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- import { TempNode } from 'three/webgpu';
- import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl';
- /**
- * Post processing node for creating dot-screen effect.
- *
- * @augments TempNode
- * @three_import import { dotScreen } from 'three/addons/tsl/display/DotScreenNode.js';
- */
- class DotScreenNode extends TempNode {
- static get type() {
- return 'DotScreenNode';
- }
- /**
- * Constructs a new dot screen node.
- *
- * @param {Node} inputNode - The node that represents the input of the effect.
- * @param {number} [angle=1.57] - The rotation of the effect in radians.
- * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
- */
- constructor( inputNode, angle = 1.57, scale = 1 ) {
- super( 'vec4' );
- /**
- * The node that represents the input of the effect.
- *
- * @type {Node}
- */
- this.inputNode = inputNode;
- /**
- * A uniform node that represents the rotation of the effect in radians.
- *
- * @type {UniformNode<float>}
- */
- this.angle = uniform( angle );
- /**
- * A uniform node that represents the scale of the effect. A higher value means smaller dots.
- *
- * @type {UniformNode<float>}
- */
- this.scale = uniform( scale );
- }
- /**
- * This method is used to setup the effect's TSL code.
- *
- * @param {NodeBuilder} builder - The current node builder.
- * @return {ShaderCallNodeInternal}
- */
- setup() {
- const inputNode = this.inputNode;
- const pattern = Fn( () => {
- const s = sin( this.angle );
- const c = cos( this.angle );
- const tex = uv().mul( screenSize );
- const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
- return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
- } );
- const dotScreen = Fn( () => {
- const color = inputNode;
- const average = add( color.r, color.g, color.b ).div( 3 );
- return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
- } );
- const outputNode = dotScreen();
- return outputNode;
- }
- }
- export default DotScreenNode;
- /**
- * TSL function for creating a dot-screen node for post processing.
- *
- * @tsl
- * @function
- * @param {Node<vec4>} node - The node that represents the input of the effect.
- * @param {number} [angle=1.57] - The rotation of the effect in radians.
- * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
- * @returns {DotScreenNode}
- */
- export const dotScreen = ( node, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), angle, scale ) );
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