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- import {
- Matrix3,
- Matrix4,
- Vector3
- } from 'three';
- import { VolumeSlice } from '../misc/VolumeSlice.js';
- /**
- * This class had been written to handle the output of the {@link NRRDLoader}.
- * It contains a volume of data and information about it. For now it only handles 3 dimensional data.
- *
- * @three_import import { Volume } from 'three/addons/misc/Volume.js';
- */
- class Volume {
- /**
- * Constructs a new volume.
- *
- * @param {number} [xLength] - Width of the volume.
- * @param {number} [yLength] - Length of the volume.
- * @param {number} [zLength] - Depth of the volume.
- * @param {string} [type] - The type of data (uint8, uint16, ...).
- * @param {ArrayBuffer} [arrayBuffer] - The buffer with volume data.
- */
- constructor( xLength, yLength, zLength, type, arrayBuffer ) {
- if ( xLength !== undefined ) {
- /**
- * Width of the volume in the IJK coordinate system.
- *
- * @type {number}
- * @default 1
- */
- this.xLength = Number( xLength ) || 1;
- /**
- * Height of the volume in the IJK coordinate system.
- *
- * @type {number}
- * @default 1
- */
- this.yLength = Number( yLength ) || 1;
- /**
- * Depth of the volume in the IJK coordinate system.
- *
- * @type {number}
- * @default 1
- */
- this.zLength = Number( zLength ) || 1;
- /**
- * The order of the Axis dictated by the NRRD header
- *
- * @type {Array<string>}
- */
- this.axisOrder = [ 'x', 'y', 'z' ];
- /**
- * The data of the volume.
- *
- * @type {TypedArray}
- */
- this.data;
- switch ( type ) {
- case 'Uint8' :
- case 'uint8' :
- case 'uchar' :
- case 'unsigned char' :
- case 'uint8_t' :
- this.data = new Uint8Array( arrayBuffer );
- break;
- case 'Int8' :
- case 'int8' :
- case 'signed char' :
- case 'int8_t' :
- this.data = new Int8Array( arrayBuffer );
- break;
- case 'Int16' :
- case 'int16' :
- case 'short' :
- case 'short int' :
- case 'signed short' :
- case 'signed short int' :
- case 'int16_t' :
- this.data = new Int16Array( arrayBuffer );
- break;
- case 'Uint16' :
- case 'uint16' :
- case 'ushort' :
- case 'unsigned short' :
- case 'unsigned short int' :
- case 'uint16_t' :
- this.data = new Uint16Array( arrayBuffer );
- break;
- case 'Int32' :
- case 'int32' :
- case 'int' :
- case 'signed int' :
- case 'int32_t' :
- this.data = new Int32Array( arrayBuffer );
- break;
- case 'Uint32' :
- case 'uint32' :
- case 'uint' :
- case 'unsigned int' :
- case 'uint32_t' :
- this.data = new Uint32Array( arrayBuffer );
- break;
- case 'longlong' :
- case 'long long' :
- case 'long long int' :
- case 'signed long long' :
- case 'signed long long int' :
- case 'int64' :
- case 'int64_t' :
- case 'ulonglong' :
- case 'unsigned long long' :
- case 'unsigned long long int' :
- case 'uint64' :
- case 'uint64_t' :
- throw new Error( 'Error in Volume constructor : this type is not supported in JavaScript' );
- break;
- case 'Float32' :
- case 'float32' :
- case 'float' :
- this.data = new Float32Array( arrayBuffer );
- break;
- case 'Float64' :
- case 'float64' :
- case 'double' :
- this.data = new Float64Array( arrayBuffer );
- break;
- default :
- this.data = new Uint8Array( arrayBuffer );
- }
- if ( this.data.length !== this.xLength * this.yLength * this.zLength ) {
- throw new Error( 'Error in Volume constructor, lengths are not matching arrayBuffer size' );
- }
- }
- /**
- * Spacing to apply to the volume from IJK to RAS coordinate system
- *
- * @type {Array<number>}
- */
- this.spacing = [ 1, 1, 1 ];
- /**
- * Offset of the volume in the RAS coordinate system
- *
- * @type {Array<number>}
- */
- this.offset = [ 0, 0, 0 ];
- /**
- * The IJK to RAS matrix.
- *
- * @type {Martrix3}
- */
- this.matrix = new Matrix3();
- this.matrix.identity();
- /**
- * The RAS to IJK matrix.
- *
- * @type {Martrix3}
- */
- this.inverseMatrix = new Matrix3();
- let lowerThreshold = - Infinity;
- Object.defineProperty( this, 'lowerThreshold', {
- get: function () {
- return lowerThreshold;
- },
- /**
- * The voxels with values under this threshold won't appear in the slices.
- * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume.
- *
- * @name Volume#lowerThreshold
- * @type {number}
- * @param {number} value
- */
- set: function ( value ) {
- lowerThreshold = value;
- this.sliceList.forEach( function ( slice ) {
- slice.geometryNeedsUpdate = true;
- } );
- }
- } );
- let upperThreshold = Infinity;
- Object.defineProperty( this, 'upperThreshold', {
- get: function () {
- return upperThreshold;
- },
- /**
- * The voxels with values over this threshold won't appear in the slices.
- * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume
- *
- * @name Volume#upperThreshold
- * @type {number}
- * @param {number} value
- */
- set: function ( value ) {
- upperThreshold = value;
- this.sliceList.forEach( function ( slice ) {
- slice.geometryNeedsUpdate = true;
- } );
- }
- } );
- /**
- * The list of all the slices associated to this volume
- *
- * @type {Array}
- */
- this.sliceList = [];
- /**
- * Whether to use segmentation mode or not.
- * It can load 16-bits nrrds correctly.
- *
- * @type {boolean}
- * @default false
- */
- this.segmentation = false;
- /**
- * This array holds the dimensions of the volume in the RAS space
- *
- * @type {Array<number>}
- */
- this.RASDimensions = [];
- }
- /**
- * Shortcut for data[access(i,j,k)].
- *
- * @param {number} i - First coordinate.
- * @param {number} j - Second coordinate.
- * @param {number} k - Third coordinate.
- * @returns {number} The value in the data array.
- */
- getData( i, j, k ) {
- return this.data[ k * this.xLength * this.yLength + j * this.xLength + i ];
- }
- /**
- * Compute the index in the data array corresponding to the given coordinates in IJK system.
- *
- * @param {number} i - First coordinate.
- * @param {number} j - Second coordinate.
- * @param {number} k - Third coordinate.
- * @returns {number} The index.
- */
- access( i, j, k ) {
- return k * this.xLength * this.yLength + j * this.xLength + i;
- }
- /**
- * Retrieve the IJK coordinates of the voxel corresponding of the given index in the data.
- *
- * @param {number} index - Index of the voxel.
- * @returns {Array<number>} The IJK coordinates as `[x,y,z]`.
- */
- reverseAccess( index ) {
- const z = Math.floor( index / ( this.yLength * this.xLength ) );
- const y = Math.floor( ( index - z * this.yLength * this.xLength ) / this.xLength );
- const x = index - z * this.yLength * this.xLength - y * this.xLength;
- return [ x, y, z ];
- }
- /**
- * Apply a function to all the voxels, be careful, the value will be replaced.
- *
- * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters:
- * value of the voxel, index of the voxel, the data (TypedArray).
- * @param {Object} context - You can specify a context in which call the function, default if this Volume.
- * @returns {Volume} A reference to this instance.
- */
- map( functionToMap, context ) {
- const length = this.data.length;
- context = context || this;
- for ( let i = 0; i < length; i ++ ) {
- this.data[ i ] = functionToMap.call( context, this.data[ i ], i, this.data );
- }
- return this;
- }
- /**
- * Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess,
- * the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
- *
- * @param {('x'|'y'|'z')} axis - The normal axis to the slice.
- * @param {number} RASIndex - The index of the slice.
- * @returns {Object} An object containing all the useful information on the geometry of the slice.
- */
- extractPerpendicularPlane( axis, RASIndex ) {
- let firstSpacing,
- secondSpacing,
- positionOffset,
- IJKIndex;
- const axisInIJK = new Vector3(),
- firstDirection = new Vector3(),
- secondDirection = new Vector3(),
- planeMatrix = ( new Matrix4() ).identity(),
- volume = this;
- const dimensions = new Vector3( this.xLength, this.yLength, this.zLength );
- switch ( axis ) {
- case 'x' :
- axisInIJK.set( 1, 0, 0 );
- firstDirection.set( 0, 0, - 1 );
- secondDirection.set( 0, - 1, 0 );
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ];
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ];
- IJKIndex = new Vector3( RASIndex, 0, 0 );
- planeMatrix.multiply( ( new Matrix4() ).makeRotationY( Math.PI / 2 ) );
- positionOffset = ( volume.RASDimensions[ 0 ] - 1 ) / 2;
- planeMatrix.setPosition( new Vector3( RASIndex - positionOffset, 0, 0 ) );
- break;
- case 'y' :
- axisInIJK.set( 0, 1, 0 );
- firstDirection.set( 1, 0, 0 );
- secondDirection.set( 0, 0, 1 );
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ];
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ];
- IJKIndex = new Vector3( 0, RASIndex, 0 );
- planeMatrix.multiply( ( new Matrix4() ).makeRotationX( - Math.PI / 2 ) );
- positionOffset = ( volume.RASDimensions[ 1 ] - 1 ) / 2;
- planeMatrix.setPosition( new Vector3( 0, RASIndex - positionOffset, 0 ) );
- break;
- case 'z' :
- default :
- axisInIJK.set( 0, 0, 1 );
- firstDirection.set( 1, 0, 0 );
- secondDirection.set( 0, - 1, 0 );
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ];
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ];
- IJKIndex = new Vector3( 0, 0, RASIndex );
- positionOffset = ( volume.RASDimensions[ 2 ] - 1 ) / 2;
- planeMatrix.setPosition( new Vector3( 0, 0, RASIndex - positionOffset ) );
- break;
- }
- if ( ! this.segmentation ) {
- firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
- secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
- axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
- }
- firstDirection.arglet = 'i';
- secondDirection.arglet = 'j';
- const iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
- const jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
- const planeWidth = Math.abs( iLength * firstSpacing );
- const planeHeight = Math.abs( jLength * secondSpacing );
- IJKIndex = Math.abs( Math.round( IJKIndex.applyMatrix4( volume.inverseMatrix ).dot( axisInIJK ) ) );
- const base = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
- const iDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
- return Math.abs( x.dot( base[ 0 ] ) ) > 0.9;
- } );
- const jDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
- return Math.abs( x.dot( base[ 1 ] ) ) > 0.9;
- } );
- const kDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
- return Math.abs( x.dot( base[ 2 ] ) ) > 0.9;
- } );
- function sliceAccess( i, j ) {
- const si = ( iDirection === axisInIJK ) ? IJKIndex : ( iDirection.arglet === 'i' ? i : j );
- const sj = ( jDirection === axisInIJK ) ? IJKIndex : ( jDirection.arglet === 'i' ? i : j );
- const sk = ( kDirection === axisInIJK ) ? IJKIndex : ( kDirection.arglet === 'i' ? i : j );
- // invert indices if necessary
- const accessI = ( iDirection.dot( base[ 0 ] ) > 0 ) ? si : ( volume.xLength - 1 ) - si;
- const accessJ = ( jDirection.dot( base[ 1 ] ) > 0 ) ? sj : ( volume.yLength - 1 ) - sj;
- const accessK = ( kDirection.dot( base[ 2 ] ) > 0 ) ? sk : ( volume.zLength - 1 ) - sk;
- return volume.access( accessI, accessJ, accessK );
- }
- return {
- iLength: iLength,
- jLength: jLength,
- sliceAccess: sliceAccess,
- matrix: planeMatrix,
- planeWidth: planeWidth,
- planeHeight: planeHeight
- };
- }
- /**
- * Returns a slice corresponding to the given axis and index.
- * The coordinate are given in the Right Anterior Superior coordinate format.
- *
- * @param {('x'|'y'|'z')} axis - The normal axis to the slice.
- * @param {number} index - The index of the slice.
- * @returns {VolumeSlice} The extracted slice.
- */
- extractSlice( axis, index ) {
- const slice = new VolumeSlice( this, index, axis );
- this.sliceList.push( slice );
- return slice;
- }
- /**
- * Call repaint on all the slices extracted from this volume.
- *
- * @see {@link VolumeSlice#repaint}
- * @returns {Volume} A reference to this volume.
- */
- repaintAllSlices() {
- this.sliceList.forEach( function ( slice ) {
- slice.repaint();
- } );
- return this;
- }
- /**
- * Compute the minimum and the maximum of the data in the volume.
- *
- * @returns {Array<number>} The min/max data as `[min,max]`.
- */
- computeMinMax() {
- let min = Infinity;
- let max = - Infinity;
- // buffer the length
- const datasize = this.data.length;
- let i = 0;
- for ( i = 0; i < datasize; i ++ ) {
- if ( ! isNaN( this.data[ i ] ) ) {
- const value = this.data[ i ];
- min = Math.min( min, value );
- max = Math.max( max, value );
- }
- }
- this.min = min;
- this.max = max;
- return [ min, max ];
- }
- }
- export { Volume };
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