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- import {
- Color,
- LinearSRGBColorSpace,
- MathUtils
- } from 'three';
- /**
- * Represents a lookup table for colormaps. It is used to determine the color
- * values from a range of data values.
- *
- * ```js
- * const lut = new Lut( 'rainbow', 512 );
- * const color = lut.getColor( 0.5 );
- * ```
- *
- * @three_import import { Lut } from 'three/addons/math/Lut.js';
- */
- class Lut {
- /**
- * Constructs a new Lut.
- *
- * @param {('rainbow'|'cooltowarm'|'blackbody'|'grayscale')} [colormap='rainbow'] - Sets a colormap from predefined list of colormaps.
- * @param {number} [count=32] - Sets the number of colors used to represent the data array.
- */
- constructor( colormap, count = 32 ) {
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isLut = true;
- /**
- * The lookup table for the selected color map
- *
- * @type {Array<Color>}
- */
- this.lut = [];
- /**
- * The currently selected color map.
- *
- * @type {Array}
- */
- this.map = [];
- /**
- * The number of colors of the current selected color map.
- *
- * @type {number}
- * @default 32
- */
- this.n = 0;
- /**
- * The minimum value to be represented with the lookup table.
- *
- * @type {number}
- * @default 0
- */
- this.minV = 0;
- /**
- * The maximum value to be represented with the lookup table.
- *
- * @type {number}
- * @default 1
- */
- this.maxV = 1;
- this.setColorMap( colormap, count );
- }
- /**
- * Sets the given LUT.
- *
- * @param {Lut} value - The LUT to set.
- * @return {Lut} A reference to this LUT.
- */
- set( value ) {
- if ( value.isLut === true ) {
- this.copy( value );
- }
- return this;
- }
- /**
- * Sets the minimum value to be represented with this LUT.
- *
- * @param {number} min - The minimum value to be represented with the lookup table.
- * @return {Lut} A reference to this LUT.
- */
- setMin( min ) {
- this.minV = min;
- return this;
- }
- /**
- * Sets the maximum value to be represented with this LUT.
- *
- * @param {number} max - The maximum value to be represented with the lookup table.
- * @return {Lut} A reference to this LUT.
- */
- setMax( max ) {
- this.maxV = max;
- return this;
- }
- /**
- * Configure the lookup table for the given color map and number of colors.
- *
- * @param {string} colormap - The name of the color map.
- * @param {number} [count=32] - The number of colors.
- * @return {Lut} A reference to this LUT.
- */
- setColorMap( colormap, count = 32 ) {
- this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
- this.n = count;
- const step = 1.0 / this.n;
- const minColor = new Color();
- const maxColor = new Color();
- this.lut.length = 0;
- // sample at 0
- this.lut.push( new Color( this.map[ 0 ][ 1 ] ) );
- // sample at 1/n, ..., (n-1)/n
- for ( let i = 1; i < count; i ++ ) {
- const alpha = i * step;
- for ( let j = 0; j < this.map.length - 1; j ++ ) {
- if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) {
- const min = this.map[ j ][ 0 ];
- const max = this.map[ j + 1 ][ 0 ];
- minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
- maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
- const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
- this.lut.push( color );
- }
- }
- }
- // sample at 1
- this.lut.push( new Color( this.map[ this.map.length - 1 ][ 1 ] ) );
- return this;
- }
- /**
- * Copies the given lut.
- *
- * @param {Lut} lut - The LUT to copy.
- * @return {Lut} A reference to this LUT.
- */
- copy( lut ) {
- this.lut = lut.lut;
- this.map = lut.map;
- this.n = lut.n;
- this.minV = lut.minV;
- this.maxV = lut.maxV;
- return this;
- }
- /**
- * Returns an instance of Color for the given data value.
- *
- * @param {number} alpha - The value to lookup.
- * @return {Color} The color from the LUT.
- */
- getColor( alpha ) {
- alpha = MathUtils.clamp( alpha, this.minV, this.maxV );
- alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
- const colorPosition = Math.round( alpha * this.n );
- return this.lut[ colorPosition ];
- }
- /**
- * Adds a color map to this Lut instance.
- *
- * @param {string} name - The name of the color map.
- * @param {Array} arrayOfColors - An array of color values. Each value is an array
- * holding a threshold and the actual color value as a hexadecimal number.
- * @return {Lut} A reference to this LUT.
- */
- addColorMap( name, arrayOfColors ) {
- ColorMapKeywords[ name ] = arrayOfColors;
- return this;
- }
- /**
- * Creates a canvas in order to visualize the lookup table as a texture.
- *
- * @return {HTMLCanvasElement} The created canvas.
- */
- createCanvas() {
- const canvas = document.createElement( 'canvas' );
- canvas.width = 1;
- canvas.height = this.n;
- this.updateCanvas( canvas );
- return canvas;
- }
- /**
- * Updates the given canvas with the Lut's data.
- *
- * @param {HTMLCanvasElement} canvas - The canvas to update.
- * @return {HTMLCanvasElement} The updated canvas.
- */
- updateCanvas( canvas ) {
- const ctx = canvas.getContext( '2d', { alpha: false } );
- const imageData = ctx.getImageData( 0, 0, 1, this.n );
- const data = imageData.data;
- let k = 0;
- const step = 1.0 / this.n;
- const minColor = new Color();
- const maxColor = new Color();
- const finalColor = new Color();
- for ( let i = 1; i >= 0; i -= step ) {
- for ( let j = this.map.length - 1; j >= 0; j -- ) {
- if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
- const min = this.map[ j - 1 ][ 0 ];
- const max = this.map[ j ][ 0 ];
- minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
- maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
- finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
- data[ k * 4 ] = Math.round( finalColor.r * 255 );
- data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 );
- data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 );
- data[ k * 4 + 3 ] = 255;
- k += 1;
- }
- }
- }
- ctx.putImageData( imageData, 0, 0 );
- return canvas;
- }
- }
- const ColorMapKeywords = {
- 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
- 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
- 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
- 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
- };
- export { Lut, ColorMapKeywords };
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