AfterimageShader.js 1.0 KB

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  1. /**
  2. * @module AfterimageShader
  3. * @three_import import { AfterimageShader } from 'three/addons/shaders/AfterimageShader.js';
  4. */
  5. /**
  6. * Inspired by [Three.js FBO motion trails]{@link https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&}.
  7. *
  8. * @constant
  9. * @type {ShaderMaterial~Shader}
  10. */
  11. const AfterimageShader = {
  12. name: 'AfterimageShader',
  13. uniforms: {
  14. 'damp': { value: 0.96 },
  15. 'tOld': { value: null },
  16. 'tNew': { value: null }
  17. },
  18. vertexShader: /* glsl */`
  19. varying vec2 vUv;
  20. void main() {
  21. vUv = uv;
  22. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  23. }`,
  24. fragmentShader: /* glsl */`
  25. uniform float damp;
  26. uniform sampler2D tOld;
  27. uniform sampler2D tNew;
  28. varying vec2 vUv;
  29. vec4 when_gt( vec4 x, float y ) {
  30. return max( sign( x - y ), 0.0 );
  31. }
  32. void main() {
  33. vec4 texelOld = texture2D( tOld, vUv );
  34. vec4 texelNew = texture2D( tNew, vUv );
  35. texelOld *= damp * when_gt( texelOld, 0.1 );
  36. gl_FragColor = max(texelNew, texelOld);
  37. }`
  38. };
  39. export { AfterimageShader };