3MFLoader.js 38 KB

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  1. import {
  2. BufferAttribute,
  3. BufferGeometry,
  4. ClampToEdgeWrapping,
  5. Color,
  6. FileLoader,
  7. Float32BufferAttribute,
  8. Group,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. Matrix4,
  13. Mesh,
  14. MeshPhongMaterial,
  15. MeshStandardMaterial,
  16. MirroredRepeatWrapping,
  17. NearestFilter,
  18. RepeatWrapping,
  19. TextureLoader,
  20. SRGBColorSpace
  21. } from 'three';
  22. import * as fflate from '../libs/fflate.module.js';
  23. const COLOR_SPACE_3MF = SRGBColorSpace;
  24. /**
  25. * A loader for the [3D Manufacturing Format (3MF)]{@link https://3mf.io/specification/} format.
  26. *
  27. * The following features from the core specification are supported:
  28. *
  29. * - 3D Models
  30. * - Object Resources (Meshes and Components)
  31. * - Material Resources (Base Materials)
  32. *
  33. * 3MF Materials and Properties Extension are only partially supported.
  34. *
  35. * - Texture 2D
  36. * - Texture 2D Groups
  37. * - Color Groups (Vertex Colors)
  38. * - Metallic Display Properties (PBR)
  39. *
  40. * ```js
  41. * const loader = new ThreeMFLoader();
  42. *
  43. * const object = await loader.loadAsync( './models/3mf/truck.3mf' );
  44. * object.rotation.set( - Math.PI / 2, 0, 0 ); // z-up conversion
  45. * scene.add( object );
  46. * ```
  47. *
  48. * @augments Loader
  49. * @three_import import { ThreeMFLoader } from 'three/addons/loaders/3MFLoader.js';
  50. */
  51. class ThreeMFLoader extends Loader {
  52. /**
  53. * Constructs a new 3MF loader.
  54. *
  55. * @param {LoadingManager} [manager] - The loading manager.
  56. */
  57. constructor( manager ) {
  58. super( manager );
  59. /**
  60. * An array of available extensions.
  61. *
  62. * @type {Array<Object>}
  63. */
  64. this.availableExtensions = [];
  65. }
  66. /**
  67. * Starts loading from the given URL and passes the loaded 3MF asset
  68. * to the `onLoad()` callback.
  69. *
  70. * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
  71. * @param {function(Group)} onLoad - Executed when the loading process has been finished.
  72. * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
  73. * @param {onErrorCallback} onError - Executed when errors occur.
  74. */
  75. load( url, onLoad, onProgress, onError ) {
  76. const scope = this;
  77. const loader = new FileLoader( scope.manager );
  78. loader.setPath( scope.path );
  79. loader.setResponseType( 'arraybuffer' );
  80. loader.setRequestHeader( scope.requestHeader );
  81. loader.setWithCredentials( scope.withCredentials );
  82. loader.load( url, function ( buffer ) {
  83. try {
  84. onLoad( scope.parse( buffer ) );
  85. } catch ( e ) {
  86. if ( onError ) {
  87. onError( e );
  88. } else {
  89. console.error( e );
  90. }
  91. scope.manager.itemError( url );
  92. }
  93. }, onProgress, onError );
  94. }
  95. /**
  96. * Parses the given 3MF data and returns the resulting group.
  97. *
  98. * @param {ArrayBuffer} data - The raw 3MF asset data as an array buffer.
  99. * @return {Group} A group representing the parsed asset.
  100. */
  101. parse( data ) {
  102. const scope = this;
  103. const textureLoader = new TextureLoader( this.manager );
  104. function loadDocument( data ) {
  105. let zip = null;
  106. let file = null;
  107. let relsName;
  108. let modelRelsName;
  109. const modelPartNames = [];
  110. const texturesPartNames = [];
  111. let modelRels;
  112. const modelParts = {};
  113. const printTicketParts = {};
  114. const texturesParts = {};
  115. const textDecoder = new TextDecoder();
  116. try {
  117. zip = fflate.unzipSync( new Uint8Array( data ) );
  118. } catch ( e ) {
  119. if ( e instanceof ReferenceError ) {
  120. console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
  121. return null;
  122. }
  123. }
  124. let rootModelFile = null;
  125. for ( file in zip ) {
  126. if ( file.match( /\_rels\/.rels$/ ) ) {
  127. relsName = file;
  128. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  129. modelRelsName = file;
  130. } else if ( file.match( /^3D\/[^\/]*\.model$/ ) ) {
  131. rootModelFile = file;
  132. } else if ( file.match( /^3D\/.*\/.*\.model$/ ) ) {
  133. modelPartNames.push( file ); // sub models
  134. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  135. texturesPartNames.push( file );
  136. }
  137. }
  138. modelPartNames.push( rootModelFile ); // push root model at the end so it is processed after the sub models
  139. if ( relsName === undefined ) throw new Error( 'THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive.' );
  140. //
  141. const relsView = zip[ relsName ];
  142. const relsFileText = textDecoder.decode( relsView );
  143. const rels = parseRelsXml( relsFileText );
  144. //
  145. if ( modelRelsName ) {
  146. const relsView = zip[ modelRelsName ];
  147. const relsFileText = textDecoder.decode( relsView );
  148. modelRels = parseRelsXml( relsFileText );
  149. }
  150. //
  151. for ( let i = 0; i < modelPartNames.length; i ++ ) {
  152. const modelPart = modelPartNames[ i ];
  153. const view = zip[ modelPart ];
  154. const fileText = textDecoder.decode( view );
  155. const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  156. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  157. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  158. }
  159. const modelNode = xmlData.querySelector( 'model' );
  160. const extensions = {};
  161. for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
  162. const attr = modelNode.attributes[ i ];
  163. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  164. extensions[ attr.value ] = RegExp.$1;
  165. }
  166. }
  167. const modelData = parseModelNode( modelNode );
  168. modelData[ 'xml' ] = modelNode;
  169. if ( 0 < Object.keys( extensions ).length ) {
  170. modelData[ 'extensions' ] = extensions;
  171. }
  172. modelParts[ modelPart ] = modelData;
  173. }
  174. //
  175. for ( let i = 0; i < texturesPartNames.length; i ++ ) {
  176. const texturesPartName = texturesPartNames[ i ];
  177. texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
  178. }
  179. return {
  180. rels: rels,
  181. modelRels: modelRels,
  182. model: modelParts,
  183. printTicket: printTicketParts,
  184. texture: texturesParts
  185. };
  186. }
  187. function parseRelsXml( relsFileText ) {
  188. const relationships = [];
  189. const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  190. const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  191. for ( let i = 0; i < relsNodes.length; i ++ ) {
  192. const relsNode = relsNodes[ i ];
  193. const relationship = {
  194. target: relsNode.getAttribute( 'Target' ), //required
  195. id: relsNode.getAttribute( 'Id' ), //required
  196. type: relsNode.getAttribute( 'Type' ) //required
  197. };
  198. relationships.push( relationship );
  199. }
  200. return relationships;
  201. }
  202. function parseMetadataNodes( metadataNodes ) {
  203. const metadataData = {};
  204. for ( let i = 0; i < metadataNodes.length; i ++ ) {
  205. const metadataNode = metadataNodes[ i ];
  206. const name = metadataNode.getAttribute( 'name' );
  207. const validNames = [
  208. 'Title',
  209. 'Designer',
  210. 'Description',
  211. 'Copyright',
  212. 'LicenseTerms',
  213. 'Rating',
  214. 'CreationDate',
  215. 'ModificationDate'
  216. ];
  217. if ( 0 <= validNames.indexOf( name ) ) {
  218. metadataData[ name ] = metadataNode.textContent;
  219. }
  220. }
  221. return metadataData;
  222. }
  223. function parseBasematerialsNode( basematerialsNode ) {
  224. const basematerialsData = {
  225. id: basematerialsNode.getAttribute( 'id' ), // required
  226. basematerials: []
  227. };
  228. const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  229. for ( let i = 0; i < basematerialNodes.length; i ++ ) {
  230. const basematerialNode = basematerialNodes[ i ];
  231. const basematerialData = parseBasematerialNode( basematerialNode );
  232. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  233. basematerialsData.basematerials.push( basematerialData );
  234. }
  235. return basematerialsData;
  236. }
  237. function parseTexture2DNode( texture2DNode ) {
  238. const texture2dData = {
  239. id: texture2DNode.getAttribute( 'id' ), // required
  240. path: texture2DNode.getAttribute( 'path' ), // required
  241. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  242. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  243. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  244. filter: texture2DNode.getAttribute( 'filter' ),
  245. };
  246. return texture2dData;
  247. }
  248. function parseTextures2DGroupNode( texture2DGroupNode ) {
  249. const texture2DGroupData = {
  250. id: texture2DGroupNode.getAttribute( 'id' ), // required
  251. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  252. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  253. };
  254. const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  255. const uvs = [];
  256. for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
  257. const tex2coordNode = tex2coordNodes[ i ];
  258. const u = tex2coordNode.getAttribute( 'u' );
  259. const v = tex2coordNode.getAttribute( 'v' );
  260. uvs.push( parseFloat( u ), parseFloat( v ) );
  261. }
  262. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  263. return texture2DGroupData;
  264. }
  265. function parseColorGroupNode( colorGroupNode ) {
  266. const colorGroupData = {
  267. id: colorGroupNode.getAttribute( 'id' ), // required
  268. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  269. };
  270. const colorNodes = colorGroupNode.querySelectorAll( 'color' );
  271. const colors = [];
  272. const colorObject = new Color();
  273. for ( let i = 0; i < colorNodes.length; i ++ ) {
  274. const colorNode = colorNodes[ i ];
  275. const color = colorNode.getAttribute( 'color' );
  276. colorObject.setStyle( color.substring( 0, 7 ), COLOR_SPACE_3MF );
  277. colors.push( colorObject.r, colorObject.g, colorObject.b );
  278. }
  279. colorGroupData[ 'colors' ] = new Float32Array( colors );
  280. return colorGroupData;
  281. }
  282. function parseImplicitIONode( implicitIONode ) {
  283. const portNodes = implicitIONode.children;
  284. const portArguments = {};
  285. for ( let i = 0; i < portNodes.length; i ++ ) {
  286. const args = { type: portNodes[ i ].nodeName.substring( 2 ) };
  287. for ( let j = 0; j < portNodes[ i ].attributes.length; j ++ ) {
  288. const attrib = portNodes[ i ].attributes[ j ];
  289. if ( attrib.specified ) {
  290. args[ attrib.name ] = attrib.value;
  291. }
  292. }
  293. portArguments[ portNodes[ i ].getAttribute( 'identifier' ) ] = args;
  294. }
  295. return portArguments;
  296. }
  297. function parseImplicitFunctionNode( implicitFunctionNode ) {
  298. const implicitFunctionData = {
  299. id: implicitFunctionNode.getAttribute( 'id' ),
  300. displayname: implicitFunctionNode.getAttribute( 'displayname' )
  301. };
  302. const functionNodes = implicitFunctionNode.children;
  303. const operations = {};
  304. for ( let i = 0; i < functionNodes.length; i ++ ) {
  305. const operatorNode = functionNodes[ i ];
  306. if ( operatorNode.nodeName === 'i:in' || operatorNode.nodeName === 'i:out' ) {
  307. operations[ operatorNode.nodeName === 'i:in' ? 'inputs' : 'outputs' ] = parseImplicitIONode( operatorNode );
  308. } else {
  309. const inputNodes = operatorNode.children;
  310. const portArguments = { 'op': operatorNode.nodeName.substring( 2 ), 'identifier': operatorNode.getAttribute( 'identifier' ) };
  311. for ( let i = 0; i < inputNodes.length; i ++ ) {
  312. portArguments[ inputNodes[ i ].nodeName.substring( 2 ) ] = parseImplicitIONode( inputNodes[ i ] );
  313. }
  314. operations[ portArguments[ 'identifier' ] ] = portArguments;
  315. }
  316. }
  317. implicitFunctionData[ 'operations' ] = operations;
  318. return implicitFunctionData;
  319. }
  320. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  321. const metallicDisplaypropertiesData = {
  322. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  323. };
  324. const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  325. const metallicData = [];
  326. for ( let i = 0; i < metallicNodes.length; i ++ ) {
  327. const metallicNode = metallicNodes[ i ];
  328. metallicData.push( {
  329. name: metallicNode.getAttribute( 'name' ), // required
  330. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  331. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  332. } );
  333. }
  334. metallicDisplaypropertiesData.data = metallicData;
  335. return metallicDisplaypropertiesData;
  336. }
  337. function parseBasematerialNode( basematerialNode ) {
  338. const basematerialData = {};
  339. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  340. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  341. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  342. return basematerialData;
  343. }
  344. function parseMeshNode( meshNode ) {
  345. const meshData = {};
  346. const vertices = [];
  347. const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  348. for ( let i = 0; i < vertexNodes.length; i ++ ) {
  349. const vertexNode = vertexNodes[ i ];
  350. const x = vertexNode.getAttribute( 'x' );
  351. const y = vertexNode.getAttribute( 'y' );
  352. const z = vertexNode.getAttribute( 'z' );
  353. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  354. }
  355. meshData[ 'vertices' ] = new Float32Array( vertices );
  356. const triangleProperties = [];
  357. const triangles = [];
  358. const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  359. for ( let i = 0; i < triangleNodes.length; i ++ ) {
  360. const triangleNode = triangleNodes[ i ];
  361. const v1 = triangleNode.getAttribute( 'v1' );
  362. const v2 = triangleNode.getAttribute( 'v2' );
  363. const v3 = triangleNode.getAttribute( 'v3' );
  364. const p1 = triangleNode.getAttribute( 'p1' );
  365. const p2 = triangleNode.getAttribute( 'p2' );
  366. const p3 = triangleNode.getAttribute( 'p3' );
  367. const pid = triangleNode.getAttribute( 'pid' );
  368. const triangleProperty = {};
  369. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  370. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  371. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  372. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  373. // optional
  374. if ( p1 ) {
  375. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  376. }
  377. if ( p2 ) {
  378. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  379. }
  380. if ( p3 ) {
  381. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  382. }
  383. if ( pid ) {
  384. triangleProperty[ 'pid' ] = pid;
  385. }
  386. if ( 0 < Object.keys( triangleProperty ).length ) {
  387. triangleProperties.push( triangleProperty );
  388. }
  389. }
  390. meshData[ 'triangleProperties' ] = triangleProperties;
  391. meshData[ 'triangles' ] = new Uint32Array( triangles );
  392. return meshData;
  393. }
  394. function parseComponentsNode( componentsNode ) {
  395. const components = [];
  396. const componentNodes = componentsNode.querySelectorAll( 'component' );
  397. for ( let i = 0; i < componentNodes.length; i ++ ) {
  398. const componentNode = componentNodes[ i ];
  399. const componentData = parseComponentNode( componentNode );
  400. components.push( componentData );
  401. }
  402. return components;
  403. }
  404. function parseComponentNode( componentNode ) {
  405. const componentData = {};
  406. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  407. const transform = componentNode.getAttribute( 'transform' );
  408. if ( transform ) {
  409. componentData[ 'transform' ] = parseTransform( transform );
  410. }
  411. return componentData;
  412. }
  413. function parseTransform( transform ) {
  414. const t = [];
  415. transform.split( ' ' ).forEach( function ( s ) {
  416. t.push( parseFloat( s ) );
  417. } );
  418. const matrix = new Matrix4();
  419. matrix.set(
  420. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  421. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  422. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  423. 0.0, 0.0, 0.0, 1.0
  424. );
  425. return matrix;
  426. }
  427. function parseObjectNode( objectNode ) {
  428. const objectData = {
  429. type: objectNode.getAttribute( 'type' )
  430. };
  431. const id = objectNode.getAttribute( 'id' );
  432. if ( id ) {
  433. objectData[ 'id' ] = id;
  434. }
  435. const pid = objectNode.getAttribute( 'pid' );
  436. if ( pid ) {
  437. objectData[ 'pid' ] = pid;
  438. }
  439. const pindex = objectNode.getAttribute( 'pindex' );
  440. if ( pindex ) {
  441. objectData[ 'pindex' ] = pindex;
  442. }
  443. const thumbnail = objectNode.getAttribute( 'thumbnail' );
  444. if ( thumbnail ) {
  445. objectData[ 'thumbnail' ] = thumbnail;
  446. }
  447. const partnumber = objectNode.getAttribute( 'partnumber' );
  448. if ( partnumber ) {
  449. objectData[ 'partnumber' ] = partnumber;
  450. }
  451. const name = objectNode.getAttribute( 'name' );
  452. if ( name ) {
  453. objectData[ 'name' ] = name;
  454. }
  455. const meshNode = objectNode.querySelector( 'mesh' );
  456. if ( meshNode ) {
  457. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  458. }
  459. const componentsNode = objectNode.querySelector( 'components' );
  460. if ( componentsNode ) {
  461. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  462. }
  463. return objectData;
  464. }
  465. function parseResourcesNode( resourcesNode ) {
  466. const resourcesData = {};
  467. resourcesData[ 'basematerials' ] = {};
  468. const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  469. for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
  470. const basematerialsNode = basematerialsNodes[ i ];
  471. const basematerialsData = parseBasematerialsNode( basematerialsNode );
  472. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  473. }
  474. //
  475. resourcesData[ 'texture2d' ] = {};
  476. const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  477. for ( let i = 0; i < textures2DNodes.length; i ++ ) {
  478. const textures2DNode = textures2DNodes[ i ];
  479. const texture2DData = parseTexture2DNode( textures2DNode );
  480. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  481. }
  482. //
  483. resourcesData[ 'colorgroup' ] = {};
  484. const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  485. for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
  486. const colorGroupNode = colorGroupNodes[ i ];
  487. const colorGroupData = parseColorGroupNode( colorGroupNode );
  488. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  489. }
  490. //
  491. const implicitFunctionNodes = resourcesNode.querySelectorAll( 'implicitfunction' );
  492. if ( implicitFunctionNodes.length > 0 ) {
  493. resourcesData[ 'implicitfunction' ] = {};
  494. }
  495. for ( let i = 0; i < implicitFunctionNodes.length; i ++ ) {
  496. const implicitFunctionNode = implicitFunctionNodes[ i ];
  497. const implicitFunctionData = parseImplicitFunctionNode( implicitFunctionNode );
  498. resourcesData[ 'implicitfunction' ][ implicitFunctionData[ 'id' ] ] = implicitFunctionData;
  499. }
  500. //
  501. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  502. const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  503. for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  504. const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  505. const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  506. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  507. }
  508. //
  509. resourcesData[ 'texture2dgroup' ] = {};
  510. const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  511. for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
  512. const textures2DGroupNode = textures2DGroupNodes[ i ];
  513. const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  514. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  515. }
  516. //
  517. resourcesData[ 'object' ] = {};
  518. const objectNodes = resourcesNode.querySelectorAll( 'object' );
  519. for ( let i = 0; i < objectNodes.length; i ++ ) {
  520. const objectNode = objectNodes[ i ];
  521. const objectData = parseObjectNode( objectNode );
  522. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  523. }
  524. return resourcesData;
  525. }
  526. function parseBuildNode( buildNode ) {
  527. const buildData = [];
  528. const itemNodes = buildNode.querySelectorAll( 'item' );
  529. for ( let i = 0; i < itemNodes.length; i ++ ) {
  530. const itemNode = itemNodes[ i ];
  531. const buildItem = {
  532. objectId: itemNode.getAttribute( 'objectid' )
  533. };
  534. const transform = itemNode.getAttribute( 'transform' );
  535. if ( transform ) {
  536. buildItem[ 'transform' ] = parseTransform( transform );
  537. }
  538. buildData.push( buildItem );
  539. }
  540. return buildData;
  541. }
  542. function parseModelNode( modelNode ) {
  543. const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  544. const metadataNodes = modelNode.querySelectorAll( 'metadata' );
  545. if ( metadataNodes ) {
  546. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  547. }
  548. const resourcesNode = modelNode.querySelector( 'resources' );
  549. if ( resourcesNode ) {
  550. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  551. }
  552. const buildNode = modelNode.querySelector( 'build' );
  553. if ( buildNode ) {
  554. modelData[ 'build' ] = parseBuildNode( buildNode );
  555. }
  556. return modelData;
  557. }
  558. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  559. const texid = texture2dgroup.texid;
  560. const texture2ds = modelData.resources.texture2d;
  561. const texture2d = texture2ds[ texid ];
  562. if ( texture2d ) {
  563. const data = textureData[ texture2d.path ];
  564. const type = texture2d.contenttype;
  565. const blob = new Blob( [ data ], { type: type } );
  566. const sourceURI = URL.createObjectURL( blob );
  567. const texture = textureLoader.load( sourceURI, function () {
  568. URL.revokeObjectURL( sourceURI );
  569. } );
  570. texture.colorSpace = COLOR_SPACE_3MF;
  571. // texture parameters
  572. switch ( texture2d.tilestyleu ) {
  573. case 'wrap':
  574. texture.wrapS = RepeatWrapping;
  575. break;
  576. case 'mirror':
  577. texture.wrapS = MirroredRepeatWrapping;
  578. break;
  579. case 'none':
  580. case 'clamp':
  581. texture.wrapS = ClampToEdgeWrapping;
  582. break;
  583. default:
  584. texture.wrapS = RepeatWrapping;
  585. }
  586. switch ( texture2d.tilestylev ) {
  587. case 'wrap':
  588. texture.wrapT = RepeatWrapping;
  589. break;
  590. case 'mirror':
  591. texture.wrapT = MirroredRepeatWrapping;
  592. break;
  593. case 'none':
  594. case 'clamp':
  595. texture.wrapT = ClampToEdgeWrapping;
  596. break;
  597. default:
  598. texture.wrapT = RepeatWrapping;
  599. }
  600. switch ( texture2d.filter ) {
  601. case 'auto':
  602. texture.magFilter = LinearFilter;
  603. texture.minFilter = LinearMipmapLinearFilter;
  604. break;
  605. case 'linear':
  606. texture.magFilter = LinearFilter;
  607. texture.minFilter = LinearFilter;
  608. texture.generateMipmaps = false;
  609. break;
  610. case 'nearest':
  611. texture.magFilter = NearestFilter;
  612. texture.minFilter = NearestFilter;
  613. texture.generateMipmaps = false;
  614. break;
  615. default:
  616. texture.magFilter = LinearFilter;
  617. texture.minFilter = LinearMipmapLinearFilter;
  618. }
  619. return texture;
  620. } else {
  621. return null;
  622. }
  623. }
  624. function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  625. const objectPindex = objectData.pindex;
  626. const materialMap = {};
  627. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  628. const triangleProperty = triangleProperties[ i ];
  629. const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  630. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  631. materialMap[ pindex ].push( triangleProperty );
  632. }
  633. //
  634. const keys = Object.keys( materialMap );
  635. const meshes = [];
  636. for ( let i = 0, l = keys.length; i < l; i ++ ) {
  637. const materialIndex = keys[ i ];
  638. const trianglePropertiesProps = materialMap[ materialIndex ];
  639. const basematerialData = basematerials.basematerials[ materialIndex ];
  640. const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  641. //
  642. const geometry = new BufferGeometry();
  643. const positionData = [];
  644. const vertices = meshData.vertices;
  645. for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  646. const triangleProperty = trianglePropertiesProps[ j ];
  647. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  648. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  649. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  650. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  651. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  652. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  653. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  654. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  655. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  656. }
  657. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  658. //
  659. const mesh = new Mesh( geometry, material );
  660. meshes.push( mesh );
  661. }
  662. return meshes;
  663. }
  664. function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  665. // geometry
  666. const geometry = new BufferGeometry();
  667. const positionData = [];
  668. const uvData = [];
  669. const vertices = meshData.vertices;
  670. const uvs = texture2dgroup.uvs;
  671. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  672. const triangleProperty = triangleProperties[ i ];
  673. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  674. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  675. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  676. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  677. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  678. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  679. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  680. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  681. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  682. //
  683. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  684. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  685. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  686. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  687. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  688. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  689. }
  690. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  691. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  692. // material
  693. const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  694. const material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  695. // mesh
  696. const mesh = new Mesh( geometry, material );
  697. return mesh;
  698. }
  699. function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) {
  700. // geometry
  701. const geometry = new BufferGeometry();
  702. const positionData = [];
  703. const colorData = [];
  704. const vertices = meshData.vertices;
  705. const colors = colorgroup.colors;
  706. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  707. const triangleProperty = triangleProperties[ i ];
  708. const v1 = triangleProperty.v1;
  709. const v2 = triangleProperty.v2;
  710. const v3 = triangleProperty.v3;
  711. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  712. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  713. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  714. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  715. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  716. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  717. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  718. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  719. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  720. //
  721. const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  722. const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  723. const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  724. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  725. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  726. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  727. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  728. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  729. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  730. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  731. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  732. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  733. }
  734. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  735. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  736. // material
  737. const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  738. // mesh
  739. const mesh = new Mesh( geometry, material );
  740. return mesh;
  741. }
  742. function buildDefaultMesh( meshData ) {
  743. const geometry = new BufferGeometry();
  744. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  745. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  746. const material = new MeshPhongMaterial( {
  747. name: Loader.DEFAULT_MATERIAL_NAME,
  748. color: 0xffffff,
  749. flatShading: true
  750. } );
  751. const mesh = new Mesh( geometry, material );
  752. return mesh;
  753. }
  754. function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
  755. const keys = Object.keys( resourceMap );
  756. const meshes = [];
  757. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  758. const resourceId = keys[ i ];
  759. const triangleProperties = resourceMap[ resourceId ];
  760. const resourceType = getResourceType( resourceId, modelData );
  761. switch ( resourceType ) {
  762. case 'material':
  763. const basematerials = modelData.resources.basematerials[ resourceId ];
  764. const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
  765. for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  766. meshes.push( newMeshes[ j ] );
  767. }
  768. break;
  769. case 'texture':
  770. const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  771. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
  772. break;
  773. case 'vertexColors':
  774. const colorgroup = modelData.resources.colorgroup[ resourceId ];
  775. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) );
  776. break;
  777. case 'default':
  778. meshes.push( buildDefaultMesh( meshData ) );
  779. break;
  780. default:
  781. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  782. }
  783. }
  784. if ( objectData.name ) {
  785. for ( let i = 0; i < meshes.length; i ++ ) {
  786. meshes[ i ].name = objectData.name;
  787. }
  788. }
  789. return meshes;
  790. }
  791. function getResourceType( pid, modelData ) {
  792. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  793. return 'texture';
  794. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  795. return 'material';
  796. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  797. return 'vertexColors';
  798. } else if ( pid === 'default' ) {
  799. return 'default';
  800. } else {
  801. return undefined;
  802. }
  803. }
  804. function analyzeObject( meshData, objectData ) {
  805. const resourceMap = {};
  806. const triangleProperties = meshData[ 'triangleProperties' ];
  807. const objectPid = objectData.pid;
  808. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  809. const triangleProperty = triangleProperties[ i ];
  810. let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  811. if ( pid === undefined ) pid = 'default';
  812. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  813. resourceMap[ pid ].push( triangleProperty );
  814. }
  815. return resourceMap;
  816. }
  817. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  818. const group = new Group();
  819. const resourceMap = analyzeObject( meshData, objectData );
  820. const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
  821. for ( let i = 0, l = meshes.length; i < l; i ++ ) {
  822. group.add( meshes[ i ] );
  823. }
  824. return group;
  825. }
  826. function applyExtensions( extensions, meshData, modelXml ) {
  827. if ( ! extensions ) {
  828. return;
  829. }
  830. const availableExtensions = [];
  831. const keys = Object.keys( extensions );
  832. for ( let i = 0; i < keys.length; i ++ ) {
  833. const ns = keys[ i ];
  834. for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
  835. const extension = scope.availableExtensions[ j ];
  836. if ( extension.ns === ns ) {
  837. availableExtensions.push( extension );
  838. }
  839. }
  840. }
  841. for ( let i = 0; i < availableExtensions.length; i ++ ) {
  842. const extension = availableExtensions[ i ];
  843. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  844. }
  845. }
  846. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  847. if ( data.build !== undefined ) return data.build;
  848. data.build = builder( data, objects, modelData, textureData, objectData );
  849. return data.build;
  850. }
  851. function buildBasematerial( materialData, objects, modelData ) {
  852. let material;
  853. const displaypropertiesid = materialData.displaypropertiesid;
  854. const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  855. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  856. // metallic display property, use StandardMaterial
  857. const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  858. const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  859. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  860. } else {
  861. // otherwise use PhongMaterial
  862. material = new MeshPhongMaterial( { flatShading: true } );
  863. }
  864. material.name = materialData.name;
  865. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  866. const displaycolor = materialData.displaycolor;
  867. const color = displaycolor.substring( 0, 7 );
  868. material.color.setStyle( color, COLOR_SPACE_3MF );
  869. // process alpha if set
  870. if ( displaycolor.length === 9 ) {
  871. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  872. }
  873. return material;
  874. }
  875. function buildComposite( compositeData, objects, modelData, textureData ) {
  876. const composite = new Group();
  877. for ( let j = 0; j < compositeData.length; j ++ ) {
  878. const component = compositeData[ j ];
  879. let build = objects[ component.objectId ];
  880. if ( build === undefined ) {
  881. buildObject( component.objectId, objects, modelData, textureData );
  882. build = objects[ component.objectId ];
  883. }
  884. const object3D = build.clone();
  885. // apply component transform
  886. const transform = component.transform;
  887. if ( transform ) {
  888. object3D.applyMatrix4( transform );
  889. }
  890. composite.add( object3D );
  891. }
  892. return composite;
  893. }
  894. function buildObject( objectId, objects, modelData, textureData ) {
  895. const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  896. if ( objectData[ 'mesh' ] ) {
  897. const meshData = objectData[ 'mesh' ];
  898. const extensions = modelData[ 'extensions' ];
  899. const modelXml = modelData[ 'xml' ];
  900. applyExtensions( extensions, meshData, modelXml );
  901. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  902. } else {
  903. const compositeData = objectData[ 'components' ];
  904. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  905. }
  906. if ( objectData.name ) {
  907. objects[ objectData.id ].name = objectData.name;
  908. }
  909. if ( modelData.resources.implicitfunction ) {
  910. console.warn( 'THREE.ThreeMFLoader: Implicit Functions are implemented in data-only.', modelData.resources.implicitfunction );
  911. }
  912. }
  913. function buildObjects( data3mf ) {
  914. const modelsData = data3mf.model;
  915. const modelRels = data3mf.modelRels;
  916. const objects = {};
  917. const modelsKeys = Object.keys( modelsData );
  918. const textureData = {};
  919. // evaluate model relationships to textures
  920. if ( modelRels ) {
  921. for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
  922. const modelRel = modelRels[ i ];
  923. const textureKey = modelRel.target.substring( 1 );
  924. if ( data3mf.texture[ textureKey ] ) {
  925. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  926. }
  927. }
  928. }
  929. // start build
  930. for ( let i = 0; i < modelsKeys.length; i ++ ) {
  931. const modelsKey = modelsKeys[ i ];
  932. const modelData = modelsData[ modelsKey ];
  933. const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  934. for ( let j = 0; j < objectIds.length; j ++ ) {
  935. const objectId = objectIds[ j ];
  936. buildObject( objectId, objects, modelData, textureData );
  937. }
  938. }
  939. return objects;
  940. }
  941. function fetch3DModelPart( rels ) {
  942. for ( let i = 0; i < rels.length; i ++ ) {
  943. const rel = rels[ i ];
  944. const extension = rel.target.split( '.' ).pop();
  945. if ( extension.toLowerCase() === 'model' ) return rel;
  946. }
  947. }
  948. function build( objects, data3mf ) {
  949. const group = new Group();
  950. const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
  951. const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  952. for ( let i = 0; i < buildData.length; i ++ ) {
  953. const buildItem = buildData[ i ];
  954. const object3D = objects[ buildItem[ 'objectId' ] ].clone();
  955. // apply transform
  956. const transform = buildItem[ 'transform' ];
  957. if ( transform ) {
  958. object3D.applyMatrix4( transform );
  959. }
  960. group.add( object3D );
  961. }
  962. return group;
  963. }
  964. const data3mf = loadDocument( data );
  965. const objects = buildObjects( data3mf );
  966. return build( objects, data3mf );
  967. }
  968. /**
  969. * Adds a 3MF extension.
  970. *
  971. * @param {Object} extension - The extension to add.
  972. */
  973. addExtension( extension ) {
  974. this.availableExtensions.push( extension );
  975. }
  976. }
  977. export { ThreeMFLoader };