- const mesh = new Mesh( geometry, mat );
- mesh.castShadow = attributes.castsShadows;
- mesh.receiveShadow = attributes.receivesShadows;
- mesh.userData[ 'attributes' ] = attributes;
- mesh.userData[ 'objectType' ] = obj.objectType;
- if ( attributes.name ) {
- mesh.name = attributes.name;
- }
- return mesh;
- case 'Curve':
- geometry = loader.parse( obj.geometry );
- _color = attributes.drawColor;
- color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
- material = new LineBasicMaterial( { color: color } );
- material = this._compareMaterials( material );
- const lines = new Line( geometry, material );
- lines.userData[ 'attributes' ] = attributes;
- lines.userData[ 'objectType' ] = obj.objectType;
- if ( attributes.name ) {
- lines.name = attributes.name;
- }
- return lines;
- case 'TextDot':
- geometry = obj.geometry;
- const ctx = document.createElement( 'canvas' ).getContext( '2d' );
- const font = `${geometry.fontHeight}px ${geometry.fontFace}`;
- ctx.font = font;
- const width = ctx.measureText( geometry.text ).width + 10;
- const height = geometry.fontHeight + 10;
- const r = window.devicePixelRatio;
- ctx.canvas.width = width * r;
- ctx.canvas.height = height * r;
- ctx.canvas.style.width = width + 'px';
- ctx.canvas.style.height = height + 'px';
- ctx.setTransform( r, 0, 0, r, 0, 0 );
- ctx.font = font;
- ctx.textBaseline = 'middle';
- ctx.textAlign = 'center';
- color = attributes.drawColor;
- ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
- ctx.fillRect( 0, 0, width, height );
- ctx.fillStyle = 'white';
- ctx.fillText( geometry.text, width / 2, height / 2 );
- const texture = new CanvasTexture( ctx.canvas );
- texture.minFilter = LinearFilter;
- texture.generateMipmaps = false;
- texture.wrapS = ClampToEdgeWrapping;
- texture.wrapT = ClampToEdgeWrapping;
- material = new SpriteMaterial( { map: texture, depthTest: false } );
- const sprite = new Sprite( material );
- sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
- sprite.scale.set( width / 10, height / 10, 1.0 );
- sprite.userData[ 'attributes' ] = attributes;
- sprite.userData[ 'objectType' ] = obj.objectType;
- if ( attributes.name ) {
- sprite.name = attributes.name;
- }
- return sprite;
- case 'Light':
- geometry = obj.geometry;
- let light;
- switch ( geometry.lightStyle.name ) {
- case 'LightStyle_WorldPoint':
- light = new PointLight();
- light.castShadow = attributes.castsShadows;
- light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
- light.shadow.normalBias = 0.1;
- break;
- case 'LightStyle_WorldSpot':
- light = new SpotLight();
- light.castShadow = attributes.castsShadows;
- light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
- light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
- light.angle = geometry.spotAngleRadians;
- light.shadow.normalBias = 0.1;
- break;
- case 'LightStyle_WorldRectangular':
- light = new RectAreaLight();
- const width = Math.abs( geometry.width[ 2 ] );
- const height = Math.abs( geometry.length[ 0 ] );
- light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
- light.height = height;
- light.width = width;
- light.lookAt( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
- break;
- case 'LightStyle_WorldDirectional':
- light = new DirectionalLight();
- light.castShadow = attributes.castsShadows;
- light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
- light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
- light.shadow.normalBias = 0.1;
- break;
- case 'LightStyle_WorldLinear':
- // no conversion exists, warning has already been printed to the console
- break;
- default:
- break;
- }
- if ( light ) {
- light.intensity = geometry.intensity;
- _color = geometry.diffuse;
- color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
- light.color = color;
- light.userData[ 'attributes' ] = attributes;
- light.userData[ 'objectType' ] = obj.objectType;
- }
- return light;
- }
- }
- _initLibrary() {
- if ( ! this.libraryPending ) {
- // Load rhino3dm wrapper.
- const jsLoader = new FileLoader( this.manager );
- jsLoader.setPath( this.libraryPath );
- const jsContent = new Promise( ( resolve, reject ) => {
- jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
- } );
- // Load rhino3dm WASM binary.
- const binaryLoader = new FileLoader( this.manager );
- binaryLoader.setPath( this.libraryPath );
- binaryLoader.setResponseType( 'arraybuffer' );
- const binaryContent = new Promise( ( resolve, reject ) => {
- binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
- } );
- this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
- .then( ( [ jsContent, binaryContent ] ) => {
- //this.libraryBinary = binaryContent;
- this.libraryConfig.wasmBinary = binaryContent;
- const fn = Rhino3dmWorker.toString();
- const body = [
- '/* rhino3dm.js */',
- jsContent,
- '/* worker */',
- fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
- ].join( '\n' );
- this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
- } );
- }
- return this.libraryPending;
- }
- _getWorker( taskCost ) {
- return this._initLibrary().then( () => {
- if ( this.workerPool.length < this.workerLimit ) {
- const worker = new Worker( this.workerSourceURL );
- worker._callbacks = {};
- worker._taskCosts = {};
- worker._taskLoad = 0;
- worker.postMessage( {
- type: 'init',
- libraryConfig: this.libraryConfig
- } );
- worker.onmessage = e => {
- const message = e.data;
- switch ( message.type ) {
- case 'warning':
- this.warnings.push( message.data );
- console.warn( message.data );
- break;
- case 'decode':
- worker._callbacks[ message.id ].resolve( message );
- break;
- case 'error':
- worker._callbacks[ message.id ].reject( message );
- break;
- default:
- console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
- }
- };
- this.workerPool.push( worker );
- } else {
- this.workerPool.sort( function ( a, b ) {
- return a._taskLoad > b._taskLoad ? - 1 : 1;
- } );
- }
- const worker = this.workerPool[ this.workerPool.length - 1 ];
- worker._taskLoad += taskCost;
- return worker;
- } );
- }
- _releaseTask( worker, taskID ) {
- worker._taskLoad -= worker._taskCosts[ taskID ];
- delete worker._callbacks[ taskID ];
- delete worker._taskCosts[ taskID ];
- }
- /**
- * Frees internal resources. This method should be called
- * when the loader is no longer required.
- */
- dispose() {
- for ( let i = 0; i < this.workerPool.length; ++ i ) {
- this.workerPool[ i ].terminate();
- }
- this.workerPool.length = 0;
- }
- }
- /* WEB WORKER */
- function Rhino3dmWorker() {
- let libraryPending;
- let libraryConfig;
- let rhino;
- let taskID;
- onmessage = function ( e ) {
- const message = e.data;
- switch ( message.type ) {
- case 'init':
- libraryConfig = message.libraryConfig;
- const wasmBinary = libraryConfig.wasmBinary;
- let RhinoModule;
- libraryPending = new Promise( function ( resolve ) {
- /* Like Basis Loader */
- RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
- rhino3dm( RhinoModule ); // eslint-disable-line no-undef
- } ).then( () => {
- rhino = RhinoModule;
- } );
- break;
- case 'decode':
- taskID = message.id;
- const buffer = message.buffer;
- libraryPending.then( () => {
- try {
- const data = decodeObjects( rhino, buffer );
- self.postMessage( { type: 'decode', id: message.id, data } );
- } catch ( error ) {
- self.postMessage( { type: 'error', id: message.id, error } );
- }
- } );
- break;
- }
- };
- function decodeObjects( rhino, buffer ) {
- const arr = new Uint8Array( buffer );
- const doc = rhino.File3dm.fromByteArray( arr );
- const objects = [];
- const materials = [];
- const layers = [];
- const views = [];
- const namedViews = [];
- const groups = [];
- const strings = [];
- //Handle objects
- const objs = doc.objects();
- const cnt = objs.count;
- for ( let i = 0; i < cnt; i ++ ) {
- const _object = objs.get( i );
- const object = extractObjectData( _object, doc );
- _object.delete();
- if ( object ) {
- objects.push( object );
- }
- }
- // Handle instance definitions
- // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
- for ( let i = 0; i < doc.instanceDefinitions().count; i ++ ) {
- const idef = doc.instanceDefinitions().get( i );
- const idefAttributes = extractProperties( idef );
- idefAttributes.objectIds = idef.getObjectIds();
- objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
- }
- // Handle materials
- const textureTypes = [
- // rhino.TextureType.Bitmap,
- rhino.TextureType.Diffuse,
- rhino.TextureType.Bump,
- rhino.TextureType.Transparency,
- rhino.TextureType.Opacity,
- rhino.TextureType.Emap
- ];
- const pbrTextureTypes = [
- rhino.TextureType.PBR_BaseColor,
- rhino.TextureType.PBR_Subsurface,
- rhino.TextureType.PBR_SubsurfaceScattering,
- rhino.TextureType.PBR_SubsurfaceScatteringRadius,
- rhino.TextureType.PBR_Metallic,
- rhino.TextureType.PBR_Specular,
- rhino.TextureType.PBR_SpecularTint,
- rhino.TextureType.PBR_Roughness,
- rhino.TextureType.PBR_Anisotropic,
- rhino.TextureType.PBR_Anisotropic_Rotation,
- rhino.TextureType.PBR_Sheen,
- rhino.TextureType.PBR_SheenTint,
- rhino.TextureType.PBR_Clearcoat,
- rhino.TextureType.PBR_ClearcoatBump,
- rhino.TextureType.PBR_ClearcoatRoughness,
- rhino.TextureType.PBR_OpacityIor,
- rhino.TextureType.PBR_OpacityRoughness,
- rhino.TextureType.PBR_Emission,
- rhino.TextureType.PBR_AmbientOcclusion,
- rhino.TextureType.PBR_Displacement
- ];
- for ( let i = 0; i < doc.materials().count; i ++ ) {
- const _material = doc.materials().get( i );
- const material = extractProperties( _material );
- const textures = [];
- textures.push( ...extractTextures( _material, textureTypes, doc ) );
- material.pbrSupported = _material.physicallyBased().supported;
- if ( material.pbrSupported ) {
- textures.push( ...extractTextures( _material, pbrTextureTypes, doc ) );
- material.pbr = extractProperties( _material.physicallyBased() );
- }
- material.textures = textures;
- materials.push( material );
- _material.delete();
- }
- // Handle layers
- for ( let i = 0; i < doc.layers().count; i ++ ) {
- const _layer = doc.layers().get( i );
- const layer = extractProperties( _layer );
- layers.push( layer );
- _layer.delete();
- }
- // Handle views
- for ( let i = 0; i < doc.views().count; i ++ ) {
- const _view = doc.views().get( i );
- const view = extractProperties( _view );
- views.push( view );
- _view.delete();
- }
- // Handle named views
- for ( let i = 0; i < doc.namedViews().count; i ++ ) {
- const _namedView = doc.namedViews().get( i );
- const namedView = extractProperties( _namedView );
- namedViews.push( namedView );
- _namedView.delete();
- }
- // Handle groups
- for ( let i = 0; i < doc.groups().count; i ++ ) {
- const _group = doc.groups().get( i );
- const group = extractProperties( _group );
- groups.push( group );
- _group.delete();
- }
- // Handle settings
- const settings = extractProperties( doc.settings() );
- //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
- // Handle dimstyles
- // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
- // Handle bitmaps
- // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
- // Handle strings
- // console.log( `Document Strings Count: ${doc.strings().count()}` );
- // Note: doc.strings().documentUserTextCount() counts any doc.strings defined in a section
- // console.log( `Document User Text Count: ${doc.strings().documentUserTextCount()}` );
- const strings_count = doc.strings().count;
- for ( let i = 0; i < strings_count; i ++ ) {
- strings.push( doc.strings().get( i ) );
- }
- // Handle Render Environments for Material Environment
- // get the id of the active render environment skylight, which we'll use for environment texture
- const reflectionId = doc.settings().renderSettings().renderEnvironments.reflectionId;
- const rc = doc.renderContent();
- let renderEnvironment = null;
- for ( let i = 0; i < rc.count; i ++ ) {
- const content = rc.get( i );
- switch ( content.kind ) {
- case 'environment':
- const id = content.id;
- // there could be multiple render environments in a 3dm file
- if ( id !== reflectionId ) break;
- const renderTexture = content.findChild( 'texture' );
- const fileName = renderTexture.fileName;
- for ( let j = 0; j < doc.embeddedFiles().count; j ++ ) {
- const _fileName = doc.embeddedFiles().get( j ).fileName;
- if ( fileName === _fileName ) {
- const background = doc.getEmbeddedFileAsBase64( fileName );
- const backgroundImage = 'data:image/png;base64,' + background;
- renderEnvironment = { type: 'renderEnvironment', image: backgroundImage, name: fileName };
- }
- }
- break;
- }
- }
- // Handle Render Settings
- const renderSettings = {
- ambientLight: doc.settings().renderSettings().ambientLight,
- backgroundColorTop: doc.settings().renderSettings().backgroundColorTop,
- backgroundColorBottom: doc.settings().renderSettings().backgroundColorBottom,
- useHiddenLights: doc.settings().renderSettings().useHiddenLights,
- depthCue: doc.settings().renderSettings().depthCue,
- flatShade: doc.settings().renderSettings().flatShade,
- renderBackFaces: doc.settings().renderSettings().renderBackFaces,
- renderPoints: doc.settings().renderSettings().renderPoints,
- renderCurves: doc.settings().renderSettings().renderCurves,
- renderIsoParams: doc.settings().renderSettings().renderIsoParams,
- renderMeshEdges: doc.settings().renderSettings().renderMeshEdges,
- renderAnnotations: doc.settings().renderSettings().renderAnnotations,
- useViewportSize: doc.settings().renderSettings().useViewportSize,
- scaleBackgroundToFit: doc.settings().renderSettings().scaleBackgroundToFit,
- transparentBackground: doc.settings().renderSettings().transparentBackground,
- imageDpi: doc.settings().renderSettings().imageDpi,
- shadowMapLevel: doc.settings().renderSettings().shadowMapLevel,
- namedView: doc.settings().renderSettings().namedView,
- snapShot: doc.settings().renderSettings().snapShot,
- specificViewport: doc.settings().renderSettings().specificViewport,
- groundPlane: extractProperties( doc.settings().renderSettings().groundPlane ),
- safeFrame: extractProperties( doc.settings().renderSettings().safeFrame ),
- dithering: extractProperties( doc.settings().renderSettings().dithering ),
- skylight: extractProperties( doc.settings().renderSettings().skylight ),
- linearWorkflow: extractProperties( doc.settings().renderSettings().linearWorkflow ),
- renderChannels: extractProperties( doc.settings().renderSettings().renderChannels ),
- sun: extractProperties( doc.settings().renderSettings().sun ),
- renderEnvironments: extractProperties( doc.settings().renderSettings().renderEnvironments ),
- postEffects: extractProperties( doc.settings().renderSettings().postEffects ),
- };
- doc.delete();
- return { objects, materials, layers, views, namedViews, groups, strings, settings, renderSettings, renderEnvironment };
- }
- function extractTextures( m, tTypes, d ) {
- const textures = [];
- for ( let i = 0; i < tTypes.length; i ++ ) {
- const _texture = m.getTexture( tTypes[ i ] );
- if ( _texture ) {
- let textureType = tTypes[ i ].constructor.name;
- textureType = textureType.substring( 12, textureType.length );
- const texture = extractTextureData( _texture, textureType, d );
- textures.push( texture );
- _texture.delete();
- }
- }
- return textures;
- }
- function extractTextureData( t, tType, d ) {
- const texture = { type: tType };
- const image = d.getEmbeddedFileAsBase64( t.fileName );
- texture.wrapU = t.wrapU;
- texture.wrapV = t.wrapV;
- texture.wrapW = t.wrapW;
- const uvw = t.uvwTransform.toFloatArray( true );
- texture.repeat = [ uvw[ 0 ], uvw[ 5 ] ];
- if ( image ) {
- texture.image = 'data:image/png;base64,' + image;
- } else {
- self.postMessage( { type: 'warning', id: taskID, data: {
- message: `THREE.3DMLoader: Image for ${tType} texture not embedded in file.`,
- type: 'missing resource'
- }
- } );
- texture.image = null;
- }
- return texture;
- }
- function extractObjectData( object, doc ) {
- const _geometry = object.geometry();
- const _attributes = object.attributes();
- let objectType = _geometry.objectType;
- let geometry, attributes, position, data, mesh;
- // skip instance definition objects
- //if( _attributes.isInstanceDefinitionObject ) { continue; }
- // TODO: handle other geometry types
- switch ( objectType ) {
- case rhino.ObjectType.Curve:
- const pts = curveToPoints( _geometry, 100 );
- position = {};
- attributes = {};
- data = {};
- position.itemSize = 3;
- position.type = 'Float32Array';
- position.array = [];
- for ( let j = 0; j < pts.length; j ++ ) {
- position.array.push( pts[ j ][ 0 ] );
- position.array.push( pts[ j ][ 1 ] );
- position.array.push( pts[ j ][ 2 ] );
- }
- attributes.position = position;
- data.attributes = attributes;
- geometry = { data };
- break;
- case rhino.ObjectType.Point:
- const pt = _geometry.location;
- position = {};
- const color = {};
- attributes = {};
- data = {};
- position.itemSize = 3;
- position.type = 'Float32Array';
- position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
- const _color = _attributes.drawColor( doc );
- color.itemSize = 3;
- color.type = 'Float32Array';
- color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
- attributes.position = position;
- attributes.color = color;
- data.attributes = attributes;
- geometry = { data };
- break;
- case rhino.ObjectType.PointSet:
- case rhino.ObjectType.Mesh:
- geometry = _geometry.toThreejsJSON();
- break;
- case rhino.ObjectType.Brep:
- const faces = _geometry.faces();
- mesh = new rhino.Mesh();
- for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
- const face = faces.get( faceIndex );
- const _mesh = face.getMesh( rhino.MeshType.Any );
- if ( _mesh ) {
- mesh.append( _mesh );
- _mesh.delete();
- }
- face.delete();
- }
- if ( mesh.faces().count > 0 ) {
- mesh.compact();
- geometry = mesh.toThreejsJSON();
- faces.delete();
- }
- mesh.delete();
- break;
- case rhino.ObjectType.Extrusion:
- mesh = _geometry.getMesh( rhino.MeshType.Any );
- if ( mesh ) {
- geometry = mesh.toThreejsJSON();
- mesh.delete();
- }
- break;
- case rhino.ObjectType.TextDot:
- geometry = extractProperties( _geometry );
- break;
- case rhino.ObjectType.Light:
- geometry = extractProperties( _geometry );
- if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) {
- self.postMessage( { type: 'warning', id: taskID, data: {
- message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`,
- type: 'no conversion',
- guid: _attributes.id
- }
- } );
- }
- break;
- case rhino.ObjectType.InstanceReference:
- geometry = extractProperties( _geometry );
- geometry.xform = extractProperties( _geometry.xform );
- geometry.xform.array = _geometry.xform.toFloatArray( true );
- break;
- case rhino.ObjectType.SubD:
- // TODO: precalculate resulting vertices and faces and warn on excessive results
- _geometry.subdivide( 3 );
- mesh = rhino.Mesh.createFromSubDControlNet( _geometry, false );
- if ( mesh ) {
- geometry = mesh.toThreejsJSON();
- mesh.delete();
- }
- break;
- /*
- case rhino.ObjectType.Annotation:
- case rhino.ObjectType.Hatch:
- case rhino.ObjectType.ClipPlane:
- */
- default:
- self.postMessage( { type: 'warning', id: taskID, data: {
- message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`,
- type: 'not implemented',
- guid: _attributes.id
- }
- } );
- break;
- }
- if ( geometry ) {
- attributes = extractProperties( _attributes );
- attributes.geometry = extractProperties( _geometry );
- if ( _attributes.groupCount > 0 ) {
- attributes.groupIds = _attributes.getGroupList();
- }
- if ( _attributes.userStringCount > 0 ) {
- attributes.userStrings = _attributes.getUserStrings();
- }
- if ( _geometry.userStringCount > 0 ) {
- attributes.geometry.userStrings = _geometry.getUserStrings();
- }
- if ( _attributes.decals().count > 0 ) {
- self.postMessage( { type: 'warning', id: taskID, data: {
- message: 'THREE.3DMLoader: No conversion exists for the decals associated with this object.',
- type: 'no conversion',
- guid: _attributes.id
- }
- } );
- }
- attributes.drawColor = _attributes.drawColor( doc );
- objectType = objectType.constructor.name;
- objectType = objectType.substring( 11, objectType.length );
- return { geometry, attributes, objectType };
- } else {
- self.postMessage( { type: 'warning', id: taskID, data: {
- message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`,
- type: 'missing mesh',
- guid: _attributes.id
- }
- } );
- }
- }
- function extractProperties( object ) {
- const result = {};
- for ( const property in object ) {
- const value = object[ property ];
- if ( typeof value !== 'function' ) {
- if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) {
- result[ property ] = { name: value.constructor.name, value: value.value };
- } else if ( typeof value === 'object' && value !== null ) {
- result[ property ] = extractProperties( value );
- } else {
- result[ property ] = value;
- }
- } else {
- // these are functions that could be called to extract more data.
- //console.log( `${property}: ${object[ property ].constructor.name}` );
- }
- }
- return result;
- }
- function curveToPoints( curve, pointLimit ) {
- let pointCount = pointLimit;
- let rc = [];
- const ts = [];
- if ( curve instanceof rhino.LineCurve ) {
- return [ curve.pointAtStart, curve.pointAtEnd ];
- }
- if ( curve instanceof rhino.PolylineCurve ) {
- pointCount = curve.pointCount;
- for ( let i = 0; i < pointCount; i ++ ) {
- rc.push( curve.point( i ) );
- }
- return rc;
- }
- if ( curve instanceof rhino.PolyCurve ) {
- const segmentCount = curve.segmentCount;
- for ( let i = 0; i < segmentCount; i ++ ) {
- const segment = curve.segmentCurve( i );
- const segmentArray = curveToPoints( segment, pointCount );
- rc = rc.concat( segmentArray );
- segment.delete();
- }
- return rc;
- }
- if ( curve instanceof rhino.ArcCurve ) {
- pointCount = Math.floor( curve.angleDegrees / 5 );
- pointCount = pointCount < 2 ? 2 : pointCount;
- // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
- }
- if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
- const pLine = curve.tryGetPolyline();
- for ( let i = 0; i < pLine.count; i ++ ) {
- rc.push( pLine.get( i ) );
- }
- pLine.delete();
- return rc;
- }
- const domain = curve.domain;
- const divisions = pointCount - 1.0;
- for ( let j = 0; j < pointCount; j ++ ) {
- const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
- if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
- ts.push( t );
- continue;
- }
- const tan = curve.tangentAt( t );
- const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
- // Duplicated from THREE.Vector3
- // How to pass imports to worker?
- const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
- const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
- const denominator = Math.sqrt( tS * ptS );
- let angle;
- if ( denominator === 0 ) {
- angle = Math.PI / 2;
- } else {
- const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
- angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
- }
- if ( angle < 0.1 ) continue;
- ts.push( t );
- }
- rc = ts.map( t => curve.pointAt( t ) );
- return rc;
- }
- }
- export { Rhino3dmLoader };
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