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- import {
- Matrix4,
- Object3D,
- Quaternion,
- Vector3
- } from 'three';
- // Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
- const _position = new Vector3();
- const _quaternion = new Quaternion();
- const _scale = new Vector3();
- /**
- * The base 3D object that is supported by {@link CSS3DRenderer}.
- *
- * @augments Object3D
- * @three_import import { CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
- */
- class CSS3DObject extends Object3D {
- /**
- * Constructs a new CSS3D object.
- *
- * @param {DOMElement} [element] - The DOM element.
- */
- constructor( element = document.createElement( 'div' ) ) {
- super();
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isCSS3DObject = true;
- /**
- * The DOM element which defines the appearance of this 3D object.
- *
- * @type {DOMElement}
- * @readonly
- * @default true
- */
- this.element = element;
- this.element.style.position = 'absolute';
- this.element.style.pointerEvents = 'auto';
- this.element.style.userSelect = 'none';
- this.element.setAttribute( 'draggable', false );
- this.addEventListener( 'removed', function () {
- this.traverse( function ( object ) {
- if (
- object.element instanceof object.element.ownerDocument.defaultView.Element &&
- object.element.parentNode !== null
- ) {
- object.element.remove();
- }
- } );
- } );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.element = source.element.cloneNode( true );
- return this;
- }
- }
- /**
- * A specialized version of {@link CSS3DObject} that represents
- * DOM elements as sprites.
- *
- * @augments CSS3DObject
- * @three_import import { CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
- */
- class CSS3DSprite extends CSS3DObject {
- /**
- * Constructs a new CSS3D sprite object.
- *
- * @param {DOMElement} [element] - The DOM element.
- */
- constructor( element ) {
- super( element );
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isCSS3DSprite = true;
- /**
- * The sprite's rotation in radians.
- *
- * @type {number}
- * @default 0
- */
- this.rotation2D = 0;
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.rotation2D = source.rotation2D;
- return this;
- }
- }
- //
- const _matrix = new Matrix4();
- const _matrix2 = new Matrix4();
- /**
- * This renderer can be used to apply hierarchical 3D transformations to DOM elements
- * via the CSS3 [transform]{@link https://www.w3schools.com/cssref/css3_pr_transform.asp} property.
- * `CSS3DRenderer` is particularly interesting if you want to apply 3D effects to a website without
- * canvas based rendering. It can also be used in order to combine DOM elements with WebGLcontent.
- *
- * There are, however, some important limitations:
- *
- * - It's not possible to use the material system of *three.js*.
- * - It's also not possible to use geometries.
- * - The renderer only supports 100% browser and display zoom.
- *
- * So `CSS3DRenderer` is just focused on ordinary DOM elements. These elements are wrapped into special
- * 3D objects ({@link CSS3DObject} or {@link CSS3DSprite}) and then added to the scene graph.
- *
- * @three_import import { CSS3DRenderer } from 'three/addons/renderers/CSS3DRenderer.js';
- */
- class CSS3DRenderer {
- /**
- * Constructs a new CSS3D renderer.
- *
- * @param {CSS3DRenderer~Parameters} [parameters] - The parameters.
- */
- constructor( parameters = {} ) {
- const _this = this;
- let _width, _height;
- let _widthHalf, _heightHalf;
- const cache = {
- camera: { style: '' },
- objects: new WeakMap()
- };
- const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- /**
- * The DOM where the renderer appends its child-elements.
- *
- * @type {DOMElement}
- */
- this.domElement = domElement;
- const viewElement = document.createElement( 'div' );
- viewElement.style.transformOrigin = '0 0';
- viewElement.style.pointerEvents = 'none';
- domElement.appendChild( viewElement );
- const cameraElement = document.createElement( 'div' );
- cameraElement.style.transformStyle = 'preserve-3d';
- viewElement.appendChild( cameraElement );
- /**
- * Returns an object containing the width and height of the renderer.
- *
- * @return {{width:number,height:number}} The size of the renderer.
- */
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- /**
- * Renders the given scene using the given camera.
- *
- * @param {Object3D} scene - A scene or any other type of 3D object.
- * @param {Camera} camera - The camera.
- */
- this.render = function ( scene, camera ) {
- const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
- if ( camera.view && camera.view.enabled ) {
- // view offset
- viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`;
- // view fullWidth and fullHeight, view width and height
- viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`;
- } else {
- viewElement.style.transform = '';
- }
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
- let tx, ty;
- if ( camera.isOrthographicCamera ) {
- tx = - ( camera.right + camera.left ) / 2;
- ty = ( camera.top + camera.bottom ) / 2;
- }
- const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
- const cameraCSSMatrix = camera.isOrthographicCamera ?
- `scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
- `scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
- const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : '';
- const style = perspective + cameraCSSMatrix +
- 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
- if ( cache.camera.style !== style ) {
- cameraElement.style.transform = style;
- cache.camera.style = style;
- }
- renderObject( scene, scene, camera, cameraCSSMatrix );
- };
- /**
- * Resizes the renderer to the given width and height.
- *
- * @param {number} width - The width of the renderer.
- * @param {number} height - The height of the renderer.
- */
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- viewElement.style.width = width + 'px';
- viewElement.style.height = height + 'px';
- cameraElement.style.width = width + 'px';
- cameraElement.style.height = height + 'px';
- };
- function epsilon( value ) {
- return Math.abs( value ) < 1e-10 ? 0 : value;
- }
- function getCameraCSSMatrix( matrix ) {
- const elements = matrix.elements;
- return 'matrix3d(' +
- epsilon( elements[ 0 ] ) + ',' +
- epsilon( - elements[ 1 ] ) + ',' +
- epsilon( elements[ 2 ] ) + ',' +
- epsilon( elements[ 3 ] ) + ',' +
- epsilon( elements[ 4 ] ) + ',' +
- epsilon( - elements[ 5 ] ) + ',' +
- epsilon( elements[ 6 ] ) + ',' +
- epsilon( elements[ 7 ] ) + ',' +
- epsilon( elements[ 8 ] ) + ',' +
- epsilon( - elements[ 9 ] ) + ',' +
- epsilon( elements[ 10 ] ) + ',' +
- epsilon( elements[ 11 ] ) + ',' +
- epsilon( elements[ 12 ] ) + ',' +
- epsilon( - elements[ 13 ] ) + ',' +
- epsilon( elements[ 14 ] ) + ',' +
- epsilon( elements[ 15 ] ) +
- ')';
- }
- function getObjectCSSMatrix( matrix ) {
- const elements = matrix.elements;
- const matrix3d = 'matrix3d(' +
- epsilon( elements[ 0 ] ) + ',' +
- epsilon( elements[ 1 ] ) + ',' +
- epsilon( elements[ 2 ] ) + ',' +
- epsilon( elements[ 3 ] ) + ',' +
- epsilon( - elements[ 4 ] ) + ',' +
- epsilon( - elements[ 5 ] ) + ',' +
- epsilon( - elements[ 6 ] ) + ',' +
- epsilon( - elements[ 7 ] ) + ',' +
- epsilon( elements[ 8 ] ) + ',' +
- epsilon( elements[ 9 ] ) + ',' +
- epsilon( elements[ 10 ] ) + ',' +
- epsilon( elements[ 11 ] ) + ',' +
- epsilon( elements[ 12 ] ) + ',' +
- epsilon( elements[ 13 ] ) + ',' +
- epsilon( elements[ 14 ] ) + ',' +
- epsilon( elements[ 15 ] ) +
- ')';
- return 'translate(-50%,-50%)' + matrix3d;
- }
- function hideObject( object ) {
- if ( object.isCSS3DObject ) object.element.style.display = 'none';
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- hideObject( object.children[ i ] );
- }
- }
- function renderObject( object, scene, camera, cameraCSSMatrix ) {
- if ( object.visible === false ) {
- hideObject( object );
- return;
- }
- if ( object.isCSS3DObject ) {
- const visible = ( object.layers.test( camera.layers ) === true );
- const element = object.element;
- element.style.display = visible === true ? '' : 'none';
- if ( visible === true ) {
- object.onBeforeRender( _this, scene, camera );
- let style;
- if ( object.isCSS3DSprite ) {
- // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
- _matrix.copy( camera.matrixWorldInverse );
- _matrix.transpose();
- if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
- object.matrixWorld.decompose( _position, _quaternion, _scale );
- _matrix.setPosition( _position );
- _matrix.scale( _scale );
- _matrix.elements[ 3 ] = 0;
- _matrix.elements[ 7 ] = 0;
- _matrix.elements[ 11 ] = 0;
- _matrix.elements[ 15 ] = 1;
- style = getObjectCSSMatrix( _matrix );
- } else {
- style = getObjectCSSMatrix( object.matrixWorld );
- }
- const cachedObject = cache.objects.get( object );
- if ( cachedObject === undefined || cachedObject.style !== style ) {
- element.style.transform = style;
- const objectData = { style: style };
- cache.objects.set( object, objectData );
- }
- if ( element.parentNode !== cameraElement ) {
- cameraElement.appendChild( element );
- }
- object.onAfterRender( _this, scene, camera );
- }
- }
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
- }
- }
- }
- }
- /**
- * Constructor parameters of `CSS3DRenderer`.
- *
- * @typedef {Object} CSS3DRenderer~Parameters
- * @property {DOMElement} [element] - A DOM element where the renderer appends its child-elements.
- * If not passed in here, a new div element will be created.
- **/
- export { CSS3DObject, CSS3DSprite, CSS3DRenderer };
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