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- /**
- * Utility class for generating a flakes texture image. This image might be used
- * as a normal map to produce a car paint like effect.
- *
- * @three_import import { FlakesTexture } from 'three/addons/textures/FlakesTexture.js';
- */
- class FlakesTexture {
- /**
- * Generates a new flakes texture image. The result is a canvas
- * that can be used as an input for {@link CanvasTexture}.
- *
- * @param {number} [width=512] - The width of the image.
- * @param {number} [height=512] - The height of the image.
- * @return {HTMLCanvasElement} The generated image.
- */
- constructor( width = 512, height = 512 ) {
- const canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- const context = canvas.getContext( '2d' );
- context.fillStyle = 'rgb(127,127,255)';
- context.fillRect( 0, 0, width, height );
- for ( let i = 0; i < 4000; i ++ ) {
- const x = Math.random() * width;
- const y = Math.random() * height;
- const r = Math.random() * 3 + 3;
- let nx = Math.random() * 2 - 1;
- let ny = Math.random() * 2 - 1;
- let nz = 1.5;
- const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
- nx /= l; ny /= l; nz /= l;
- context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + ( nz * 255 ) + ')';
- context.beginPath();
- context.arc( x, y, r, 0, Math.PI * 2 );
- context.fill();
- }
- return canvas;
- }
- }
- export { FlakesTexture };
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