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- import {
- Matrix4,
- Object3D,
- Vector2,
- Vector3
- } from 'three';
- /**
- * The only type of 3D object that is supported by {@link CSS2DRenderer}.
- *
- * @augments Object3D
- * @three_import import { CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
- */
- class CSS2DObject extends Object3D {
- /**
- * Constructs a new CSS2D object.
- *
- * @param {DOMElement} [element] - The DOM element.
- */
- constructor( element = document.createElement( 'div' ) ) {
- super();
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isCSS2DObject = true;
- /**
- * The DOM element which defines the appearance of this 3D object.
- *
- * @type {DOMElement}
- * @readonly
- * @default true
- */
- this.element = element;
- this.element.style.position = 'absolute';
- this.element.style.userSelect = 'none';
- this.element.setAttribute( 'draggable', false );
- /**
- * The 3D objects center point.
- * `( 0, 0 )` is the lower left, `( 1, 1 )` is the top right.
- *
- * @type {Vector2}
- * @default (0.5,0.5)
- */
- this.center = new Vector2( 0.5, 0.5 );
- this.addEventListener( 'removed', function () {
- this.traverse( function ( object ) {
- if (
- object.element instanceof object.element.ownerDocument.defaultView.Element &&
- object.element.parentNode !== null
- ) {
- object.element.remove();
- }
- } );
- } );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.element = source.element.cloneNode( true );
- this.center = source.center;
- return this;
- }
- }
- //
- const _vector = new Vector3();
- const _viewMatrix = new Matrix4();
- const _viewProjectionMatrix = new Matrix4();
- const _a = new Vector3();
- const _b = new Vector3();
- /**
- * This renderer is a simplified version of {@link CSS3DRenderer}. The only transformation that is
- * supported is translation.
- *
- * The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too,
- * the respective DOM elements are wrapped into an instance of {@link CSS2DObject} and added to the
- * scene graph. All other types of renderable 3D objects (like meshes or point clouds) are ignored.
- *
- * `CSS2DRenderer` only supports 100% browser and display zoom.
- *
- * @three_import import { CSS2DRenderer } from 'three/addons/renderers/CSS2DRenderer.js';
- */
- class CSS2DRenderer {
- /**
- * Constructs a new CSS2D renderer.
- *
- * @param {CSS2DRenderer~Parameters} [parameters] - The parameters.
- */
- constructor( parameters = {} ) {
- const _this = this;
- let _width, _height;
- let _widthHalf, _heightHalf;
- const cache = {
- objects: new WeakMap()
- };
- const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- /**
- * The DOM where the renderer appends its child-elements.
- *
- * @type {DOMElement}
- */
- this.domElement = domElement;
- /**
- * Returns an object containing the width and height of the renderer.
- *
- * @return {{width:number,height:number}} The size of the renderer.
- */
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- /**
- * Renders the given scene using the given camera.
- *
- * @param {Object3D} scene - A scene or any other type of 3D object.
- * @param {Camera} camera - The camera.
- */
- this.render = function ( scene, camera ) {
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
- _viewMatrix.copy( camera.matrixWorldInverse );
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
- renderObject( scene, scene, camera );
- zOrder( scene );
- };
- /**
- * Resizes the renderer to the given width and height.
- *
- * @param {number} width - The width of the renderer.
- * @param {number} height - The height of the renderer.
- */
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- };
- function hideObject( object ) {
- if ( object.isCSS2DObject ) object.element.style.display = 'none';
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- hideObject( object.children[ i ] );
- }
- }
- function renderObject( object, scene, camera ) {
- if ( object.visible === false ) {
- hideObject( object );
- return;
- }
- if ( object.isCSS2DObject ) {
- _vector.setFromMatrixPosition( object.matrixWorld );
- _vector.applyMatrix4( _viewProjectionMatrix );
- const visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
- const element = object.element;
- element.style.display = visible === true ? '' : 'none';
- if ( visible === true ) {
- object.onBeforeRender( _this, scene, camera );
- element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
- if ( element.parentNode !== domElement ) {
- domElement.appendChild( element );
- }
- object.onAfterRender( _this, scene, camera );
- }
- const objectData = {
- distanceToCameraSquared: getDistanceToSquared( camera, object )
- };
- cache.objects.set( object, objectData );
- }
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], scene, camera );
- }
- }
- function getDistanceToSquared( object1, object2 ) {
- _a.setFromMatrixPosition( object1.matrixWorld );
- _b.setFromMatrixPosition( object2.matrixWorld );
- return _a.distanceToSquared( _b );
- }
- function filterAndFlatten( scene ) {
- const result = [];
- scene.traverseVisible( function ( object ) {
- if ( object.isCSS2DObject ) result.push( object );
- } );
- return result;
- }
- function zOrder( scene ) {
- const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return b.renderOrder - a.renderOrder;
- }
- const distanceA = cache.objects.get( a ).distanceToCameraSquared;
- const distanceB = cache.objects.get( b ).distanceToCameraSquared;
- return distanceA - distanceB;
- } );
- const zMax = sorted.length;
- for ( let i = 0, l = sorted.length; i < l; i ++ ) {
- sorted[ i ].element.style.zIndex = zMax - i;
- }
- }
- }
- }
- /**
- * Constructor parameters of `CSS2DRenderer`.
- *
- * @typedef {Object} CSS2DRenderer~Parameters
- * @property {DOMElement} [element] - A DOM element where the renderer appends its child-elements.
- * If not passed in here, a new div element will be created.
- **/
- export { CSS2DObject, CSS2DRenderer };
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