BrightnessContrastShader.js 1.2 KB

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  1. /**
  2. * @module BrightnessContrastShader
  3. * @three_import import { BrightnessContrastShader } from 'three/addons/shaders/BrightnessContrastShader.js';
  4. */
  5. /**
  6. * Brightness and contrast adjustment {@link https://github.com/evanw/glfx.js}.
  7. * Brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
  8. * Contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
  9. *
  10. * @constant
  11. * @type {ShaderMaterial~Shader}
  12. */
  13. const BrightnessContrastShader = {
  14. name: 'BrightnessContrastShader',
  15. uniforms: {
  16. 'tDiffuse': { value: null },
  17. 'brightness': { value: 0 },
  18. 'contrast': { value: 0 }
  19. },
  20. vertexShader: /* glsl */`
  21. varying vec2 vUv;
  22. void main() {
  23. vUv = uv;
  24. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  25. }`,
  26. fragmentShader: /* glsl */`
  27. uniform sampler2D tDiffuse;
  28. uniform float brightness;
  29. uniform float contrast;
  30. varying vec2 vUv;
  31. void main() {
  32. gl_FragColor = texture2D( tDiffuse, vUv );
  33. gl_FragColor.rgb += brightness;
  34. if (contrast > 0.0) {
  35. gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
  36. } else {
  37. gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
  38. }
  39. }`
  40. };
  41. export { BrightnessContrastShader };