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- /**
- * @module AfterimageShader
- * @three_import import { AfterimageShader } from 'three/addons/shaders/AfterimageShader.js';
- */
- /**
- * Inspired by [Three.js FBO motion trails]{@link https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&}.
- *
- * @constant
- * @type {ShaderMaterial~Shader}
- */
- const AfterimageShader = {
- name: 'AfterimageShader',
- uniforms: {
- 'damp': { value: 0.96 },
- 'tOld': { value: null },
- 'tNew': { value: null }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float damp;
- uniform sampler2D tOld;
- uniform sampler2D tNew;
- varying vec2 vUv;
- vec4 when_gt( vec4 x, float y ) {
- return max( sign( x - y ), 0.0 );
- }
- void main() {
- vec4 texelOld = texture2D( tOld, vUv );
- vec4 texelNew = texture2D( tNew, vUv );
- texelOld *= damp * when_gt( texelOld, 0.1 );
- gl_FragColor = max(texelNew, texelOld);
- }`
- };
- export { AfterimageShader };
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